bug:22480459 bug:26358504 Adds complex (non-rectangular) clipping support, and overdraw visualization. Doesn't support stencil clipping in layers. Change-Id: I8d10c7f1d2769ab5756774ca672344cc09901f87
292 lines
11 KiB
C++
292 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2015 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_HWUI_OP_REORDERER_H
|
|
#define ANDROID_HWUI_OP_REORDERER_H
|
|
|
|
#include "BakedOpState.h"
|
|
#include "CanvasState.h"
|
|
#include "DisplayList.h"
|
|
#include "RecordedOp.h"
|
|
|
|
#include <vector>
|
|
#include <unordered_map>
|
|
|
|
struct SkRect;
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
class BakedOpState;
|
|
class BatchBase;
|
|
class LayerUpdateQueue;
|
|
class MergingOpBatch;
|
|
class OffscreenBuffer;
|
|
class OpBatch;
|
|
class Rect;
|
|
|
|
typedef int batchid_t;
|
|
typedef const void* mergeid_t;
|
|
|
|
namespace OpBatchType {
|
|
enum {
|
|
Bitmap,
|
|
MergedPatch,
|
|
AlphaVertices,
|
|
Vertices,
|
|
AlphaMaskTexture,
|
|
Text,
|
|
ColorText,
|
|
Shadow,
|
|
TextureLayer,
|
|
Functor,
|
|
|
|
Count // must be last
|
|
};
|
|
}
|
|
|
|
class OpReorderer : public CanvasStateClient {
|
|
typedef void (*BakedOpReceiver)(void*, const BakedOpState&);
|
|
typedef void (*MergedOpReceiver)(void*, const MergedBakedOpList& opList);
|
|
|
|
/**
|
|
* Stores the deferred render operations and state used to compute ordering
|
|
* for a single FBO/layer.
|
|
*/
|
|
class LayerReorderer {
|
|
public:
|
|
// Create LayerReorderer for Fbo0
|
|
LayerReorderer(uint32_t width, uint32_t height, const Rect& repaintRect)
|
|
: LayerReorderer(width, height, repaintRect, nullptr, nullptr) {};
|
|
|
|
// Create LayerReorderer for an offscreen layer, where beginLayerOp is present for a
|
|
// saveLayer, renderNode is present for a HW layer.
|
|
LayerReorderer(uint32_t width, uint32_t height,
|
|
const Rect& repaintRect, const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
|
|
|
|
// iterate back toward target to see if anything drawn since should overlap the new op
|
|
// if no target, merging ops still iterate to find similar batch to insert after
|
|
void locateInsertIndex(int batchId, const Rect& clippedBounds,
|
|
BatchBase** targetBatch, size_t* insertBatchIndex) const;
|
|
|
|
void deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId);
|
|
|
|
// insertion point of a new batch, will hopefully be immediately after similar batch
|
|
// (generally, should be similar shader)
|
|
void deferMergeableOp(LinearAllocator& allocator,
|
|
BakedOpState* op, batchid_t batchId, mergeid_t mergeId);
|
|
|
|
void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers, MergedOpReceiver*) const;
|
|
|
|
bool empty() const {
|
|
return mBatches.empty();
|
|
}
|
|
|
|
void clear() {
|
|
mBatches.clear();
|
|
}
|
|
|
|
void dump() const;
|
|
|
|
const uint32_t width;
|
|
const uint32_t height;
|
|
const Rect repaintRect;
|
|
OffscreenBuffer* offscreenBuffer;
|
|
const BeginLayerOp* beginLayerOp;
|
|
const RenderNode* renderNode;
|
|
private:
|
|
std::vector<BatchBase*> mBatches;
|
|
|
|
/**
|
|
* Maps the mergeid_t returned by an op's getMergeId() to the most recently seen
|
|
* MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not
|
|
* collide, which avoids the need to resolve mergeid collisions.
|
|
*/
|
|
std::unordered_map<mergeid_t, MergingOpBatch*> mMergingBatchLookup[OpBatchType::Count];
|
|
|
|
// Maps batch ids to the most recent *non-merging* batch of that id
|
|
OpBatch* mBatchLookup[OpBatchType::Count] = { nullptr };
|
|
};
|
|
|
|
public:
|
|
OpReorderer(const LayerUpdateQueue& layers, const SkRect& clip,
|
|
uint32_t viewportWidth, uint32_t viewportHeight,
|
|
const std::vector< sp<RenderNode> >& nodes, const Vector3& lightCenter);
|
|
|
|
virtual ~OpReorderer() {}
|
|
|
|
/**
|
|
* replayBakedOps() is templated based on what class will receive ops being replayed.
|
|
*
|
|
* It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
|
|
* state->op->opId to lookup a receiver that will be called when the op is replayed.
|
|
*
|
|
*/
|
|
template <typename StaticDispatcher, typename Renderer>
|
|
void replayBakedOps(Renderer& renderer) {
|
|
/**
|
|
* defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to
|
|
* dispatch the op via a method on a static dispatcher when the op is replayed.
|
|
*
|
|
* For example a BitmapOp would resolve, via the lambda lookup, to calling:
|
|
*
|
|
* StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state);
|
|
*/
|
|
#define X(Type) \
|
|
[](void* renderer, const BakedOpState& state) { \
|
|
StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), static_cast<const Type&>(*(state.op)), state); \
|
|
},
|
|
static BakedOpReceiver unmergedReceivers[] = {
|
|
MAP_OPS(X)
|
|
};
|
|
#undef X
|
|
|
|
/**
|
|
* defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a
|
|
* static dispatcher when the group of merged ops is replayed. Unmergeable ops trigger
|
|
* a LOG_ALWAYS_FATAL().
|
|
*/
|
|
#define X(Type) \
|
|
[](void* renderer, const MergedBakedOpList& opList) { \
|
|
LOG_ALWAYS_FATAL("op type %d does not support merging", opList.states[0]->op->opId); \
|
|
},
|
|
#define Y(Type) \
|
|
[](void* renderer, const MergedBakedOpList& opList) { \
|
|
StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \
|
|
},
|
|
static MergedOpReceiver mergedReceivers[] = {
|
|
MAP_OPS_BASED_ON_MERGEABILITY(X, Y)
|
|
};
|
|
#undef X
|
|
#undef Y
|
|
|
|
// Relay through layers in reverse order, since layers
|
|
// later in the list will be drawn by earlier ones
|
|
for (int i = mLayerReorderers.size() - 1; i >= 1; i--) {
|
|
LayerReorderer& layer = mLayerReorderers[i];
|
|
if (layer.renderNode) {
|
|
// cached HW layer - can't skip layer if empty
|
|
renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect);
|
|
layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
|
renderer.endLayer();
|
|
} else if (!layer.empty()) { // save layer - skip entire layer if empty
|
|
layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
|
|
layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
|
renderer.endLayer();
|
|
}
|
|
}
|
|
|
|
const LayerReorderer& fbo0 = mLayerReorderers[0];
|
|
renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect);
|
|
fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
|
renderer.endFrame(fbo0.repaintRect);
|
|
}
|
|
|
|
void dump() const {
|
|
for (auto&& layer : mLayerReorderers) {
|
|
layer.dump();
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
/// CanvasStateClient interface
|
|
///////////////////////////////////////////////////////////////////
|
|
virtual void onViewportInitialized() override;
|
|
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
|
|
virtual GLuint getTargetFbo() const override { return 0; }
|
|
|
|
private:
|
|
enum class ChildrenSelectMode {
|
|
Negative,
|
|
Positive
|
|
};
|
|
void saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
|
|
float contentTranslateX, float contentTranslateY,
|
|
const Rect& repaintRect,
|
|
const Vector3& lightCenter,
|
|
const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
|
|
void restoreForLayer();
|
|
|
|
LayerReorderer& currentLayer() { return mLayerReorderers[mLayerStack.back()]; }
|
|
|
|
BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) {
|
|
return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
|
|
}
|
|
|
|
// should always be surrounded by a save/restore pair, and not called if DisplayList is null
|
|
void deferNodePropsAndOps(RenderNode& node);
|
|
|
|
template <typename V>
|
|
void defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes);
|
|
|
|
void deferShadow(const RenderNodeOp& casterOp);
|
|
|
|
void deferProjectedChildren(const RenderNode& renderNode);
|
|
|
|
void deferNodeOps(const RenderNode& renderNode);
|
|
|
|
void deferRenderNodeOpImpl(const RenderNodeOp& op);
|
|
|
|
void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
|
|
|
|
SkPath* createFrameAllocatedPath() {
|
|
mFrameAllocatedPaths.emplace_back(new SkPath);
|
|
return mFrameAllocatedPaths.back().get();
|
|
}
|
|
|
|
void deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
|
|
BakedOpState::StrokeBehavior strokeBehavior = BakedOpState::StrokeBehavior::StyleDefined);
|
|
|
|
/**
|
|
* Declares all OpReorderer::deferXXXXOp() methods for every RecordedOp type.
|
|
*
|
|
* These private methods are called from within deferImpl to defer each individual op
|
|
* type differently.
|
|
*/
|
|
#define INTERNAL_OP_HANDLER(Type) \
|
|
void defer##Type(const Type& op);
|
|
MAP_OPS(INTERNAL_OP_HANDLER)
|
|
|
|
std::vector<std::unique_ptr<SkPath> > mFrameAllocatedPaths;
|
|
|
|
// List of every deferred layer's render state. Replayed in reverse order to render a frame.
|
|
std::vector<LayerReorderer> mLayerReorderers;
|
|
|
|
/*
|
|
* Stack of indices within mLayerReorderers representing currently active layers. If drawing
|
|
* layerA within a layerB, will contain, in order:
|
|
* - 0 (representing FBO 0, always present)
|
|
* - layerB's index
|
|
* - layerA's index
|
|
*
|
|
* Note that this doesn't vector doesn't always map onto all values of mLayerReorderers. When a
|
|
* layer is finished deferring, it will still be represented in mLayerReorderers, but it's index
|
|
* won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
|
|
* ops added to it.
|
|
*/
|
|
std::vector<size_t> mLayerStack;
|
|
|
|
CanvasState mCanvasState;
|
|
|
|
// contains ResolvedOps and Batches
|
|
LinearAllocator mAllocator;
|
|
};
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_HWUI_OP_REORDERER_H
|