64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "LayerRenderer.h"
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#include "Matrix.h"
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#include "Properties.h"
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#include "Rect.h"
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#include "renderstate/RenderState.h"
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#include "utils/GLUtils.h"
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#include "utils/TraceUtils.h"
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#include <ui/Rect.h>
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#include <private/hwui/DrawGlInfo.h>
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namespace android {
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namespace uirenderer {
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Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
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LAYER_RENDERER_LOGD("Creating new texture layer");
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Layer* layer = new Layer(renderState, 0, 0);
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layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
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layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
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layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
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Caches::getInstance().textureState().activateTexture(0);
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layer->generateTexture();
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return layer;
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}
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void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
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bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
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layer->setBlend(!isOpaque);
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layer->setForceFilter(forceFilter);
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layer->setSize(width, height);
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layer->layer.set(0.0f, 0.0f, width, height);
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layer->getTexTransform().load(textureTransform);
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if (renderTarget != layer->getRenderTarget()) {
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layer->setRenderTarget(renderTarget);
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layer->bindTexture();
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layer->setFilter(GL_NEAREST, false, true);
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layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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