Mathias Agopian
e8963f7c37
fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.
a typo prevented the last 2 vertices of a batch to be copied to the front of the next batch. Instead, the 2 very first vertices were used. Change-Id: I3c344784dac1cef64df2fb6f6efb2f901cc788db
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