160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RENDERPROXY_H_
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#define RENDERPROXY_H_
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#include <SkBitmap.h>
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#include <android/native_window.h>
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#include <cutils/compiler.h>
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#include <android/surface_control.h>
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#include <utils/Functor.h>
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#include "../FrameMetricsObserver.h"
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#include "../IContextFactory.h"
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#include "ColorMode.h"
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#include "DrawFrameTask.h"
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#include "SwapBehavior.h"
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#include "hwui/Bitmap.h"
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namespace android {
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class GraphicBuffer;
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class Surface;
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namespace uirenderer {
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class DeferredLayerUpdater;
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class RenderNode;
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class Rect;
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namespace renderthread {
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class CanvasContext;
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class RenderThread;
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class RenderProxyBridge;
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namespace DumpFlags {
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enum {
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FrameStats = 1 << 0,
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Reset = 1 << 1,
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JankStats = 1 << 2,
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};
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}
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/*
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* RenderProxy is strictly single threaded. All methods must be invoked on the owning
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* thread. It is important to note that RenderProxy may be deleted while it has
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* tasks post()'d as a result. Therefore any RenderTask that is post()'d must not
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* reference RenderProxy or any of its fields. The exception here is that postAndWait()
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* references RenderProxy fields. This is safe as RenderProxy cannot
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* be deleted if it is blocked inside a call.
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*/
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class RenderProxy {
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public:
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RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory);
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virtual ~RenderProxy();
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// Won't take effect until next EGLSurface creation
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void setSwapBehavior(SwapBehavior swapBehavior);
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bool loadSystemProperties();
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void setName(const char* name);
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void setSurface(ANativeWindow* window, bool enableTimeout = true);
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void setSurfaceControl(ASurfaceControl* surfaceControl);
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void allocateBuffers();
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bool pause();
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void setStopped(bool stopped);
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void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
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void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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void setOpaque(bool opaque);
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void setColorMode(ColorMode mode);
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int64_t* frameInfo();
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int syncAndDrawFrame();
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void destroy();
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static void destroyFunctor(int functor);
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DeferredLayerUpdater* createTextureLayer();
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void buildLayer(RenderNode* node);
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bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap);
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void pushLayerUpdate(DeferredLayerUpdater* layer);
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void cancelLayerUpdate(DeferredLayerUpdater* layer);
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void detachSurfaceTexture(DeferredLayerUpdater* layer);
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void destroyHardwareResources();
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static void trimMemory(int level);
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static void purgeCaches();
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static void overrideProperty(const char* name, const char* value);
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void fence();
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static int maxTextureSize();
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void stopDrawing();
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void notifyFramePending();
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void dumpProfileInfo(int fd, int dumpFlags);
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// Not exported, only used for testing
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void resetProfileInfo();
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uint32_t frameTimePercentile(int p);
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static void dumpGraphicsMemory(int fd, bool includeProfileData = true);
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static void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage);
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static void rotateProcessStatsBuffer();
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static void setProcessStatsBuffer(int fd);
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int getRenderThreadTid();
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void addRenderNode(RenderNode* node, bool placeFront);
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void removeRenderNode(RenderNode* node);
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void drawRenderNode(RenderNode* node);
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void setContentDrawBounds(int left, int top, int right, int bottom);
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void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback);
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void setASurfaceTransactionCallback(
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const std::function<bool(int64_t, int64_t, int64_t)>& callback);
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void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback);
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void setFrameCallback(std::function<void(int64_t)>&& callback);
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void setFrameCompleteCallback(std::function<void(int64_t)>&& callback);
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void addFrameMetricsObserver(FrameMetricsObserver* observer);
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void removeFrameMetricsObserver(FrameMetricsObserver* observer);
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void setForceDark(bool enable);
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static int copySurfaceInto(ANativeWindow* window, int left, int top, int right,
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int bottom, SkBitmap* bitmap);
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static void prepareToDraw(Bitmap& bitmap);
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static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
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static int copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap);
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static void disableVsync();
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static void preload();
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private:
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RenderThread& mRenderThread;
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CanvasContext* mContext;
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DrawFrameTask mDrawFrameTask;
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void destroyContext();
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// Friend class to help with bridging
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friend class RenderProxyBridge;
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};
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* RENDERPROXY_H_ */
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