We now use a copy of SkPaint objects to avoid having it changed from under us. We reuse copies that have not changed. We also copy the SkMatrix every time to avoid the same problem. Change-Id: If3fd80698f2d43ea16d23302063e0fd8d0549027
243 lines
7.6 KiB
C++
243 lines
7.6 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <GLES2/gl2.h>
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#include <SkCanvas.h>
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#include <utils/threads.h>
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#include "TextureCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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TextureCache::TextureCache():
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mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
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LOGD(" Setting texture cache size to %sMB", property);
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setMaxSize(MB(atof(property)));
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} else {
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LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
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}
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init();
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}
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TextureCache::TextureCache(uint32_t maxByteSize):
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mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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init();
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}
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TextureCache::~TextureCache() {
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Mutex::Autolock _l(mLock);
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mCache.clear();
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}
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void TextureCache::init() {
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mCache.setOnEntryRemovedListener(this);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t TextureCache::getSize() {
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Mutex::Autolock _l(mLock);
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return mSize;
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}
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uint32_t TextureCache::getMaxSize() {
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Mutex::Autolock _l(mLock);
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return mMaxSize;
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}
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void TextureCache::setMaxSize(uint32_t maxSize) {
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Mutex::Autolock _l(mLock);
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
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// This will be called already locked
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if (texture) {
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mSize -= texture->bitmapSize;
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TEXTURE_LOGD("TextureCache::callback: removed size, mSize = %d, %d",
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texture->bitmapSize, mSize);
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glDeleteTextures(1, &texture->id);
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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Texture* TextureCache::get(SkBitmap* bitmap) {
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mLock.lock();
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Texture* texture = mCache.get(bitmap);
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mLock.unlock();
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if (!texture) {
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if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
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LOGW("Bitmap too large to be uploaded into a texture");
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return NULL;
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}
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const uint32_t size = bitmap->rowBytes() * bitmap->height();
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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mLock.lock();
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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mLock.unlock();
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}
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texture = new Texture;
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texture->bitmapSize = size;
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generateTexture(bitmap, texture, false);
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if (size < mMaxSize) {
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mLock.lock();
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mSize += size;
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TEXTURE_LOGD("TextureCache::get: create texture(0x%p): size, mSize = %d, %d",
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bitmap, size, mSize);
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mCache.put(bitmap, texture);
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mLock.unlock();
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} else {
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texture->cleanup = true;
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}
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} else if (bitmap->getGenerationID() != texture->generation) {
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generateTexture(bitmap, texture, true);
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}
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return texture;
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}
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void TextureCache::remove(SkBitmap* bitmap) {
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Mutex::Autolock _l(mLock);
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mCache.remove(bitmap);
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}
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void TextureCache::clear() {
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Mutex::Autolock _l(mLock);
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mCache.clear();
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TEXTURE_LOGD("TextureCache:clear(), miSize = %d", mSize);
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}
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void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
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SkAutoLockPixels alp(*bitmap);
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if (!bitmap->readyToDraw()) {
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LOGE("Cannot generate texture from bitmap");
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return;
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}
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const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
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bitmap->height() != int(texture->height);
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if (!regenerate) {
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glGenTextures(1, &texture->id);
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}
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texture->generation = bitmap->getGenerationID();
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texture->width = bitmap->width();
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texture->height = bitmap->height();
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
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switch (bitmap->getConfig()) {
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case SkBitmap::kA8_Config:
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
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GL_UNSIGNED_BYTE, bitmap->getPixels());
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texture->blend = true;
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break;
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case SkBitmap::kRGB_565_Config:
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uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
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GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
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texture->blend = false;
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break;
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case SkBitmap::kARGB_8888_Config:
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uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
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GL_UNSIGNED_BYTE, bitmap->getPixels());
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// Do this after calling getPixels() to make sure Skia's deferred
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// decoding happened
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texture->blend = !bitmap->isOpaque();
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break;
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case SkBitmap::kIndex8_Config:
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uploadPalettedTexture(resize, bitmap, texture->width, texture->height);
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texture->blend = false;
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break;
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default:
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LOGW("Unsupported bitmap config: %d", bitmap->getConfig());
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break;
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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void TextureCache::uploadPalettedTexture(bool resize, SkBitmap* bitmap,
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uint32_t width, uint32_t height) {
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SkBitmap rgbaBitmap;
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rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
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rgbaBitmap.allocPixels();
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rgbaBitmap.eraseColor(0);
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SkCanvas canvas(rgbaBitmap);
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canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
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uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
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GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
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}
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void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
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GLenum type, const GLvoid * data) {
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if (resize) {
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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