6f6ceb7e14
First checking of AAPT2. The individual phases of AAPT2 work, but there are some missing pieces. For early testing we are missing: - Need to properly mark file references and include them in package - Need to package into zip Final AAPT for apps we are missing: - Need to crush PNGs - Need to parse 9-patches - Need to validate all of AndroidManifest.xml - Need to write align method to align resource tables for splits. Final AAPT for apps + system we are missing: - Need to handle overlays - Need to store comments for R file - Need to handle --shared-lib (dynamic references too). New AAPT features coming: - Need to import compiled libraries - Name mangling - R file generation for library code Change-Id: I95f8a63581b81a1f424ae6fb2c373c883b72c18d
110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
/*
|
|
* Copyright (C) 2015 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef AAPT_RESOLVER_H
|
|
#define AAPT_RESOLVER_H
|
|
|
|
#include "Maybe.h"
|
|
#include "Resource.h"
|
|
#include "ResourceTable.h"
|
|
#include "ResourceValues.h"
|
|
|
|
#include <androidfw/AssetManager.h>
|
|
#include <androidfw/ResourceTypes.h>
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
namespace aapt {
|
|
|
|
/**
|
|
* Resolves symbolic references (package:type/entry) into resource IDs/objects.
|
|
* Encapsulates the search of library sources as well as the local ResourceTable.
|
|
*/
|
|
class Resolver {
|
|
public:
|
|
/**
|
|
* Creates a resolver with a local ResourceTable and an AssetManager
|
|
* loaded with library packages.
|
|
*/
|
|
Resolver(std::shared_ptr<const ResourceTable> table,
|
|
std::shared_ptr<const android::AssetManager> sources);
|
|
|
|
Resolver(const Resolver&) = delete; // Not copyable.
|
|
|
|
/**
|
|
* Holds the result of a resource name lookup.
|
|
*/
|
|
struct Entry {
|
|
/**
|
|
* The ID of the resource. ResourceId::isValid() may
|
|
* return false if the resource has not been assigned
|
|
* an ID.
|
|
*/
|
|
ResourceId id;
|
|
|
|
/**
|
|
* If the resource is an attribute, this will point
|
|
* to a valid Attribute object, or else it will be
|
|
* nullptr.
|
|
*/
|
|
const Attribute* attr;
|
|
};
|
|
|
|
/**
|
|
* Return the package to use when none is specified. This
|
|
* is the package name of the app being built.
|
|
*/
|
|
const std::u16string& getDefaultPackage() const;
|
|
|
|
/**
|
|
* Returns a ResourceID if the name is found. The ResourceID
|
|
* may not be valid if the resource was not assigned an ID.
|
|
*/
|
|
Maybe<ResourceId> findId(const ResourceName& name);
|
|
|
|
/**
|
|
* Returns an Entry if the name is found. Entry::attr
|
|
* may be nullptr if the resource is not an attribute.
|
|
*/
|
|
Maybe<Entry> findAttribute(const ResourceName& name);
|
|
|
|
const android::ResTable& getResTable() const;
|
|
|
|
private:
|
|
struct CacheEntry {
|
|
ResourceId id;
|
|
std::unique_ptr<Attribute> attr;
|
|
};
|
|
|
|
const CacheEntry* buildCacheEntry(const ResourceName& name);
|
|
|
|
std::shared_ptr<const ResourceTable> mTable;
|
|
std::shared_ptr<const android::AssetManager> mSources;
|
|
std::map<ResourceName, CacheEntry> mCache;
|
|
};
|
|
|
|
inline const std::u16string& Resolver::getDefaultPackage() const {
|
|
return mTable->getPackage();
|
|
}
|
|
|
|
inline const android::ResTable& Resolver::getResTable() const {
|
|
return mSources->getResources(false);
|
|
}
|
|
|
|
} // namespace aapt
|
|
|
|
#endif // AAPT_RESOLVER_H
|