Adam Lesinski e78fd617ec AAPT2: Move comments and source into Value
Values are closely related to where they were defined, so
this information should live inside the Value.

This also enables comments to be attached to nested Values.

Change-Id: Ic7481b5a5f26d0ef248d638e2e29252f88154581
2015-10-22 16:35:47 -07:00

234 lines
7.0 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_RESOURCE_TABLE_H
#define AAPT_RESOURCE_TABLE_H
#include "ConfigDescription.h"
#include "Diagnostics.h"
#include "Resource.h"
#include "ResourceValues.h"
#include "Source.h"
#include "StringPool.h"
#include <memory>
#include <string>
#include <tuple>
#include <vector>
namespace aapt {
enum class SymbolState {
kUndefined,
kPublic,
kPrivate
};
/**
* The Public status of a resource.
*/
struct Symbol {
SymbolState state = SymbolState::kUndefined;
Source source;
std::u16string comment;
};
/**
* Represents a value defined for a given configuration.
*/
struct ResourceConfigValue {
ConfigDescription config;
std::unique_ptr<Value> value;
};
/**
* Represents a resource entry, which may have
* varying values for each defined configuration.
*/
struct ResourceEntry {
/**
* The name of the resource. Immutable, as
* this determines the order of this resource
* when doing lookups.
*/
const std::u16string name;
/**
* The entry ID for this resource.
*/
Maybe<uint16_t> id;
/**
* Whether this resource is public (and must maintain the same
* entry ID across builds).
*/
Symbol symbolStatus;
/**
* The resource's values for each configuration.
*/
std::vector<ResourceConfigValue> values;
ResourceEntry(const StringPiece16& name) : name(name.toString()) { }
};
/**
* Represents a resource type, which holds entries defined
* for this type.
*/
struct ResourceTableType {
/**
* The logical type of resource (string, drawable, layout, etc.).
*/
const ResourceType type;
/**
* The type ID for this resource.
*/
Maybe<uint8_t> id;
/**
* Whether this type is public (and must maintain the same
* type ID across builds).
*/
Symbol symbolStatus;
/**
* List of resources for this type.
*/
std::vector<std::unique_ptr<ResourceEntry>> entries;
explicit ResourceTableType(const ResourceType type) : type(type) { }
ResourceEntry* findEntry(const StringPiece16& name);
ResourceEntry* findOrCreateEntry(const StringPiece16& name);
};
enum class PackageType {
System,
Vendor,
App,
Dynamic
};
struct ResourceTablePackage {
PackageType type = PackageType::App;
Maybe<uint8_t> id;
std::u16string name;
std::vector<std::unique_ptr<ResourceTableType>> types;
ResourceTableType* findType(ResourceType type);
ResourceTableType* findOrCreateType(const ResourceType type);
};
/**
* The container and index for all resources defined for an app. This gets
* flattened into a binary resource table (resources.arsc).
*/
class ResourceTable {
public:
ResourceTable() = default;
ResourceTable(const ResourceTable&) = delete;
ResourceTable& operator=(const ResourceTable&) = delete;
/**
* When a collision of resources occurs, this method decides which value to keep.
* Returns -1 if the existing value should be chosen.
* Returns 0 if the collision can not be resolved (error).
* Returns 1 if the incoming value should be chosen.
*/
static int resolveValueCollision(Value* existing, Value* incoming);
bool addResource(const ResourceNameRef& name, const ConfigDescription& config,
std::unique_ptr<Value> value, IDiagnostics* diag);
bool addResource(const ResourceNameRef& name, const ResourceId resId,
const ConfigDescription& config, std::unique_ptr<Value> value,
IDiagnostics* diag);
bool addFileReference(const ResourceNameRef& name, const ConfigDescription& config,
const Source& source, const StringPiece16& path, IDiagnostics* diag);
/**
* Same as addResource, but doesn't verify the validity of the name. This is used
* when loading resources from an existing binary resource table that may have mangled
* names.
*/
bool addResourceAllowMangled(const ResourceNameRef& name, const ConfigDescription& config,
std::unique_ptr<Value> value, IDiagnostics* diag);
bool addResourceAllowMangled(const ResourceNameRef& name, const ResourceId id,
const ConfigDescription& config, std::unique_ptr<Value> value,
IDiagnostics* diag);
bool setSymbolState(const ResourceNameRef& name, const ResourceId resId,
const Symbol& symbol, IDiagnostics* diag);
bool setSymbolStateAllowMangled(const ResourceNameRef& name, const ResourceId resId,
const Symbol& symbol, IDiagnostics* diag);
struct SearchResult {
ResourceTablePackage* package;
ResourceTableType* type;
ResourceEntry* entry;
};
Maybe<SearchResult> findResource(const ResourceNameRef& name);
/**
* The string pool used by this resource table. Values that reference strings must use
* this pool to create their strings.
*
* NOTE: `stringPool` must come before `packages` so that it is destroyed after.
* When `string pool` references are destroyed (as they will be when `packages`
* is destroyed), they decrement a refCount, which would cause invalid
* memory access if the pool was already destroyed.
*/
StringPool stringPool;
/**
* The list of packages in this table, sorted alphabetically by package name.
*/
std::vector<std::unique_ptr<ResourceTablePackage>> packages;
/**
* Returns the package struct with the given name, or nullptr if such a package does not
* exist. The empty string is a valid package and typically is used to represent the
* 'current' package before it is known to the ResourceTable.
*/
ResourceTablePackage* findPackage(const StringPiece16& name);
ResourceTablePackage* findPackageById(uint8_t id);
ResourceTablePackage* createPackage(const StringPiece16& name, Maybe<uint8_t> id = {});
private:
ResourceTablePackage* findOrCreatePackage(const StringPiece16& name);
bool addResourceImpl(const ResourceNameRef& name, ResourceId resId,
const ConfigDescription& config, std::unique_ptr<Value> value,
const char16_t* validChars, IDiagnostics* diag);
bool setSymbolStateImpl(const ResourceNameRef& name, ResourceId resId,
const Symbol& symbol, const char16_t* validChars, IDiagnostics* diag);
};
} // namespace aapt
#endif // AAPT_RESOURCE_TABLE_H