Scott Main b111b5785e docs: fix hdef variable
Change-Id: I737258d454f426506e529e3d48fefb1397b9e8d3
2012-08-07 13:59:12 -07:00

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page.title=Computation
page.landing=true
page.landing.intro=Renderscript provides a platform-independent computation engine that operates at the native level. Use it to accelerate your apps that require extensive computational horsepower.
page.landing.image=
@jd:body
<div class="landing-docs">
<div>
<h3>Blog Articles</h3>
<a
href="http://android-developers.blogspot.com/2012/01/levels-in-renderscript.html">
<h4>Levels in Renderscript</h4>
<p>For ICS, Renderscript (RS) has been updated with several new features to simplify
adding compute acceleration to your application. RS is interesting for compute
acceleration when you have large buffers of data on which you need to do significant
processing. In this example we will look at applying a levels/saturation operation
on a bitmap.</p>
</a>
<a
href="http://android-developers.blogspot.com/2011/03/renderscript.html">
<h4>Renderscript Part 2</h4>
<p>In Introducing Renderscript I gave a brief overview of this technology.
In this post Ill look at "compute" in more detail. In Renderscript we use
"compute" to mean offloading of data processing from Dalvik code to
Renderscript code which may run on the same or different processor(s).</p>
</a>
</div>
</div>
</div>