Chris Craik f57776b2d1 3d view system!
True 3d transformations are now supported by DisplayLists and the
renderer, initially with the translationZ property on view.

Renderer operations used directly by DisplayList (formerly,
clip/save/restore/saveLayer) are now more simply managed by allocating
them temporarily on the handler's allocator, which exists for a single
frame. This is much simpler than continuing to expand the pool of
pre-allocated DisplayListOps now that more operations are called
directly by DisplayList, especially with z ordered drawing.

Still TODO:
-APIs for camera positioning, shadows
-Make Z apis public, and expose through XML
-Make invalidation / input 3d aware

Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
2013-12-12 10:18:23 -08:00

258 lines
6.8 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <utils/Log.h>
#include "DisplayList.h"
#include "DeferredDisplayList.h"
#include "Layer.h"
#include "LayerRenderer.h"
#include "OpenGLRenderer.h"
#include "Caches.h"
namespace android {
namespace uirenderer {
Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight):
caches(Caches::getInstance()), texture(caches) {
mesh = NULL;
meshElementCount = 0;
cacheable = true;
dirty = false;
textureLayer = false;
renderTarget = GL_TEXTURE_2D;
texture.width = layerWidth;
texture.height = layerHeight;
colorFilter = NULL;
deferredUpdateScheduled = false;
renderer = NULL;
displayList = NULL;
fbo = 0;
stencil = NULL;
debugDrawUpdate = false;
hasDrawnSinceUpdate = false;
deferredList = NULL;
caches.resourceCache.incrementRefcount(this);
}
Layer::~Layer() {
if (colorFilter) caches.resourceCache.decrementRefcount(colorFilter);
removeFbo();
deleteTexture();
delete[] mesh;
delete deferredList;
}
uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
}
uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
}
bool Layer::resize(const uint32_t width, const uint32_t height) {
uint32_t desiredWidth = computeIdealWidth(width);
uint32_t desiredHeight = computeIdealWidth(height);
if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
return true;
}
const uint32_t maxTextureSize = caches.maxTextureSize;
if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
return false;
}
uint32_t oldWidth = getWidth();
uint32_t oldHeight = getHeight();
setSize(desiredWidth, desiredHeight);
if (fbo) {
caches.activeTexture(0);
bindTexture();
allocateTexture();
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);
return false;
}
}
if (stencil) {
stencil->bind();
stencil->resize(desiredWidth, desiredHeight);
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);
return false;
}
}
return true;
}
void Layer::removeFbo(bool flush) {
if (stencil) {
GLuint previousFbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
caches.renderBufferCache.put(stencil);
stencil = NULL;
}
if (fbo) {
if (flush) LayerRenderer::flushLayer(this);
// If put fails the cache will delete the FBO
caches.fboCache.put(fbo);
fbo = 0;
}
}
void Layer::setPaint(SkPaint* paint) {
OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
}
void Layer::setColorFilter(SkiaColorFilter* filter) {
if (colorFilter) {
caches.resourceCache.decrementRefcount(colorFilter);
}
colorFilter = filter;
if (colorFilter) {
caches.resourceCache.incrementRefcount(colorFilter);
}
}
void Layer::bindTexture() const {
if (texture.id) {
caches.bindTexture(renderTarget, texture.id);
}
}
void Layer::bindStencilRenderBuffer() const {
if (stencil) {
stencil->bind();
}
}
void Layer::generateTexture() {
if (!texture.id) {
glGenTextures(1, &texture.id);
}
}
void Layer::deleteTexture() {
if (texture.id) {
texture.deleteTexture();
texture.id = 0;
}
}
void Layer::clearTexture() {
texture.id = 0;
}
void Layer::allocateTexture() {
#if DEBUG_LAYERS
ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight());
#endif
if (texture.id) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
}
void Layer::defer() {
const float width = layer.getWidth();
const float height = layer.getHeight();
if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
dirtyRect.right >= width && dirtyRect.bottom >= height)) {
dirtyRect.set(0, 0, width, height);
}
delete deferredList;
deferredList = new DeferredDisplayList(dirtyRect);
DeferStateStruct deferredState(*deferredList, *renderer,
DisplayList::kReplayFlag_ClipChildren);
renderer->initViewport(width, height);
renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
dirtyRect.right, dirtyRect.bottom, !isBlend());
displayList->computeOrdering();
displayList->defer(deferredState, 0);
deferredUpdateScheduled = false;
}
void Layer::cancelDefer() {
renderer = NULL;
displayList = NULL;
deferredUpdateScheduled = false;
if (deferredList) {
delete deferredList;
deferredList = NULL;
}
}
void Layer::flush() {
// renderer is checked as layer may be destroyed/put in layer cache with flush scheduled
if (deferredList && renderer) {
renderer->setViewport(layer.getWidth(), layer.getHeight());
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
deferredList->flush(*renderer, dirtyRect);
renderer->finish();
renderer = NULL;
dirtyRect.setEmpty();
displayList = NULL;
}
}
void Layer::render() {
renderer->setViewport(layer.getWidth(), layer.getHeight());
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren);
renderer->finish();
renderer = NULL;
dirtyRect.setEmpty();
deferredUpdateScheduled = false;
displayList = NULL;
}
}; // namespace uirenderer
}; // namespace android