The LocaleList.getDefault() method now uses the correct capitalization under the "Designing your App to Support Additional Locales" section of the "Language and Locale" page. Bug: 27653797 Change-Id: I89ca2ca20c2cfc2f572a71d31c508bdff74b35ee
219 lines
7.2 KiB
Plaintext
219 lines
7.2 KiB
Plaintext
page.title=Language and Locale
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document:</h2>
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<ol>
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<li><a href="#preN">Challenges in Resolving Language Resources</a></li>
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<li><a href="#postN">Improvements to Resource-Resolution Strategy</a></li>
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<li><a href="#design">Designing your App to Support Additional
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Locales</a></li>
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</ol>
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</div>
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</div>
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<p>Android N provides enhanced support for multilingual users,
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allowing them to select multiple locales in settings. Android N
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provides this capability by greatly expanding the number of locales supported
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and changing the way the system resolves resources. The new method of resolving
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resources is more robust and designed to be compatible with existing APKs, but
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you should take extra care to spot any unexpected behavior. For example, you
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should test to make sure that your app defaults to the expected language. Also,
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if your app supports multiple languages, you should ensure that this support works as
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intended. Finally, you should try to ensure that your app gracefully handles
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languages that you didn't explicitly design it to support.</p>
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<p>This document starts by explaining the resource resolution strategy prior to
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Android N. Next, it describes Android N's improved
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resource-resolution strategy. Last, it explains how to take advantage of
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the expanded number of locales to support more multilingual users.</p>
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<h2 id="preN">Challenges in Resolving Language Resources</h2>
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<p>Prior to Android N, Android could not always successfully
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match app and system locales.</p>
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<p>For example, assume that you have the following situation:</p>
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<ul>
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<li>Your app's default language is {@code en_US} (US English), and it also has
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Spanish strings localized in {@code es_ES}
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resource files.</li>
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<li> A device is set to {@code es_MX} </li>
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<p>When your Java code refers to strings, the system would load
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strings from the default ({@code en_US}) resource file, even if the app has
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Spanish resources localized under {@code es_ES}. This is because when the system
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cannot find an exact match, it continues to look for resources by stripping the
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country code off the locale. Finally, if no match is found, the system falls
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back to the default, which is {@code en_US}. </p>
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<p>The system would also default to {@code en_US} if the user chose a language that
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the app didn't support at all, like French. For example:</p>
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<p class="table-caption" id="t-resource-res">
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<strong>Table 1.</strong> Resource resolution without an exact locale match.
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</p>
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<table>
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<tbody>
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<tr>
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<th>User Settings</th>
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<th>App Resources</th>
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<th>Resource Resolution</th>
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</tr>
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<tr>
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<td>fr_CH</td>
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<td>
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default (en)<br>
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de_DE<br>
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es_ES<br>
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fr_FR<br>
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it_IT<br>
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</td>
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<td>
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Try fr_CH => Fail<br>
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Try fr => Fail<br>
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Use default (en)
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</td>
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</tr>
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</tbody>
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</table>
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<p>In this example, the system displays English strings without
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knowing whether the user can understand English. This behavior is pretty common
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today. Android N should substantially reduce the frequency
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of outcomes like this one.</p>
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<h2 id="postN">Improvements to Resource-Resolution Strategy</h2>
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<p>Android N brings more robust resource resolution, and
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finds better fallbacks automatically. However, to speed up resolution and improve
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maintainability, you should store resources in the most common parent dialect.
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For example, if you were storing Spanish resources in the {@code es-US} directory
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before, move them into the {@code es-419} directory, which contains Latin American Spanish.
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Similarly, if you have resource strings in a folder named {@code en-GB}, rename
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the folder to {@code en-001} (international English), because the most common
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parent for <code>en-GB</code> strings is {@code en-001}.
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The following examples explain why these practices improve performance and
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reliability of resource resolution.</p>
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<h3>Resource resolution examples</h3>
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<p>With Android N, the case described in <strong>Table 1</strong> is resolved
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differently:</p>
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<p class="table-caption" id="t-improved-res">
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<strong>Table 2.</strong> An improved resolution strategy for when there is no
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exact locale match.</p>
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<table>
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<tr>
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<th>User Settings</th>
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<th>App Resources</th>
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<th>Resource Resolution</th>
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</tr>
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<tr>
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<td><ol>
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<li> fr_CH</li>
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</ol>
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</td>
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<td>
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default (en)<br>
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de_DE<br>
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es_ES<br>
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fr_FR<br>
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it_IT<br>
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</td>
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<td>
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Try fr_CH => Fail<br>
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Try fr => Fail<br>
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Try children of fr => fr_FR<br>
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Use fr_FR
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</td>
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</tr>
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</table>
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<p>Now the user gets French resources instead of English. This example also shows
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why you should store French strings in {@code fr} rather than {@code fr_FR}
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for Android N. Here the course of action is to match the closest parent dialect,
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making resolution faster and more predictable.</p>
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<p>In addition to this improved resolution logic, Android now offers more
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user languages to choose from. Let’s try the above example again with Italian
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specified as an additional user language, but without app support for French. </p>
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<p class="table-caption" id="t-2d-choice">
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<strong>Table 3.</strong> Resource resolution when the app only matches the
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user's second-preferred locale setting.</p>
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<table>
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<tr>
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<th>User Settings</th>
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<th>App Resources</th>
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<th>Resource Resolution</th>
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</tr>
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<tr>
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<td><ol>
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<li> fr_CH</li>
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<li> it_CH</li>
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</ol>
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</td>
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<td>
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default (en)<br>
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de_DE<br>
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es_ES<br>
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it_IT<br>
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</td>
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<td>
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Try fr_CH => Fail<br>
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Try fr => Fail<br>
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Try children of fr => Fail<br>
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Try it_CH => Fail<br>
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Try it => Fail<br>
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Try children of it => it_IT<br>
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Use it_IT
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</td>
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</tr>
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</table>
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<p>The user still gets a language they understand, even though the app doesn’t
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support French.</p>
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<h2 id="design">Designing your App to Support Additional Locales</h2>
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<h3>LocaleList API</h3>
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<p>Android N adds a new API {@code LocaleList.getDefault()}
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that lets apps directly query the list of languages a user has specified. This API
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allows you to create more sophisticated
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app behavior and better-optimized display of content. For example, Search
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can show results in multiple languages based on user’s settings. Browser apps
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can avoid offering to translate pages in a language the user already knows,
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and keyboard apps can auto-enable all appropriate layouts. </p>
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<h3>Formatters</h3>
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<p>Up through Android 6.0 (API level 23), Android supported only one or two locales
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for many common languages
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(en, es, ar, fr, ru). Because there were only a few variants of each language,
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apps could get away with storing some numbers and dates as hard coded strings
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in resource files. However, with Android's broadened set of supported locales,
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there can be
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significant differences in formats for dates, times, currencies, and similar
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information even within a single locale. Hard-coding your formats can produce a
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confusing experience for end users. Therefore, when developing for Android N
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make sure to use formatters instead of hard coding numbers and date strings.</p>
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<p>A prime example is Arabic, whose support Android N expands from
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one {@code ar_EG} to 27 Arabic locales. These locales can share most resources,
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but some prefer ASCII digits, while others prefer native digits. For example,
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when you want to create a sentence with a digit variable, such as
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"Choose a 4 digit pin", use formatters as shown below:</p>
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<pre> format(locale, "Choose a %d-digit PIN", 4)</pre>
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