android_frameworks_base/libs/hwui/IProfileRenderer.h
Matt Sarett de97307362 Make FrameInfoVisualizer use an IRenderPipeline to draw
Removing the direct uses of the BakedOpRenderer should make
it easier for the SkiaGL pipeline to take advantage of these
debugging features.

Test: Verified that debug.hwui.show_dirty_regions and
debug.hwui.profile still behave as expected.

BUG:32370375

Change-Id: I2818bda4a18ec183c9c39ca080ad34a4dc89b5cd
2016-10-25 17:44:55 -04:00

35 lines
1.1 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkPaint.h"
namespace android {
namespace uirenderer {
class IProfileRenderer {
public:
virtual void drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) = 0;
virtual void drawRects(const float* rects, int count, const SkPaint& paint) = 0;
virtual uint32_t getViewportWidth() = 0;
virtual uint32_t getViewportHeight() = 0;
virtual ~IProfileRenderer() {}
};
} /* namespace uirenderer */
} /* namespace android */