260 lines
9.1 KiB
Plaintext
260 lines
9.1 KiB
Plaintext
page.title=Taking Photos Simply
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parent.title=Capturing Photos
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parent.link=index.html
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trainingnavtop=true
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next.title=Recording Videos Simply
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next.link=videobasics.html
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@jd:body
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<div id="tb-wrapper">
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<div id="tb">
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<h2>This lesson teaches you to</h2>
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<ol>
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<li><a href="#TaskManifest">Request Camera Permission</a></li>
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<li><a href="#TaskCaptureIntent">Take a Photo with the Camera App</a></li>
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<li><a href="#TaskPhotoView">View the Photo</a></li>
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<li><a href="#TaskPath">Save the Photo</a></li>
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<li><a href="#TaskGallery">Add the Photo to a Gallery</a></li>
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<li><a href="#TaskScalePhoto">Decode a Scaled Image</a></li>
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</ol>
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<h2>You should also read</h2>
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<ul>
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<li><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></li>
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<li><a href="{@docRoot}guide/components/intents-filters.html">Intents and Intent
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Filters</a></li>
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</ul>
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<h2>Try it out</h2>
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<div class="download-box">
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<a href="http://developer.android.com/shareables/training/PhotoIntentActivity.zip"
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class="button">Download the
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sample</a>
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<p class="filename">PhotoIntentActivity.zip</p>
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</div>
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</div>
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</div>
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<p>This lesson explains how to capture photos using an existing camera
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application.</p>
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<p>Suppose you are implementing a crowd-sourced weather service that makes a
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global weather map by blending together pictures of the sky taken by devices
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running your client app. Integrating photos is only a small part of your
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application. You want to take photos with minimal fuss, not reinvent the
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camera. Happily, most Android-powered devices already have at least one camera
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application installed. In this lesson, you learn how to make it take a picture
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for you.</p>
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<h2 id="TaskManifest">Request Camera Permission</h2>
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<p>If an essential function of your application is taking pictures, then restrict
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its visibility on Google Play to devices that have a camera. To advertise
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that your application depends on having a camera, put a <a
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href="{@docRoot}guide/topics/manifest/uses-feature-element.html"> {@code
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<uses-feature>}</a> tag in your manifest file:</p>
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<pre>
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<manifest ... >
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<uses-feature android:name="android.hardware.camera" />
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...
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</manifest ... >
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</pre>
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<p>If your application uses, but does not require a camera in order to function, add {@code
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android:required="false"} to the tag. In doing so, Google Play will allow devices without a
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camera to download your application. It's then your responsibility to check for the availability
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of the camera at runtime by calling {@link
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android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}.
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If a camera is not available, you should then disable your camera features.</p>
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<h2 id="TaskCaptureIntent">Take a Photo with the Camera App</h2>
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<p>The Android way of delegating actions to other applications is to invoke an {@link
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android.content.Intent} that describes what you want done. This process involves three pieces: The
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{@link android.content.Intent} itself, a call to start the external {@link android.app.Activity},
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and some code to handle the image data when focus returns to your activity.</p>
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<p>Here's a function that invokes an intent to capture a photo.</p>
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<pre>
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private void dispatchTakePictureIntent(int actionCode) {
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Intent takePictureIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
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startActivityForResult(takePictureIntent, actionCode);
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}
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</pre>
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<p>Congratulations: with this code, your application has gained the ability to
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make another camera application do its bidding! Of course, if no compatible
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application is ready to catch the intent, then your app will fall down like a
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botched stage dive. Here is a function to check whether an app can handle your intent:</p>
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<pre>
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public static boolean isIntentAvailable(Context context, String action) {
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final PackageManager packageManager = context.getPackageManager();
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final Intent intent = new Intent(action);
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List<ResolveInfo> list =
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packageManager.queryIntentActivities(intent, PackageManager.MATCH_DEFAULT_ONLY);
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return list.size() > 0;
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}
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</pre>
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<h2 id="TaskPhotoView">View the Photo</h2>
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<p>If the simple feat of taking a photo is not the culmination of your app's
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ambition, then you probably want to get the image back from the camera
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application and do something with it.</p>
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<p>The Android Camera application encodes the photo in the return {@link android.content.Intent}
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delivered to {@link android.app.Activity#onActivityResult onActivityResult()} as a small {@link
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android.graphics.Bitmap} in the extras, under the key {@code "data"}. The following code retrieves
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this image and displays it in an {@link android.widget.ImageView}.</p>
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<pre>
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private void handleSmallCameraPhoto(Intent intent) {
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Bundle extras = intent.getExtras();
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mImageBitmap = (Bitmap) extras.get("data");
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mImageView.setImageBitmap(mImageBitmap);
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}
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</pre>
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<p class="note"><strong>Note:</strong> This thumbnail image from {@code "data"} might be good for an
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icon, but not a lot more. Dealing with a full-sized image takes a bit more
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work.</p>
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<h2 id="TaskPath">Save the Photo</h2>
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<p>The Android Camera application saves a full-size photo if you give it a file to
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save into. You must provide a path that includes the storage volume,
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folder, and file name.</p>
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<p>There is an easy way to get the path for photos, but it works only on Android 2.2 (API level 8)
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and later:</p>
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<pre>
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storageDir = new File(
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Environment.getExternalStoragePublicDirectory(
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Environment.DIRECTORY_PICTURES
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),
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getAlbumName()
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);
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</pre>
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<p>For earlier API levels, you have to provide the name of the photo
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directory yourself.</p>
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<pre>
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storageDir = new File (
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Environment.getExternalStorageDirectory()
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+ PICTURES_DIR
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+ getAlbumName()
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);
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</pre>
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<p class="note"><strong>Note:</strong> The path component {@code PICTURES_DIR} is
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just {@code Pictures/}, the standard location for shared photos on the external/shared
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storage.</p>
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<h3 id="TaskFileName">Set the file name</h3>
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<p>As shown in the previous section, the file location for an image should be
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driven by the device environment. What you need to do yourself is choose a
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collision-resistant file-naming scheme. You may wish also to save the path in a
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member variable for later use. Here's an example solution:</p>
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<pre>
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private File createImageFile() throws IOException {
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// Create an image file name
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String timeStamp =
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new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date());
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String imageFileName = JPEG_FILE_PREFIX + timeStamp + "_";
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File image = File.createTempFile(
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imageFileName,
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JPEG_FILE_SUFFIX,
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getAlbumDir()
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);
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mCurrentPhotoPath = image.getAbsolutePath();
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return image;
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}
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</pre>
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<h3 id="TaskIntentFileName">Append the file name onto the Intent</h3>
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<p>Once you have a place to save your image, pass that location to the camera
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application via the {@link android.content.Intent}.</p>
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<pre>
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File f = createImageFile();
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takePictureIntent.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(f));
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</pre>
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<h2 id="TaskGallery">Add the Photo to a Gallery</h2>
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<p>When you create a photo through an intent, you should know where your image is located, because
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you said where to save it in the first place. For everyone else, perhaps the easiest way to make
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your photo accessible is to make it accessible from the system's Media Provider.</p>
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<p>The following example method demonstrates how to invoke the system's media scanner to add your
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photo to the Media Provider's database, making it available in the Android Gallery application
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and to other apps.</p>
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<pre>
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private void galleryAddPic() {
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Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
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File f = new File(mCurrentPhotoPath);
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Uri contentUri = Uri.fromFile(f);
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mediaScanIntent.setData(contentUri);
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this.sendBroadcast(mediaScanIntent);
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}
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</pre>
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<h2 id="TaskScalePhoto">Decode a Scaled Image</h2>
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<p>Managing multiple full-sized images can be tricky with limited memory. If
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you find your application running out of memory after displaying just a few
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images, you can dramatically reduce the amount of dynamic heap used by
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expanding the JPEG into a memory array that's already scaled to match the size
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of the destination view. The following example method demonstrates this
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technique.</p>
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<pre>
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private void setPic() {
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// Get the dimensions of the View
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int targetW = mImageView.getWidth();
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int targetH = mImageView.getHeight();
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// Get the dimensions of the bitmap
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BitmapFactory.Options bmOptions = new BitmapFactory.Options();
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bmOptions.inJustDecodeBounds = true;
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BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
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int photoW = bmOptions.outWidth;
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int photoH = bmOptions.outHeight;
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// Determine how much to scale down the image
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int scaleFactor = Math.min(photoW/targetW, photoH/targetH);
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// Decode the image file into a Bitmap sized to fill the View
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bmOptions.inJustDecodeBounds = false;
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bmOptions.inSampleSize = scaleFactor;
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bmOptions.inPurgeable = true;
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Bitmap bitmap = BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
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mImageView.setImageBitmap(bitmap);
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}
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</pre>
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