android_frameworks_base/libs/input/MouseCursorController.h
Marin Shalamanov 463ad8ee22 Introduce DynamicDisplayInfo
In this CL we introduce SurfaceContorl.getDynamicDisplayInfo
which replaces the current seprate calls for supported and
active display mode, supproted and active color modes and
HDR capabilities.

This way display capabilities can be queried atomically.

Additionally this CL pipes an DisplayMode IDs from
SurfaceFlinger and updates LocalDislayAdapter to use
IDs instead of array indices.

Test: presubmit
Bug: 159590486
Bug: 175678215
Change-Id: I169e3055d07905e2330e11f158b61ffd366f97e6
2021-02-18 18:54:41 +01:00

118 lines
3.3 KiB
C++

/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_MOUSE_CURSOR_CONTROLLER_H
#define _UI_MOUSE_CURSOR_CONTROLLER_H
#include <gui/DisplayEventReceiver.h>
#include <input/DisplayViewport.h>
#include <input/Input.h>
#include <utils/BitSet.h>
#include <utils/Looper.h>
#include <utils/RefBase.h>
#include <functional>
#include <map>
#include <memory>
#include <vector>
#include "PointerControllerContext.h"
#include "SpriteController.h"
namespace android {
/*
* Helper class for PointerController that specifically handles
* mouse cursor resources and actions.
*/
class MouseCursorController {
public:
MouseCursorController(PointerControllerContext& context);
~MouseCursorController();
bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
void move(float deltaX, float deltaY);
void setButtonState(int32_t buttonState);
int32_t getButtonState() const;
void setPosition(float x, float y);
void getPosition(float* outX, float* outY) const;
int32_t getDisplayId() const;
void fade(PointerControllerInterface::Transition transition);
void unfade(PointerControllerInterface::Transition transition);
void setDisplayViewport(const DisplayViewport& viewport, bool getAdditionalMouseResources);
void updatePointerIcon(int32_t iconId);
void setCustomPointerIcon(const SpriteIcon& icon);
void reloadPointerResources(bool getAdditionalMouseResources);
void getAdditionalMouseResources();
bool isViewportValid();
bool doAnimations(nsecs_t timestamp);
bool resourcesLoaded();
private:
mutable std::mutex mLock;
PointerResources mResources;
PointerControllerContext& mContext;
struct Locked {
DisplayViewport viewport;
size_t animationFrameIndex;
nsecs_t lastFrameUpdatedTime;
int32_t pointerFadeDirection;
float pointerX;
float pointerY;
float pointerAlpha;
sp<Sprite> pointerSprite;
SpriteIcon pointerIcon;
bool updatePointerIcon;
bool resourcesLoaded;
std::map<int32_t, SpriteIcon> additionalMouseResources;
std::map<int32_t, PointerAnimation> animationResources;
int32_t requestedPointerType;
int32_t buttonState;
bool animating{false};
} mLocked GUARDED_BY(mLock);
bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
void setPositionLocked(float x, float y);
void updatePointerLocked();
void loadResourcesLocked(bool getAdditionalMouseResources);
bool doBitmapAnimationLocked(nsecs_t timestamp);
bool doFadingAnimationLocked(nsecs_t timestamp);
void startAnimationLocked();
};
} // namespace android
#endif // _UI_MOUSE_CURSOR_CONTROLLER_H