The next step will be to add an FBO cache to avoid churning memory on every frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint). Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
24 KiB
24 KiB
![](/drgreen/android_frameworks_base/raw/commit/dfbbb77f3129f3a92ce73c8b701da000eee6048c/tests/HwAccelerationTest/res/drawable/sunset1.jpg)