85d99528b2
Originally the logs are added to track potential performance bug. Like unexpectedly deep recursion loop. However so far, we haven't captured anything by these logs. And they are causing some misunderstanding in some bugs. So I think it is better to disable it by default. In the future, we will consider switching to direct Skia arcTo support and drop this part. Change-Id: Iff6df7a92e40b4775a644a1497e113de0eedbc8a
111 lines
3.3 KiB
C
111 lines
3.3 KiB
C
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_DEBUG_H
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#define ANDROID_HWUI_DEBUG_H
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#define DEBUG_LEVEL_HIGH 3
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#define DEBUG_LEVEL_MODERATE 2
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#define DEBUG_LEVEL_LOW 1
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#define DEBUG_LEVEL_NONE 0
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// Turn on to check for OpenGL errors on each frame
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// Note DEBUG_LEVEL_HIGH for DEBUG_OPENGL is only setable by enabling
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// HWUI_ENABLE_OPENGL_VALIDATION when building HWUI. Similarly if
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// HWUI_ENABLE_OPENGL_VALIDATION is set then this is always DEBUG_LEVEL_HIGH
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#ifndef DEBUG_OPENGL
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#define DEBUG_OPENGL DEBUG_LEVEL_LOW
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#endif
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// Turn on to enable initialization information
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#define DEBUG_INIT 0
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// Turn on to enable memory usage summary on each frame
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#define DEBUG_MEMORY_USAGE 0
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// Turn on to enable debugging of cache flushes
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#define DEBUG_CACHE_FLUSH 0
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// Turn on to enable layers debugging when rendered as regions
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#define DEBUG_LAYERS_AS_REGIONS 0
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// Turn on to enable debugging when the clip is not a rect
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#define DEBUG_CLIP_REGIONS 0
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// Turn on to display debug info about vertex/fragment shaders
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#define DEBUG_PROGRAMS 0
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// Turn on to display info about layers
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#define DEBUG_LAYERS 0
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// Turn on to display info about render buffers
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#define DEBUG_RENDER_BUFFERS 0
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// Turn on to make stencil operations easier to debug
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// (writes 255 instead of 1 in the buffer, forces 8 bit stencil)
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#define DEBUG_STENCIL 0
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// Turn on to display debug info about 9patch objects
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#define DEBUG_PATCHES 0
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// Turn on to display vertex and tex coords data about 9patch objects
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// This flag requires DEBUG_PATCHES to be turned on
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#define DEBUG_PATCHES_VERTICES 0
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// Turn on to display vertex and tex coords data used by empty quads
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// in 9patch objects
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// This flag requires DEBUG_PATCHES to be turned on
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#define DEBUG_PATCHES_EMPTY_VERTICES 0
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// Turn on to display debug info about shapes
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#define DEBUG_PATHS 0
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// Turn on to display debug info about textures
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#define DEBUG_TEXTURES 0
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// Turn on to display debug info about the layer renderer
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#define DEBUG_LAYER_RENDERER 0
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// Turn on to enable additional debugging in the font renderers
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#define DEBUG_FONT_RENDERER 0
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// Turn on to log draw operation batching and deferral information
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#define DEBUG_DEFER 0
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// Turn on to dump display list state
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#define DEBUG_DISPLAY_LIST 0
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// Turn on to insert an event marker for each display list op
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#define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0
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// Turn on to insert detailed event markers
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#define DEBUG_DETAILED_EVENTS 0
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// Turn on to highlight drawing batches and merged batches with different colors
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#define DEBUG_MERGE_BEHAVIOR 0
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// Turn on to enable debugging shadow
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#define DEBUG_SHADOW 0
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// Turn on to enable debugging vector drawable
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#define DEBUG_VECTOR_DRAWABLE 0
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#if DEBUG_INIT
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#define INIT_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define INIT_LOGD(...)
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#endif
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#endif // ANDROID_HWUI_DEBUG_H
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