Report inclusive minimum and maximum ranges for all axes including X and Y. Set mouse pointer bounds to 0..width-1, 0..height-1. Rotate touch and mouse positions more carefully, paying attention to the maximum bounds when calculating the complement of an axis. Simplified the InputReader somewhat and removed support for a couple of poorly defined input device configuration parameters. We now assume that the touch device provides useful absolute axis ranges for the X and Y axes since the alternative does not actually make sense. Bug: 3413541 Change-Id: I121d28a125c4f9618cb283dc460d33ff1a907023
531 lines
15 KiB
C++
531 lines
15 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "PointerController"
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//#define LOG_NDEBUG 0
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// Log debug messages about pointer updates
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#define DEBUG_POINTER_UPDATES 0
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#include "PointerController.h"
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#include <cutils/log.h>
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#include <SkBitmap.h>
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#include <SkCanvas.h>
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#include <SkColor.h>
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#include <SkPaint.h>
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#include <SkXfermode.h>
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namespace android {
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// --- PointerController ---
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// Time to wait before starting the fade when the pointer is inactive.
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static const nsecs_t INACTIVITY_FADE_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
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static const nsecs_t INACTIVITY_FADE_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
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// Time to spend fading out the pointer completely.
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static const nsecs_t FADE_DURATION = 500 * 1000000LL; // 500 ms
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// Time to wait between frames.
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static const nsecs_t FADE_FRAME_INTERVAL = 1000000000LL / 60;
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// Amount to subtract from alpha per frame.
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static const float FADE_DECAY_PER_FRAME = float(FADE_FRAME_INTERVAL) / FADE_DURATION;
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PointerController::PointerController(const sp<Looper>& looper, int32_t pointerLayer) :
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mLooper(looper), mPointerLayer(pointerLayer) {
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AutoMutex _l(mLock);
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mLocked.displayWidth = -1;
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mLocked.displayHeight = -1;
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mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
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mLocked.pointerX = 0;
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mLocked.pointerY = 0;
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mLocked.buttonState = 0;
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mLocked.iconBitmap = NULL;
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mLocked.iconHotSpotX = 0;
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mLocked.iconHotSpotY = 0;
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mLocked.fadeAlpha = 1;
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mLocked.inactivityFadeDelay = INACTIVITY_FADE_DELAY_NORMAL;
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mLocked.wantVisible = false;
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mLocked.visible = false;
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mLocked.drawn = false;
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mHandler = new WeakMessageHandler(this);
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}
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PointerController::~PointerController() {
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mLooper->removeMessages(mHandler);
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if (mSurfaceControl != NULL) {
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mSurfaceControl->clear();
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mSurfaceControl.clear();
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}
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if (mSurfaceComposerClient != NULL) {
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mSurfaceComposerClient->dispose();
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mSurfaceComposerClient.clear();
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}
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delete mLocked.iconBitmap;
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}
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bool PointerController::getBounds(float* outMinX, float* outMinY,
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float* outMaxX, float* outMaxY) const {
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AutoMutex _l(mLock);
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return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
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}
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bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
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float* outMaxX, float* outMaxY) const {
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if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
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return false;
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}
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*outMinX = 0;
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*outMinY = 0;
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switch (mLocked.displayOrientation) {
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case DISPLAY_ORIENTATION_90:
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case DISPLAY_ORIENTATION_270:
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*outMaxX = mLocked.displayHeight - 1;
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*outMaxY = mLocked.displayWidth - 1;
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break;
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default:
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*outMaxX = mLocked.displayWidth - 1;
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*outMaxY = mLocked.displayHeight - 1;
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break;
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}
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return true;
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}
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void PointerController::move(float deltaX, float deltaY) {
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#if DEBUG_POINTER_UPDATES
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LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
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#endif
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if (deltaX == 0.0f && deltaY == 0.0f) {
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return;
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}
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AutoMutex _l(mLock);
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setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
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}
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void PointerController::setButtonState(uint32_t buttonState) {
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#if DEBUG_POINTER_UPDATES
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LOGD("Set button state 0x%08x", buttonState);
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#endif
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AutoMutex _l(mLock);
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if (mLocked.buttonState != buttonState) {
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mLocked.buttonState = buttonState;
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unfadeBeforeUpdateLocked();
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updateLocked();
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}
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}
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uint32_t PointerController::getButtonState() const {
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AutoMutex _l(mLock);
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return mLocked.buttonState;
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}
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void PointerController::setPosition(float x, float y) {
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#if DEBUG_POINTER_UPDATES
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LOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
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#endif
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AutoMutex _l(mLock);
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setPositionLocked(x, y);
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}
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void PointerController::setPositionLocked(float x, float y) {
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float minX, minY, maxX, maxY;
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if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
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if (x <= minX) {
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mLocked.pointerX = minX;
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} else if (x >= maxX) {
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mLocked.pointerX = maxX;
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} else {
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mLocked.pointerX = x;
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}
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if (y <= minY) {
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mLocked.pointerY = minY;
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} else if (y >= maxY) {
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mLocked.pointerY = maxY;
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} else {
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mLocked.pointerY = y;
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}
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unfadeBeforeUpdateLocked();
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updateLocked();
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}
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}
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void PointerController::getPosition(float* outX, float* outY) const {
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AutoMutex _l(mLock);
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*outX = mLocked.pointerX;
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*outY = mLocked.pointerY;
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}
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void PointerController::fade() {
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AutoMutex _l(mLock);
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startFadeLocked();
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}
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void PointerController::unfade() {
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AutoMutex _l(mLock);
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if (unfadeBeforeUpdateLocked()) {
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updateLocked();
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}
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}
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void PointerController::setInactivityFadeDelay(InactivityFadeDelay inactivityFadeDelay) {
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AutoMutex _l(mLock);
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if (mLocked.inactivityFadeDelay != inactivityFadeDelay) {
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mLocked.inactivityFadeDelay = inactivityFadeDelay;
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startInactivityFadeDelayLocked();
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}
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}
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void PointerController::updateLocked() {
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bool wantVisibleAndHavePointerIcon = mLocked.wantVisible && mLocked.iconBitmap;
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if (wantVisibleAndHavePointerIcon) {
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// Want the pointer to be visible.
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// Ensure the surface is created and drawn.
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if (!createSurfaceIfNeededLocked() || !drawPointerIfNeededLocked()) {
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return;
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}
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} else {
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// Don't want the pointer to be visible.
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// If it is not visible then we are done.
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if (mSurfaceControl == NULL || !mLocked.visible) {
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return;
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}
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}
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status_t status = mSurfaceComposerClient->openTransaction();
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if (status) {
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LOGE("Error opening surface transaction to update pointer surface.");
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return;
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}
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if (wantVisibleAndHavePointerIcon) {
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status = mSurfaceControl->setPosition(
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mLocked.pointerX - mLocked.iconHotSpotX,
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mLocked.pointerY - mLocked.iconHotSpotY);
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if (status) {
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LOGE("Error %d moving pointer surface.", status);
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goto CloseTransaction;
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}
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status = mSurfaceControl->setAlpha(mLocked.fadeAlpha);
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if (status) {
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LOGE("Error %d setting pointer surface alpha.", status);
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goto CloseTransaction;
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}
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if (!mLocked.visible) {
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status = mSurfaceControl->setLayer(mPointerLayer);
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if (status) {
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LOGE("Error %d setting pointer surface layer.", status);
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goto CloseTransaction;
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}
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status = mSurfaceControl->show(mPointerLayer);
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if (status) {
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LOGE("Error %d showing pointer surface.", status);
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goto CloseTransaction;
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}
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mLocked.visible = true;
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}
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} else {
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if (mLocked.visible) {
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status = mSurfaceControl->hide();
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if (status) {
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LOGE("Error %d hiding pointer surface.", status);
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goto CloseTransaction;
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}
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mLocked.visible = false;
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}
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}
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CloseTransaction:
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status = mSurfaceComposerClient->closeTransaction();
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if (status) {
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LOGE("Error closing surface transaction to update pointer surface.");
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}
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}
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void PointerController::setDisplaySize(int32_t width, int32_t height) {
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AutoMutex _l(mLock);
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if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
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mLocked.displayWidth = width;
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mLocked.displayHeight = height;
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float minX, minY, maxX, maxY;
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if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
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mLocked.pointerX = (minX + maxX) * 0.5f;
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mLocked.pointerY = (minY + maxY) * 0.5f;
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} else {
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mLocked.pointerX = 0;
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mLocked.pointerY = 0;
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}
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updateLocked();
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}
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}
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void PointerController::setDisplayOrientation(int32_t orientation) {
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AutoMutex _l(mLock);
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if (mLocked.displayOrientation != orientation) {
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// Apply offsets to convert from the pixel top-left corner position to the pixel center.
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// This creates an invariant frame of reference that we can easily rotate when
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// taking into account that the pointer may be located at fractional pixel offsets.
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float x = mLocked.pointerX + 0.5f;
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float y = mLocked.pointerY + 0.5f;
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float temp;
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// Undo the previous rotation.
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switch (mLocked.displayOrientation) {
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case DISPLAY_ORIENTATION_90:
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temp = x;
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x = mLocked.displayWidth - y;
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y = temp;
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break;
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case DISPLAY_ORIENTATION_180:
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x = mLocked.displayWidth - x;
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y = mLocked.displayHeight - y;
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break;
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case DISPLAY_ORIENTATION_270:
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temp = x;
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x = y;
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y = mLocked.displayHeight - temp;
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break;
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}
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// Perform the new rotation.
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switch (orientation) {
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case DISPLAY_ORIENTATION_90:
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temp = x;
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x = y;
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y = mLocked.displayWidth - x;
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break;
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case DISPLAY_ORIENTATION_180:
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x = mLocked.displayWidth - x;
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y = mLocked.displayHeight - y;
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break;
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case DISPLAY_ORIENTATION_270:
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temp = x;
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x = mLocked.displayHeight - y;
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y = temp;
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break;
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}
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// Apply offsets to convert from the pixel center to the pixel top-left corner position
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// and save the results.
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mLocked.pointerX = x - 0.5f;
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mLocked.pointerY = y - 0.5f;
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mLocked.displayOrientation = orientation;
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updateLocked();
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}
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}
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void PointerController::setPointerIcon(const SkBitmap* bitmap, float hotSpotX, float hotSpotY) {
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AutoMutex _l(mLock);
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if (mLocked.iconBitmap) {
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delete mLocked.iconBitmap;
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mLocked.iconBitmap = NULL;
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}
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if (bitmap) {
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mLocked.iconBitmap = new SkBitmap();
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bitmap->copyTo(mLocked.iconBitmap, SkBitmap::kARGB_8888_Config);
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}
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mLocked.iconHotSpotX = hotSpotX;
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mLocked.iconHotSpotY = hotSpotY;
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mLocked.drawn = false;
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}
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bool PointerController::createSurfaceIfNeededLocked() {
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if (!mLocked.iconBitmap) {
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// If we don't have a pointer icon, then no point allocating a surface now.
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return false;
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}
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if (mSurfaceComposerClient == NULL) {
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mSurfaceComposerClient = new SurfaceComposerClient();
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}
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if (mSurfaceControl == NULL) {
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mSurfaceControl = mSurfaceComposerClient->createSurface(getpid(),
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String8("Pointer Icon"), 0,
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mLocked.iconBitmap->width(), mLocked.iconBitmap->height(),
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PIXEL_FORMAT_RGBA_8888);
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if (mSurfaceControl == NULL) {
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LOGE("Error creating pointer surface.");
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return false;
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}
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}
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return true;
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}
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bool PointerController::drawPointerIfNeededLocked() {
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if (!mLocked.drawn) {
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if (!mLocked.iconBitmap) {
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return false;
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}
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if (!resizeSurfaceLocked(mLocked.iconBitmap->width(), mLocked.iconBitmap->height())) {
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return false;
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}
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sp<Surface> surface = mSurfaceControl->getSurface();
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Surface::SurfaceInfo surfaceInfo;
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status_t status = surface->lock(&surfaceInfo);
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if (status) {
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LOGE("Error %d locking pointer surface before drawing.", status);
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return false;
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}
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SkBitmap surfaceBitmap;
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ssize_t bpr = surfaceInfo.s * bytesPerPixel(surfaceInfo.format);
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surfaceBitmap.setConfig(SkBitmap::kARGB_8888_Config, surfaceInfo.w, surfaceInfo.h, bpr);
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surfaceBitmap.setPixels(surfaceInfo.bits);
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SkCanvas surfaceCanvas;
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surfaceCanvas.setBitmapDevice(surfaceBitmap);
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SkPaint paint;
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paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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surfaceCanvas.drawBitmap(*mLocked.iconBitmap, 0, 0, &paint);
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status = surface->unlockAndPost();
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if (status) {
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LOGE("Error %d unlocking pointer surface after drawing.", status);
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return false;
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}
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}
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mLocked.drawn = true;
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return true;
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}
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bool PointerController::resizeSurfaceLocked(int32_t width, int32_t height) {
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status_t status = mSurfaceComposerClient->openTransaction();
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if (status) {
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LOGE("Error opening surface transaction to resize pointer surface.");
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return false;
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}
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status = mSurfaceControl->setSize(width, height);
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if (status) {
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LOGE("Error %d setting pointer surface size.", status);
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return false;
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}
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status = mSurfaceComposerClient->closeTransaction();
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if (status) {
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LOGE("Error closing surface transaction to resize pointer surface.");
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return false;
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}
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return true;
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}
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void PointerController::handleMessage(const Message& message) {
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switch (message.what) {
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case MSG_FADE_STEP: {
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AutoMutex _l(mLock);
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fadeStepLocked();
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break;
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}
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}
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}
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bool PointerController::unfadeBeforeUpdateLocked() {
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sendFadeStepMessageDelayedLocked(getInactivityFadeDelayTimeLocked());
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if (isFadingLocked()) {
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mLocked.wantVisible = true;
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mLocked.fadeAlpha = 1;
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return true; // update required to effect the unfade
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}
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return false; // update not required
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}
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void PointerController::startFadeLocked() {
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if (!isFadingLocked()) {
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sendFadeStepMessageDelayedLocked(0);
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}
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}
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void PointerController::startInactivityFadeDelayLocked() {
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if (!isFadingLocked()) {
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sendFadeStepMessageDelayedLocked(getInactivityFadeDelayTimeLocked());
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}
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}
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void PointerController::fadeStepLocked() {
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if (mLocked.wantVisible) {
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mLocked.fadeAlpha -= FADE_DECAY_PER_FRAME;
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if (mLocked.fadeAlpha < 0) {
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mLocked.fadeAlpha = 0;
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mLocked.wantVisible = false;
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} else {
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sendFadeStepMessageDelayedLocked(FADE_FRAME_INTERVAL);
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}
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updateLocked();
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}
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}
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bool PointerController::isFadingLocked() {
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return !mLocked.wantVisible || mLocked.fadeAlpha != 1;
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}
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nsecs_t PointerController::getInactivityFadeDelayTimeLocked() {
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return mLocked.inactivityFadeDelay == INACTIVITY_FADE_DELAY_SHORT
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? INACTIVITY_FADE_DELAY_TIME_SHORT : INACTIVITY_FADE_DELAY_TIME_NORMAL;
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}
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void PointerController::sendFadeStepMessageDelayedLocked(nsecs_t delayTime) {
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mLooper->removeMessages(mHandler, MSG_FADE_STEP);
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mLooper->sendMessageDelayed(delayTime, mHandler, Message(MSG_FADE_STEP));
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}
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} // namespace android
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