Dan Sandler f5ba6bdafa RTL support for Lollipop Land.
Since the game randomly flips horizontally anyway, forcing
the game view to LTR fixes the coordinate math without
affecting gameplay. (The score view did need to move to
start instead of left, however.)

Bug: 18628150
Change-Id: I7cf8bd1e2b9a2316d30e17a9251173598c687c2b
2014-12-04 16:07:30 -05:00

54 lines
2.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (C) 2014 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<com.android.systemui.egg.LLand
android:id="@+id/world"
android:layout_width="match_parent"
android:layout_height="match_parent">
</com.android.systemui.egg.LLand>
<TextView
android:id="@+id/score"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="32sp"
android:textColor="#FFAAAAAA"
android:layout_marginTop="32dp"
android:layout_marginStart="16dp"
android:layout_gravity="top|start"
android:paddingStart="16dp"
android:paddingEnd="16dp"
android:paddingTop="8dp"
android:paddingBottom="8dp"
android:background="@drawable/scorecard"
/>
<TextView
android:id="@+id/welcome"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="30sp"
android:textColor="#FFFFFFFF"
android:layout_gravity="center"
android:layout_marginTop="70dp"
android:visibility="gone"
/>
</FrameLayout>