android_frameworks_base/libs/hwui/DisplayListCanvas.cpp
Doris Liu 1d8e194661 Make AVD thread safe
This CL introduces staging properties to VectorDrawable, which holds
properties coming from UI thread. When staging properties are changed,
they are marked dirty, and the staging properties then get pushed to
RenderThread at sync point. In cases where no staging property has
been changed, at sync point we sync the render thread properties back
to staging properties to reflect the latest render thread animation
value change.

Also, update Vector Drawable bitmap only when it's dirty

Bug: 27343970
Bug: 27385912
Bug: 27263667
Bug: 27927674
Bug: 27774383

Change-Id: Ia864f5400a53a08dbfb284fae581fb1aac4fff87
2016-04-04 14:40:17 -07:00

596 lines
20 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "DisplayListCanvas.h"
#include "DeferredDisplayList.h"
#include "DeferredLayerUpdater.h"
#include "DisplayListOp.h"
#include "ResourceCache.h"
#include "RenderNode.h"
#include "VectorDrawable.h"
#include "utils/PaintUtils.h"
#include <SkCamera.h>
#include <SkCanvas.h>
#include <private/hwui/DrawGlInfo.h>
namespace android {
namespace uirenderer {
DisplayListCanvas::DisplayListCanvas(int width, int height)
: mState(*this)
, mResourceCache(ResourceCache::getInstance())
, mDisplayList(nullptr)
, mTranslateX(0.0f)
, mTranslateY(0.0f)
, mHasDeferredTranslate(false)
, mDeferredBarrierType(kBarrier_None)
, mHighContrastText(false)
, mRestoreSaveCount(-1) {
resetRecording(width, height);
}
DisplayListCanvas::~DisplayListCanvas() {
LOG_ALWAYS_FATAL_IF(mDisplayList,
"Destroyed a DisplayListCanvas during a record!");
}
void DisplayListCanvas::resetRecording(int width, int height) {
LOG_ALWAYS_FATAL_IF(mDisplayList,
"prepareDirty called a second time during a recording!");
mDisplayList = new DisplayList();
mState.initializeSaveStack(width, height,
0, 0, width, height, Vector3());
mDeferredBarrierType = kBarrier_InOrder;
mState.setDirtyClip(false);
mRestoreSaveCount = -1;
}
///////////////////////////////////////////////////////////////////////////////
// Operations
///////////////////////////////////////////////////////////////////////////////
DisplayList* DisplayListCanvas::finishRecording() {
flushRestoreToCount();
flushTranslate();
mPaintMap.clear();
mRegionMap.clear();
mPathMap.clear();
DisplayList* displayList = mDisplayList;
mDisplayList = nullptr;
mSkiaCanvasProxy.reset(nullptr);
return displayList;
}
void DisplayListCanvas::callDrawGLFunction(Functor *functor) {
addDrawOp(new (alloc()) DrawFunctorOp(functor));
mDisplayList->functors.push_back(functor);
}
SkCanvas* DisplayListCanvas::asSkCanvas() {
LOG_ALWAYS_FATAL_IF(!mDisplayList,
"attempting to get an SkCanvas when we are not recording!");
if (!mSkiaCanvasProxy) {
mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
}
// SkCanvas instances default to identity transform, but should inherit
// the state of this Canvas; if this code was in the SkiaCanvasProxy
// constructor, we couldn't cache mSkiaCanvasProxy.
SkMatrix parentTransform;
getMatrix(&parentTransform);
mSkiaCanvasProxy.get()->setMatrix(parentTransform);
return mSkiaCanvasProxy.get();
}
int DisplayListCanvas::save(SaveFlags::Flags flags) {
addStateOp(new (alloc()) SaveOp((int) flags));
return mState.save((int) flags);
}
void DisplayListCanvas::restore() {
if (mRestoreSaveCount < 0) {
restoreToCount(getSaveCount() - 1);
return;
}
mRestoreSaveCount--;
flushTranslate();
mState.restore();
}
void DisplayListCanvas::restoreToCount(int saveCount) {
mRestoreSaveCount = saveCount;
flushTranslate();
mState.restoreToCount(saveCount);
}
int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom,
const SkPaint* paint, SaveFlags::Flags flags) {
// force matrix/clip isolation for layer
flags |= SaveFlags::MatrixClip;
paint = refPaint(paint);
addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags));
return mState.save((int) flags);
}
void DisplayListCanvas::translate(float dx, float dy) {
if (dx == 0.0f && dy == 0.0f) return;
mHasDeferredTranslate = true;
mTranslateX += dx;
mTranslateY += dy;
flushRestoreToCount();
mState.translate(dx, dy, 0.0f);
}
void DisplayListCanvas::rotate(float degrees) {
if (degrees == 0.0f) return;
addStateOp(new (alloc()) RotateOp(degrees));
mState.rotate(degrees);
}
void DisplayListCanvas::scale(float sx, float sy) {
if (sx == 1.0f && sy == 1.0f) return;
addStateOp(new (alloc()) ScaleOp(sx, sy));
mState.scale(sx, sy);
}
void DisplayListCanvas::skew(float sx, float sy) {
addStateOp(new (alloc()) SkewOp(sx, sy));
mState.skew(sx, sy);
}
void DisplayListCanvas::setMatrix(const SkMatrix& matrix) {
addStateOp(new (alloc()) SetMatrixOp(matrix));
mState.setMatrix(matrix);
}
void DisplayListCanvas::concat(const SkMatrix& matrix) {
addStateOp(new (alloc()) ConcatMatrixOp(matrix));
mState.concatMatrix(matrix);
}
bool DisplayListCanvas::getClipBounds(SkRect* outRect) const {
Rect bounds = mState.getLocalClipBounds();
*outRect = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom);
return !(outRect->isEmpty());
}
bool DisplayListCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
return mState.quickRejectConservative(left, top, right, bottom);
}
bool DisplayListCanvas::quickRejectPath(const SkPath& path) const {
SkRect bounds = path.getBounds();
return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
}
bool DisplayListCanvas::clipRect(float left, float top, float right, float bottom,
SkRegion::Op op) {
addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
return mState.clipRect(left, top, right, bottom, op);
}
bool DisplayListCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
path = refPath(path);
addStateOp(new (alloc()) ClipPathOp(path, op));
return mState.clipPath(path, op);
}
bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
region = refRegion(region);
addStateOp(new (alloc()) ClipRegionOp(region, op));
return mState.clipRegion(region, op);
}
void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) {
LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode");
DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(
renderNode,
*mState.currentTransform(),
mState.clipIsSimple());
addRenderNodeOp(op);
}
void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle) {
// We ref the DeferredLayerUpdater due to its thread-safe ref-counting
// semantics.
mDisplayList->ref(layerHandle);
addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer()));
}
void DisplayListCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
bitmap = refBitmap(*bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint));
}
void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top,
const SkPaint* paint) {
save(SaveFlags::Matrix);
translate(left, top);
drawBitmap(&bitmap, paint);
restore();
}
void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
const SkPaint* paint) {
if (matrix.isIdentity()) {
drawBitmap(&bitmap, paint);
} else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask))
&& MathUtils::isPositive(matrix.getScaleX())
&& MathUtils::isPositive(matrix.getScaleY())) {
// SkMatrix::isScaleTranslate() not available in L
SkRect src;
SkRect dst;
bitmap.getBounds(&src);
matrix.mapRect(&dst, src);
drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom,
dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint);
} else {
save(SaveFlags::Matrix);
concat(matrix);
drawBitmap(&bitmap, paint);
restore();
}
}
void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, const SkPaint* paint) {
if (srcLeft == 0 && srcTop == 0
&& srcRight == bitmap.width()
&& srcBottom == bitmap.height()
&& (srcBottom - srcTop == dstBottom - dstTop)
&& (srcRight - srcLeft == dstRight - dstLeft)) {
// transform simple rect to rect drawing case into position bitmap ops, since they merge
save(SaveFlags::Matrix);
translate(dstLeft, dstTop);
drawBitmap(&bitmap, paint);
restore();
} else {
paint = refPaint(paint);
if (paint && paint->getShader()) {
float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
if (!MathUtils::areEqual(scaleX, 1.0f) || !MathUtils::areEqual(scaleY, 1.0f)) {
// Apply the scale transform on the canvas, so that the shader
// effectively calculates positions relative to src rect space
save(SaveFlags::Matrix);
translate(dstLeft, dstTop);
scale(scaleX, scaleY);
dstLeft = 0.0f;
dstTop = 0.0f;
dstRight = srcRight - srcLeft;
dstBottom = srcBottom - srcTop;
addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap),
srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint));
restore();
return;
}
}
addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap),
srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint));
}
}
void DisplayListCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors, const SkPaint* paint) {
int vertexCount = (meshWidth + 1) * (meshHeight + 1);
vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
paint = refPaint(paint);
colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
addDrawOp(new (alloc()) DrawBitmapMeshOp(refBitmap(bitmap), meshWidth, meshHeight,
vertices, colors, paint));
}
void DisplayListCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& patch,
float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
const SkBitmap* bitmapPtr = refBitmap(bitmap);
const Res_png_9patch* patchPtr = refPatch(&patch);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPatchOp(bitmapPtr, patchPtr,
dstLeft, dstTop, dstRight, dstBottom, paint));
}
void DisplayListCanvas::drawColor(int color, SkXfermode::Mode mode) {
addDrawOp(new (alloc()) DrawColorOp(color, mode));
}
void DisplayListCanvas::drawPaint(const SkPaint& paint) {
SkRect bounds;
if (getClipBounds(&bounds)) {
drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint);
}
}
void DisplayListCanvas::drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) {
addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, refPaint(&paint)));
}
void DisplayListCanvas::drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, const SkPaint& paint) {
addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, refPaint(&paint)));
}
void DisplayListCanvas::drawRoundRect(
CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
CanvasPropertyPaint* paint) {
mDisplayList->ref(left);
mDisplayList->ref(top);
mDisplayList->ref(right);
mDisplayList->ref(bottom);
mDisplayList->ref(rx);
mDisplayList->ref(ry);
mDisplayList->ref(paint);
refBitmapsInShader(paint->value.getShader());
addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value,
&right->value, &bottom->value, &rx->value, &ry->value, &paint->value));
}
void DisplayListCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, refPaint(&paint)));
}
void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
mDisplayList->ref(x);
mDisplayList->ref(y);
mDisplayList->ref(radius);
mDisplayList->ref(paint);
refBitmapsInShader(paint->value.getShader());
addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
&radius->value, &paint->value));
}
void DisplayListCanvas::drawOval(float left, float top, float right, float bottom,
const SkPaint& paint) {
addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, refPaint(&paint)));
}
void DisplayListCanvas::drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
if (fabs(sweepAngle) >= 360.0f) {
drawOval(left, top, right, bottom, paint);
} else {
addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
startAngle, sweepAngle, useCenter, refPaint(&paint)));
}
}
void DisplayListCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
addDrawOp(new (alloc()) DrawPathOp(refPath(&path), refPaint(&paint)));
}
void DisplayListCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
points = refBuffer<float>(points, count);
addDrawOp(new (alloc()) DrawLinesOp(points, count, refPaint(&paint)));
}
void DisplayListCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
points = refBuffer<float>(points, count);
addDrawOp(new (alloc()) DrawPointsOp(points, count, refPaint(&paint)));
}
void DisplayListCanvas::drawVectorDrawable(VectorDrawableRoot* tree) {
mDisplayList->ref(tree);
mDisplayList->pushStagingFunctors.push_back(tree->getFunctor());
addDrawOp(new (alloc()) DrawVectorDrawableOp(tree, tree->stagingProperties()->getBounds()));
}
void DisplayListCanvas::drawGlyphsOnPath(const uint16_t* glyphs, int count,
const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) {
if (!glyphs || count <= 0) return;
int bytesCount = 2 * count;
DrawOp* op = new (alloc()) DrawTextOnPathOp(refBuffer<glyph_t>(glyphs, count),
bytesCount, count, refPath(&path),
hOffset, vOffset, refPaint(&paint));
addDrawOp(op);
}
void DisplayListCanvas::drawGlyphs(const uint16_t* glyphs, const float* positions,
int count, const SkPaint& paint, float x, float y,
float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
float totalAdvance) {
if (!glyphs || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return;
int bytesCount = count * 2;
positions = refBuffer<float>(positions, count * 2);
Rect bounds(boundsLeft, boundsTop, boundsRight, boundsBottom);
DrawOp* op = new (alloc()) DrawTextOp(refBuffer<glyph_t>(glyphs, count), bytesCount, count,
x, y, positions, refPaint(&paint), totalAdvance, bounds);
addDrawOp(op);
drawTextDecorations(x, y, totalAdvance, paint);
}
void DisplayListCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
if (paint.getStyle() != SkPaint::kFill_Style ||
(paint.isAntiAlias() && !mState.currentTransform()->isSimple())) {
SkRegion::Iterator it(region);
while (!it.done()) {
const SkIRect& r = it.rect();
drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint);
it.next();
}
} else {
int count = 0;
Vector<float> rects;
SkRegion::Iterator it(region);
while (!it.done()) {
const SkIRect& r = it.rect();
rects.push(r.fLeft);
rects.push(r.fTop);
rects.push(r.fRight);
rects.push(r.fBottom);
count += 4;
it.next();
}
drawRects(rects.array(), count, &paint);
}
}
void DisplayListCanvas::drawRects(const float* rects, int count, const SkPaint* paint) {
if (count <= 0) return;
rects = refBuffer<float>(rects, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
}
void DisplayListCanvas::setDrawFilter(SkDrawFilter* filter) {
mDrawFilter.reset(SkSafeRef(filter));
}
void DisplayListCanvas::insertReorderBarrier(bool enableReorder) {
flushRestoreToCount();
flushTranslate();
mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder;
}
void DisplayListCanvas::flushRestoreToCount() {
if (mRestoreSaveCount >= 0) {
addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount));
mRestoreSaveCount = -1;
}
}
void DisplayListCanvas::flushTranslate() {
if (mHasDeferredTranslate) {
if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY));
mTranslateX = mTranslateY = 0.0f;
}
mHasDeferredTranslate = false;
}
}
size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) {
int insertIndex = mDisplayList->ops.size();
#if HWUI_NEW_OPS
LOG_ALWAYS_FATAL("unsupported");
#else
mDisplayList->ops.push_back(op);
#endif
if (mDeferredBarrierType != kBarrier_None) {
// op is first in new chunk
mDisplayList->chunks.emplace_back();
DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
newChunk.beginOpIndex = insertIndex;
newChunk.endOpIndex = insertIndex + 1;
newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder);
int nextChildIndex = mDisplayList->children.size();
newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
mDeferredBarrierType = kBarrier_None;
} else {
// standard case - append to existing chunk
mDisplayList->chunks.back().endOpIndex = insertIndex + 1;
}
return insertIndex;
}
size_t DisplayListCanvas::flushAndAddOp(DisplayListOp* op) {
flushRestoreToCount();
flushTranslate();
return addOpAndUpdateChunk(op);
}
size_t DisplayListCanvas::addStateOp(StateOp* op) {
return flushAndAddOp(op);
}
size_t DisplayListCanvas::addDrawOp(DrawOp* op) {
Rect localBounds;
if (op->getLocalBounds(localBounds)) {
bool rejected = quickRejectRect(localBounds.left, localBounds.top,
localBounds.right, localBounds.bottom);
op->setQuickRejected(rejected);
}
mDisplayList->hasDrawOps = true;
return flushAndAddOp(op);
}
size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) {
int opIndex = addDrawOp(op);
#if !HWUI_NEW_OPS
int childIndex = mDisplayList->addChild(op);
// update the chunk's child indices
DisplayList::Chunk& chunk = mDisplayList->chunks.back();
chunk.endChildIndex = childIndex + 1;
if (op->renderNode->stagingProperties().isProjectionReceiver()) {
// use staging property, since recording on UI thread
mDisplayList->projectionReceiveIndex = opIndex;
}
#endif
return opIndex;
}
void DisplayListCanvas::refBitmapsInShader(const SkShader* shader) {
if (!shader) return;
// If this paint has an SkShader that has an SkBitmap add
// it to the bitmap pile
SkBitmap bitmap;
SkShader::TileMode xy[2];
if (shader->isABitmap(&bitmap, nullptr, xy)) {
refBitmap(bitmap);
return;
}
SkShader::ComposeRec rec;
if (shader->asACompose(&rec)) {
refBitmapsInShader(rec.fShaderA);
refBitmapsInShader(rec.fShaderB);
return;
}
}
}; // namespace uirenderer
}; // namespace android