faccac7616
There is no reason to make the app developer delete the glue. Seriously. Change-Id: Ic6a93ba17b44889783b35a2a0a2b67ffcd647f47
280 lines
10 KiB
C
280 lines
10 KiB
C
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <jni.h>
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#include <errno.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/resource.h>
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#include <android_glue/threaded_app.h>
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#include <android/log.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "threaded_app", __VA_ARGS__))
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int8_t android_app_read_cmd(struct android_app* android_app) {
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int8_t cmd;
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if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
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return cmd;
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} else {
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LOGW("No data on command pipe!");
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}
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return -1;
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}
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int32_t android_app_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_INPUT_CHANGED:
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LOGI("APP_CMD_INPUT_CHANGED\n");
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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android_app->inputQueue = android_app->pendingInputQueue;
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if (android_app->inputQueue != NULL) {
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LOGI("Attaching input queue to looper");
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AInputQueue_attachLooper(android_app->inputQueue,
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android_app->looper, NULL, (void*)LOOPER_ID_EVENT);
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}
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_WINDOW_CHANGED:
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LOGI("APP_CMD_WINDOW_CHANGED\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = android_app->pendingWindow;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_START:
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case APP_CMD_RESUME:
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case APP_CMD_PAUSE:
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case APP_CMD_STOP:
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LOGI("activityState=%d\n", cmd);
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pthread_mutex_lock(&android_app->mutex);
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android_app->activityState = cmd;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_DESTROY:
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LOGI("APP_CMD_DESTROY\n");
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android_app->destroyRequested = 1;
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break;
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}
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return android_app->destroyRequested ? 0 : 1;
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}
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static void android_app_destroy(struct android_app* android_app) {
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LOGI("android_app_destroy!");
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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android_app->destroyed = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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// Can't touch android_app object after this.
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}
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static void* android_app_entry(void* param) {
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struct android_app* android_app = (struct android_app*)param;
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ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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ALooper_addFd(looper, android_app->msgread, POLLIN, NULL, (void*)LOOPER_ID_MAIN);
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android_app->looper = looper;
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pthread_mutex_lock(&android_app->mutex);
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android_app->running = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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android_main(android_app);
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android_app_destroy(android_app);
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return NULL;
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}
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// --------------------------------------------------------------------
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// Native activity interaction (called from main thread)
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// --------------------------------------------------------------------
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static struct android_app* android_app_create(ANativeActivity* activity) {
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struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
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memset(android_app, 0, sizeof(struct android_app));
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android_app->activity = activity;
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pthread_mutex_init(&android_app->mutex, NULL);
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pthread_cond_init(&android_app->cond, NULL);
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int msgpipe[2];
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if (pipe(msgpipe)) {
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LOGI("could not create pipe: %s", strerror(errno));
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}
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android_app->msgread = msgpipe[0];
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android_app->msgwrite = msgpipe[1];
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
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// Wait for thread to start.
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pthread_mutex_lock(&android_app->mutex);
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while (!android_app->running) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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return android_app;
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}
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static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
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if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
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LOGI("Failure writing android_app cmd: %s\n", strerror(errno));
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}
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}
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static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
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pthread_mutex_lock(&android_app->mutex);
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android_app->pendingInputQueue = inputQueue;
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android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
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while (android_app->inputQueue != android_app->pendingInputQueue) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
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pthread_mutex_lock(&android_app->mutex);
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android_app->pendingWindow = window;
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android_app_write_cmd(android_app, APP_CMD_WINDOW_CHANGED);
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while (android_app->window != android_app->pendingWindow) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, cmd);
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while (android_app->activityState != cmd) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_free(struct android_app* android_app) {
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, APP_CMD_DESTROY);
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while (!android_app->destroyed) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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close(android_app->msgread);
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close(android_app->msgwrite);
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pthread_cond_destroy(&android_app->cond);
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pthread_mutex_destroy(&android_app->mutex);
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free(android_app);
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}
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static void onDestroy(ANativeActivity* activity) {
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LOGI("Destroy: %p\n", activity);
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android_app_free((struct android_app*)activity->instance);
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}
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static void onStart(ANativeActivity* activity) {
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LOGI("Start: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
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}
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static void onResume(ANativeActivity* activity) {
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LOGI("Resume: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
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}
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static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
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LOGI("SaveInstanceState: %p\n", activity);
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return NULL;
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}
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static void onPause(ANativeActivity* activity) {
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LOGI("Pause: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
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}
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static void onStop(ANativeActivity* activity) {
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LOGI("Stop: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
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}
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static void onLowMemory(ANativeActivity* activity) {
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LOGI("LowMemory: %p\n", activity);
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}
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static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
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LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
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android_app_write_cmd((struct android_app*)activity->instance,
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focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
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}
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static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
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LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
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android_app_set_window((struct android_app*)activity->instance, window);
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}
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static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
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LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
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android_app_set_window((struct android_app*)activity->instance, NULL);
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}
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static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
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LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
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android_app_set_input((struct android_app*)activity->instance, queue);
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}
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static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
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LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
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android_app_set_input((struct android_app*)activity->instance, NULL);
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}
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void ANativeActivity_onCreate(ANativeActivity* activity,
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void* savedState, size_t savedStateSize) {
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LOGI("Creating: %p\n", activity);
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activity->callbacks->onDestroy = onDestroy;
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activity->callbacks->onStart = onStart;
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activity->callbacks->onResume = onResume;
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activity->callbacks->onSaveInstanceState = onSaveInstanceState;
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activity->callbacks->onPause = onPause;
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activity->callbacks->onStop = onStop;
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activity->callbacks->onLowMemory = onLowMemory;
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activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
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activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
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activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
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activity->callbacks->onInputQueueCreated = onInputQueueCreated;
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activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
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activity->instance = android_app_create(activity);
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}
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