The touch screen sometimes reports more than 10 pointers even though that's all we asked for. When this happens, we start dropping events with more than 10 pointers. This confuses applications and causes them to crash. Raised the limit to 16 pointers. Bug: 3331247 The default behavior was to identify all touch devices as touch screens. External devices that are plugged in are more likely to be touch pads not attached to a screen. Changed the default to be a touch pad and renamed some internal constants to avoid confusion. A certain mouse happens to also behave like a touch pad. That caused problems because we would see multiple concurrent traces of motion events coming from the same input device so we would batch them up. Added code to ensure that we don't batch events unless they come from the same *source* in addition to coming from the same *device*. Due to batching or misbehaving drivers, it's possible for the set of pointer ids to be different from what we expect when it comes time to split motion events across windows. As a result, we can generate motion events with 0 pointers. When we try to deliver those events, we cause an error in the InputTransport so we tear down the InputChannel and kill the application. Added code to check out assumption about pointer ids and drop the event gracefully instead. Patched up the tests to take into account the change in default behavior for identifying touch screens and touch pads. Change-Id: Ic364bd4cb4cc6335d4a1213a26d6bdadc7e33505
328 lines
11 KiB
C++
328 lines
11 KiB
C++
/*
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* Copyright (C) 2005 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//
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#ifndef _RUNTIME_EVENT_HUB_H
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#define _RUNTIME_EVENT_HUB_H
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#include <ui/Input.h>
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#include <ui/Keyboard.h>
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#include <ui/KeyLayoutMap.h>
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#include <ui/KeyCharacterMap.h>
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#include <ui/VirtualKeyMap.h>
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#include <utils/String8.h>
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#include <utils/threads.h>
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#include <utils/Log.h>
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#include <utils/threads.h>
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#include <utils/List.h>
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#include <utils/Errors.h>
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#include <utils/PropertyMap.h>
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#include <utils/Vector.h>
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#include <linux/input.h>
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/* These constants are not defined in linux/input.h but they are part of the multitouch
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* input protocol. */
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#define ABS_MT_TOUCH_MAJOR 0x30 /* Major axis of touching ellipse */
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#define ABS_MT_TOUCH_MINOR 0x31 /* Minor axis (omit if circular) */
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#define ABS_MT_WIDTH_MAJOR 0x32 /* Major axis of approaching ellipse */
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#define ABS_MT_WIDTH_MINOR 0x33 /* Minor axis (omit if circular) */
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#define ABS_MT_ORIENTATION 0x34 /* Ellipse orientation */
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#define ABS_MT_POSITION_X 0x35 /* Center X ellipse position */
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#define ABS_MT_POSITION_Y 0x36 /* Center Y ellipse position */
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#define ABS_MT_TOOL_TYPE 0x37 /* Type of touching device (finger, pen, ...) */
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#define ABS_MT_BLOB_ID 0x38 /* Group a set of packets as a blob */
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#define ABS_MT_TRACKING_ID 0x39 /* Unique ID of initiated contact */
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#define ABS_MT_PRESSURE 0x3a /* Pressure on contact area */
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#define MT_TOOL_FINGER 0 /* Identifies a finger */
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#define MT_TOOL_PEN 1 /* Identifies a pen */
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#define SYN_MT_REPORT 2
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/* Convenience constants. */
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#define BTN_FIRST 0x100 // first button scancode
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#define BTN_LAST 0x15f // last button scancode
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struct pollfd;
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namespace android {
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/*
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* A raw event as retrieved from the EventHub.
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*/
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struct RawEvent {
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nsecs_t when;
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int32_t deviceId;
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int32_t type;
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int32_t scanCode;
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int32_t keyCode;
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int32_t value;
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uint32_t flags;
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};
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/* Describes an absolute axis. */
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struct RawAbsoluteAxisInfo {
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bool valid; // true if the information is valid, false otherwise
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int32_t minValue; // minimum value
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int32_t maxValue; // maximum value
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int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8
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int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
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inline int32_t getRange() { return maxValue - minValue; }
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inline void clear() {
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valid = false;
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minValue = 0;
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maxValue = 0;
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flat = 0;
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fuzz = 0;
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}
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};
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/*
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* Input device classes.
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*/
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enum {
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/* The input device is a keyboard. */
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INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001,
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/* The input device is an alpha-numeric keyboard (not just a dial pad). */
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INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002,
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/* The input device is a touchscreen or a touchpad (either single-touch or multi-touch). */
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INPUT_DEVICE_CLASS_TOUCH = 0x00000004,
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/* The input device is a cursor device such as a trackball or mouse. */
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INPUT_DEVICE_CLASS_CURSOR = 0x00000008,
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/* The input device is a multi-touch touchscreen. */
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INPUT_DEVICE_CLASS_TOUCH_MT = 0x00000010,
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/* The input device is a directional pad (implies keyboard, has DPAD keys). */
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INPUT_DEVICE_CLASS_DPAD = 0x00000020,
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/* The input device is a gamepad (implies keyboard, has BUTTON keys). */
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INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040,
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/* The input device has switches. */
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INPUT_DEVICE_CLASS_SWITCH = 0x00000080,
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};
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/*
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* Grand Central Station for events.
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*
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* The event hub aggregates input events received across all known input
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* devices on the system, including devices that may be emulated by the simulator
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* environment. In addition, the event hub generates fake input events to indicate
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* when devices are added or removed.
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*
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* The event hub provides a stream of input events (via the getEvent function).
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* It also supports querying the current actual state of input devices such as identifying
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* which keys are currently down. Finally, the event hub keeps track of the capabilities of
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* individual input devices, such as their class and the set of key codes that they support.
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*/
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class EventHubInterface : public virtual RefBase {
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protected:
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EventHubInterface() { }
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virtual ~EventHubInterface() { }
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public:
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// Synthetic raw event type codes produced when devices are added or removed.
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enum {
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// Sent when a device is added.
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DEVICE_ADDED = 0x10000000,
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// Sent when a device is removed.
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DEVICE_REMOVED = 0x20000000,
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// Sent when all added/removed devices from the most recent scan have been reported.
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// This event is always sent at least once.
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FINISHED_DEVICE_SCAN = 0x30000000,
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};
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virtual uint32_t getDeviceClasses(int32_t deviceId) const = 0;
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virtual String8 getDeviceName(int32_t deviceId) const = 0;
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virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const = 0;
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virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
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RawAbsoluteAxisInfo* outAxisInfo) const = 0;
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virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
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int32_t* outKeycode, uint32_t* outFlags) const = 0;
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// exclude a particular device from opening
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// this can be used to ignore input devices for sensors
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virtual void addExcludedDevice(const char* deviceName) = 0;
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/*
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* Wait for the next event to become available and return it.
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* After returning, the EventHub holds onto a wake lock until the next call to getEvent.
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* This ensures that the device will not go to sleep while the event is being processed.
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* If the device needs to remain awake longer than that, then the caller is responsible
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* for taking care of it (say, by poking the power manager user activity timer).
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*/
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virtual bool getEvent(RawEvent* outEvent) = 0;
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/*
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* Query current input state.
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*/
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virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const = 0;
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virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const = 0;
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virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const = 0;
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/*
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* Examine key input devices for specific framework keycode support
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*/
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virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes,
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uint8_t* outFlags) const = 0;
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virtual bool hasLed(int32_t deviceId, int32_t led) const = 0;
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virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0;
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virtual void getVirtualKeyDefinitions(int32_t deviceId,
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Vector<VirtualKeyDefinition>& outVirtualKeys) const = 0;
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virtual void dump(String8& dump) = 0;
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};
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class EventHub : public EventHubInterface
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{
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public:
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EventHub();
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status_t errorCheck() const;
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virtual uint32_t getDeviceClasses(int32_t deviceId) const;
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virtual String8 getDeviceName(int32_t deviceId) const;
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virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const;
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virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
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RawAbsoluteAxisInfo* outAxisInfo) const;
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virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
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int32_t* outKeycode, uint32_t* outFlags) const;
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virtual void addExcludedDevice(const char* deviceName);
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virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const;
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virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const;
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virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const;
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virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes,
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const int32_t* keyCodes, uint8_t* outFlags) const;
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virtual bool getEvent(RawEvent* outEvent);
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virtual bool hasLed(int32_t deviceId, int32_t led) const;
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virtual void setLedState(int32_t deviceId, int32_t led, bool on);
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virtual void getVirtualKeyDefinitions(int32_t deviceId,
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Vector<VirtualKeyDefinition>& outVirtualKeys) const;
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virtual void dump(String8& dump);
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protected:
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virtual ~EventHub();
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private:
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bool openPlatformInput(void);
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int openDevice(const char *devicePath);
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int closeDevice(const char *devicePath);
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int scanDir(const char *dirname);
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int readNotify(int nfd);
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status_t mError;
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struct Device {
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Device* next;
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int fd;
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const int32_t id;
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const String8 path;
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const InputDeviceIdentifier identifier;
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uint32_t classes;
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uint8_t* keyBitmask;
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String8 configurationFile;
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PropertyMap* configuration;
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VirtualKeyMap* virtualKeyMap;
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KeyMap keyMap;
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Device(int fd, int32_t id, const String8& path, const InputDeviceIdentifier& identifier);
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~Device();
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void close();
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};
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Device* getDeviceLocked(int32_t deviceId) const;
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bool hasKeycodeLocked(Device* device, int keycode) const;
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int32_t getScanCodeStateLocked(Device* device, int32_t scanCode) const;
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int32_t getKeyCodeStateLocked(Device* device, int32_t keyCode) const;
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int32_t getSwitchStateLocked(Device* device, int32_t sw) const;
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bool markSupportedKeyCodesLocked(Device* device, size_t numCodes,
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const int32_t* keyCodes, uint8_t* outFlags) const;
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void loadConfiguration(Device* device);
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status_t loadVirtualKeyMap(Device* device);
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status_t loadKeyMap(Device* device);
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void setKeyboardProperties(Device* device, bool builtInKeyboard);
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void clearKeyboardProperties(Device* device, bool builtInKeyboard);
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// Protect all internal state.
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mutable Mutex mLock;
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// The actual id of the built-in keyboard, or -1 if none.
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// EventHub remaps the built-in keyboard to id 0 externally as required by the API.
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int32_t mBuiltInKeyboardId;
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int32_t mNextDeviceId;
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// Parallel arrays of fds and devices.
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// First index is reserved for inotify.
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Vector<struct pollfd> mFds;
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Vector<Device*> mDevices;
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Device *mOpeningDevices;
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Device *mClosingDevices;
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bool mOpened;
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bool mNeedToSendFinishedDeviceScan;
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List<String8> mExcludedDevices;
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// device ids that report particular switches.
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#ifdef EV_SW
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int32_t mSwitches[SW_MAX + 1];
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#endif
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static const int INPUT_BUFFER_SIZE = 64;
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struct input_event mInputBufferData[INPUT_BUFFER_SIZE];
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size_t mInputBufferIndex;
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size_t mInputBufferCount;
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size_t mInputFdIndex;
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};
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}; // namespace android
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#endif // _RUNTIME_EVENT_HUB_H
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