Since the game randomly flips horizontally anyway, forcing the game view to LTR fixes the coordinate math without affecting gameplay. (The score view did need to move to start instead of left, however.) Bug: 18628150 Change-Id: I7cf8bd1e2b9a2316d30e17a9251173598c687c2b
54 lines
2.0 KiB
XML
54 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (C) 2014 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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>
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<com.android.systemui.egg.LLand
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android:id="@+id/world"
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android:layout_width="match_parent"
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android:layout_height="match_parent">
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</com.android.systemui.egg.LLand>
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<TextView
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android:id="@+id/score"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:textSize="32sp"
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android:textColor="#FFAAAAAA"
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android:layout_marginTop="32dp"
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android:layout_marginStart="16dp"
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android:layout_gravity="top|start"
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android:paddingStart="16dp"
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android:paddingEnd="16dp"
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android:paddingTop="8dp"
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android:paddingBottom="8dp"
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android:background="@drawable/scorecard"
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/>
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<TextView
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android:id="@+id/welcome"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:textSize="30sp"
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android:textColor="#FFFFFFFF"
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android:layout_gravity="center"
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android:layout_marginTop="70dp"
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android:visibility="gone"
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/>
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</FrameLayout>
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