f9d0be917b
This introduces a small new feature for ScaleAnimation allowing the scaling factor to be expressed as a percentage of the object (which is the same as the existing float interpretation), a percentage of the container, or a fixed dimension. Maybe not useful for anything else, but I needed it for this. Also fix a bug in how transformation matrices were propagated from the Animation to Surface Flinger, so that rotate and skew animations will actually work. :p Change-Id: I301f4caa2147aa35564b5e511cb9c0b368d2425d