An early refactor. Some ideas became clearer as development continued. Now the various phases are much clearer and more easily reusable. Also added a ton of tests! Change-Id: Ic8f0a70c8222370352e63533b329c40457c0903e
153 lines
4.5 KiB
C++
153 lines
4.5 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_PROCESS_SYMBOLTABLE_H
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#define AAPT_PROCESS_SYMBOLTABLE_H
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#include "Resource.h"
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#include "ResourceTable.h"
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#include "ResourceValues.h"
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#include "util/Util.h"
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#include <utils/JenkinsHash.h>
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#include <utils/LruCache.h>
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#include <androidfw/AssetManager.h>
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#include <algorithm>
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#include <map>
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#include <memory>
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#include <vector>
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namespace aapt {
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struct ISymbolTable {
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virtual ~ISymbolTable() = default;
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struct Symbol {
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ResourceId id;
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std::unique_ptr<Attribute> attribute;
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bool isPublic;
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};
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/**
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* Never hold on to the result between calls to findByName or findById. The results
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* are typically stored in a cache which may evict entries.
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*/
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virtual const Symbol* findByName(const ResourceName& name) = 0;
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virtual const Symbol* findById(ResourceId id) = 0;
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};
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inline android::hash_t hash_type(const ResourceName& name) {
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std::hash<std::u16string> strHash;
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android::hash_t hash = 0;
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hash = android::JenkinsHashMix(hash, strHash(name.package));
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hash = android::JenkinsHashMix(hash, (uint32_t) name.type);
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hash = android::JenkinsHashMix(hash, strHash(name.entry));
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return hash;
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}
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inline android::hash_t hash_type(const ResourceId& id) {
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return android::hash_type(id.id);
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}
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/**
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* Presents a ResourceTable as an ISymbolTable, caching results.
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* Instances of this class must outlive the encompassed ResourceTable.
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* Since symbols are cached, the ResourceTable should not change during the
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* lifetime of this SymbolTableWrapper.
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*
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* If a resource in the ResourceTable does not have a ResourceID assigned to it,
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* it is ignored.
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*
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* Lookups by ID are ignored.
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*/
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class SymbolTableWrapper : public ISymbolTable {
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private:
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ResourceTable* mTable;
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// We use shared_ptr because unique_ptr is not supported and
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// we need automatic deletion.
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android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache;
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public:
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SymbolTableWrapper(ResourceTable* table) : mTable(table), mCache(200) {
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}
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const Symbol* findByName(const ResourceName& name) override;
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// Unsupported, all queries to ResourceTable should be done by name.
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const Symbol* findById(ResourceId id) override {
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return {};
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}
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};
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class AssetManagerSymbolTableBuilder {
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private:
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struct AssetManagerSymbolTable : public ISymbolTable {
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std::vector<std::unique_ptr<android::AssetManager>> mAssets;
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// We use shared_ptr because unique_ptr is not supported and
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// we need automatic deletion.
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android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache;
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android::LruCache<ResourceId, std::shared_ptr<Symbol>> mIdCache;
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AssetManagerSymbolTable() : mCache(200), mIdCache(200) {
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}
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const Symbol* findByName(const ResourceName& name) override;
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const Symbol* findById(ResourceId id) override;
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};
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std::unique_ptr<AssetManagerSymbolTable> mSymbolTable =
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util::make_unique<AssetManagerSymbolTable>();
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public:
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AssetManagerSymbolTableBuilder& add(std::unique_ptr<android::AssetManager> assetManager) {
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mSymbolTable->mAssets.push_back(std::move(assetManager));
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return *this;
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}
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std::unique_ptr<ISymbolTable> build() {
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return std::move(mSymbolTable);
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}
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};
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class JoinedSymbolTableBuilder {
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private:
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struct JoinedSymbolTable : public ISymbolTable {
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std::vector<std::unique_ptr<ISymbolTable>> mSymbolTables;
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const Symbol* findByName(const ResourceName& name) override;
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const Symbol* findById(ResourceId id) override;
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};
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std::unique_ptr<JoinedSymbolTable> mSymbolTable = util::make_unique<JoinedSymbolTable>();
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public:
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JoinedSymbolTableBuilder& addSymbolTable(std::unique_ptr<ISymbolTable> table) {
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mSymbolTable->mSymbolTables.push_back(std::move(table));
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return *this;
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}
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std::unique_ptr<ISymbolTable> build() {
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return std::move(mSymbolTable);
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}
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};
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} // namespace aapt
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#endif /* AAPT_PROCESS_SYMBOLTABLE_H */
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