android_frameworks_base/libs/hwui/BakedOpRenderer.cpp
Chris Craik e47aadd9b8 Fix blending behavior with first draw op
Bug: 65077146
Test: Manual - uirendering tests don't allow test draw content
to be displayed first.

It's not always valid to disable blending on the first draw to the framebuffer,
since some blend modes affect the framebuffer in different ways. We now only
disable blending if the op is SRC_OVER to be safe.

For example:

    canvas.drawColor(0xfeff0000, PorterDuff.Mode.CLEAR);
    canvas.drawColor(Color.BLUE, PorterDuff.Mode.DST_OVER);

The BLUE should always be seen - the other draw should just clear the buffer.
Prior to this fix, the above code (put in a window background) would draw black.

In addition, this removes the disable behavior in drawRects(), since that should
never benefit from the optimization - that decoration is always drawn at the end
of a frame.

Change-Id: I34e8d9d62d6e1dfa00e9301f44c277475f2940a8
2017-08-31 17:45:39 -07:00

388 lines
16 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BakedOpRenderer.h"
#include "Caches.h"
#include "Glop.h"
#include "GlopBuilder.h"
#include "renderstate/OffscreenBufferPool.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
#include "VertexBuffer.h"
#include <algorithm>
namespace android {
namespace uirenderer {
OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
OffscreenBuffer* buffer = mRenderState.layerPool().get(
mRenderState, width, height, mWideColorGamut);
startRepaintLayer(buffer, Rect(width, height));
return buffer;
}
void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) {
mRenderState.layerPool().putOrDelete(offscreenBuffer);
}
void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
// subtract repaintRect from region, since it will be regenerated
if (repaintRect.contains(0, 0,
offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) {
// repaint full layer, so throw away entire region
offscreenBuffer->region.clear();
} else {
offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
repaintRect.right, repaintRect.bottom));
}
mRenderTarget.offscreenBuffer = offscreenBuffer;
mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false;
// create and bind framebuffer
mRenderTarget.frameBufferId = mRenderState.createFramebuffer();
mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
// attach the texture to the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
offscreenBuffer->texture.id(), 0);
GL_CHECKPOINT(LOW);
int status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE,
"framebuffer incomplete, status %d, textureId %d, size %dx%d",
status,
offscreenBuffer->texture.id(),
offscreenBuffer->texture.width(),
offscreenBuffer->texture.height());
// Change the viewport & ortho projection
setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
clearColorBuffer(repaintRect);
}
void BakedOpRenderer::endLayer() {
if (mRenderTarget.stencil) {
// if stencil was used for clipping, detach it and return it to pool
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
GL_CHECKPOINT(MODERATE);
mCaches.renderBufferCache.put(mRenderTarget.stencil);
mRenderTarget.stencil = nullptr;
}
mRenderTarget.lastStencilClip = nullptr;
mRenderTarget.offscreenBuffer->updateMeshFromRegion();
mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
// Detach the texture from the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
GL_CHECKPOINT(LOW);
mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
mRenderTarget.frameBufferId = 0;
}
OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) {
const uint32_t width = area.getWidth();
const uint32_t height = area.getHeight();
OffscreenBuffer* buffer = mRenderState.layerPool().get(
mRenderState, width, height, mWideColorGamut);
if (!area.isEmpty() && width != 0 && height != 0) {
mCaches.textureState().activateTexture(0);
mCaches.textureState().bindTexture(buffer->texture.id());
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
area.left, mRenderTarget.viewportHeight - area.bottom, width, height);
}
return buffer;
}
void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) {
LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0");
mRenderState.bindFramebuffer(0);
setViewport(width, height);
if (!mOpaque) {
clearColorBuffer(repaintRect);
}
mRenderState.debugOverdraw(true, true);
}
void BakedOpRenderer::endFrame(const Rect& repaintRect) {
if (CC_UNLIKELY(Properties::debugOverdraw)) {
ClipRect overdrawClip(repaintRect);
Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight);
// overdraw visualization
for (int i = 1; i <= 4; i++) {
if (i < 4) {
// nth level of overdraw tests for n+1 draws per pixel
mRenderState.stencil().enableDebugTest(i + 1, false);
} else {
// 4th level tests for 4 or higher draws per pixel
mRenderState.stencil().enableDebugTest(4, true);
}
SkPaint paint;
paint.setColor(mCaches.getOverdrawColor(i));
Glop glop;
GlopBuilder(mRenderState, mCaches, &glop)
.setRoundRectClipState(nullptr)
.setMeshUnitQuad()
.setFillPaint(paint, 1.0f)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewMapUnitToRect(viewportRect)
.build();
renderGlop(nullptr, &overdrawClip, glop);
}
mRenderState.stencil().disable();
}
// Note: we leave FBO 0 renderable here, for post-frame-content decoration
}
void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
mRenderTarget.viewportWidth = width;
mRenderTarget.viewportHeight = height;
mRenderTarget.orthoMatrix.loadOrtho(width, height);
mRenderState.setViewport(width, height);
mRenderState.blend().syncEnabled();
}
void BakedOpRenderer::clearColorBuffer(const Rect& rect) {
if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) {
// Full viewport is being cleared - disable scissor
mRenderState.scissor().setEnabled(false);
} else {
// Requested rect is subset of viewport - scissor to it to avoid over-clearing
mRenderState.scissor().setEnabled(true);
mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom,
rect.getWidth(), rect.getHeight());
}
glClear(GL_COLOR_BUFFER_BIT);
if (!mRenderTarget.frameBufferId) mHasDrawn = true;
}
Texture* BakedOpRenderer::getTexture(Bitmap* bitmap) {
return mCaches.textureCache.get(bitmap);
}
void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
std::vector<Vertex> vertices;
vertices.reserve(count);
Vertex* vertex = vertices.data();
for (int index = 0; index < count; index += 4) {
float l = rects[index + 0];
float t = rects[index + 1];
float r = rects[index + 2];
float b = rects[index + 3];
Vertex::set(vertex++, l, t);
Vertex::set(vertex++, r, t);
Vertex::set(vertex++, l, b);
Vertex::set(vertex++, r, b);
}
LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0");
// TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty.
// Should should scissor/set mHasDrawn safely.
mRenderState.scissor().setEnabled(false);
Glop glop;
GlopBuilder(mRenderState, mCaches, &glop)
.setRoundRectClipState(nullptr)
.setMeshIndexedQuads(vertices.data(), count / 4)
.setFillPaint(*paint, 1.0f)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewIdentityEmptyBounds()
.build();
mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
mHasDrawn = true;
}
// clears and re-fills stencil with provided rendertarget space quads,
// and then put stencil into test mode
void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices,
int incrementThreshold) {
mRenderState.stencil().enableWrite(incrementThreshold);
mRenderState.stencil().clear();
Glop glop;
GlopBuilder(mRenderState, mCaches, &glop)
.setRoundRectClipState(nullptr)
.setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4)
.setFillBlack()
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewIdentityEmptyBounds()
.build();
mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
mRenderState.stencil().enableTest(incrementThreshold);
}
void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) {
LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist");
auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
int quadCount = rectList.getTransformedRectanglesCount();
std::vector<Vertex> rectangleVertices;
rectangleVertices.reserve(quadCount * 4);
for (int i = 0; i < quadCount; i++) {
const TransformedRectangle& tr(rectList.getTransformedRectangle(i));
const Matrix4& transform = tr.getTransform();
Rect bounds = tr.getBounds();
if (transform.rectToRect()) {
// If rectToRect, can simply map bounds before storing verts
transform.mapRect(bounds);
bounds.doIntersect(clip->rect);
if (bounds.isEmpty()) {
continue; // will be outside of scissor, skip
}
}
rectangleVertices.push_back(Vertex{bounds.left, bounds.top});
rectangleVertices.push_back(Vertex{bounds.right, bounds.top});
rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom});
rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom});
if (!transform.rectToRect()) {
// If not rectToRect, must map each point individually
for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) {
transform.mapPoint(cur->x, cur->y);
}
}
}
setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount());
}
void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) {
LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region");
auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region;
std::vector<Vertex> regionVertices;
SkRegion::Cliperator it(region, clip->rect.toSkIRect());
while (!it.done()) {
const SkIRect& r = it.rect();
regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop});
regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop});
regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom});
regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom});
it.next();
}
setupStencilQuads(regionVertices, 0);
}
void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) {
// Prepare scissor (done before stencil, to simplify filling stencil)
mRenderState.scissor().setEnabled(clip != nullptr);
if (clip) {
mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect);
}
// If stencil may be used for clipping, enable it, fill it, or disable it as appropriate
if (CC_LIKELY(!Properties::debugOverdraw)) {
// only modify stencil mode and content when it's not used for overdraw visualization
if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) {
// NOTE: this pointer check is only safe for non-rect clips,
// since rect clips may be created on the stack
if (mRenderTarget.lastStencilClip != clip) {
// Stencil needed, but current stencil isn't up to date
mRenderTarget.lastStencilClip = clip;
if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) {
OffscreenBuffer* layer = mRenderTarget.offscreenBuffer;
mRenderTarget.stencil = mCaches.renderBufferCache.get(
Stencil::getLayerStencilFormat(),
layer->texture.width(), layer->texture.height());
// stencil is bound + allocated - associate it with current FBO
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, mRenderTarget.stencil->getName());
}
if (clip->mode == ClipMode::RectangleList) {
setupStencilRectList(clip);
} else {
setupStencilRegion(clip);
}
} else {
// stencil is up to date - just need to ensure it's enabled (since an unclipped
// or scissor-only clipped op may have been drawn, disabling the stencil)
int incrementThreshold = 0;
if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) {
auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
incrementThreshold = rectList.getTransformedRectanglesCount();
}
mRenderState.stencil().enableTest(incrementThreshold);
}
} else {
// either scissor or no clip, so disable stencil test
mRenderState.stencil().disable();
}
}
if (dirtyBounds) {
// dirty offscreenbuffer if present
dirtyRenderTarget(*dirtyBounds);
}
}
void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip,
const Glop& glop) {
prepareRender(dirtyBounds, clip);
// Disable blending if this is the first draw to the main framebuffer, in case app has defined
// transparency where it doesn't make sense - as first draw in opaque window. Note that we only
// apply this improvement when the blend mode is SRC_OVER - other modes (e.g. CLEAR) can be
// valid draws that affect other content (e.g. draw CLEAR, then draw DST_OVER)
bool overrideDisableBlending = !mHasDrawn
&& mOpaque
&& !mRenderTarget.frameBufferId
&& glop.blend.src == GL_ONE
&& glop.blend.dst == GL_ONE_MINUS_SRC_ALPHA;
mRenderState.render(glop, mRenderTarget.orthoMatrix, overrideDisableBlending);
if (!mRenderTarget.frameBufferId) mHasDrawn = true;
}
void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) {
prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded());
DrawGlInfo info;
auto&& clip = state.computedState.clipRect();
info.clipLeft = clip.left;
info.clipTop = clip.top;
info.clipRight = clip.right;
info.clipBottom = clip.bottom;
info.isLayer = offscreenRenderTarget();
info.width = mRenderTarget.viewportWidth;
info.height = mRenderTarget.viewportHeight;
state.computedState.transform.copyTo(&info.transform[0]);
mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info);
if (!mRenderTarget.frameBufferId) mHasDrawn = true;
}
void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) {
if (mRenderTarget.offscreenBuffer) {
mRenderTarget.offscreenBuffer->dirty(uiDirty);
}
}
} // namespace uirenderer
} // namespace android