John Reck 4145919ef9 Fix wrong surfaceRequiresRedraw check
We only need to redraw if the size /changed/ not
if it was the same. Also fix damageId to not use
frameNumber as repeated redraws of the same frame
would toggle.

Bug: 143711430
Test: systrace
Change-Id: I8ac4629c9ff4fd51de33d1be7aa46ccc995ba342
2019-10-31 15:04:58 -07:00

31 lines
1.0 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "TreeInfo.h"
#include "renderthread/CanvasContext.h"
namespace android::uirenderer {
TreeInfo::TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext)
: mode(mode)
, prepareTextures(mode == MODE_FULL)
, canvasContext(canvasContext)
, disableForceDark(canvasContext.useForceDark() ? 0 : 1)
, screenSize(canvasContext.getNextFrameSize()) {}
} // namespace android::uirenderer