Renderscript expose its native types back to the Android system through a set of classes defined within the renderscript package. These classes provides no easy mean to manipulate data they represent. It would be convinient to be able to manipulate the data stored within an allocation via these classes directly instead of having to marshall them into native Java objects. This commit adds such operations to the existing exposed vector types. Change-Id: I1845df1368a82f0d39b36416c83938c7160f6a3f
418 lines
7.7 KiB
Java
418 lines
7.7 KiB
Java
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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/**
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* Vector version of the basic double type.
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* Provides three double fields packed.
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*/
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public class Double3 {
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public double x;
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public double y;
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public double z;
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public Double3() {
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}
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/** @hide */
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public Double3(Double3 data) {
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this.x = data.x;
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this.y = data.y;
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this.z = data.z;
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}
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public Double3(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/** @hide
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* Vector add
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*
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* @param a
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* @param b
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* @return
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*/
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public static Double3 add(Double3 a, Double3 b) {
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Double3 res = new Double3();
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res.x = a.x + b.x;
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res.y = a.y + b.y;
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res.z = a.z + b.z;
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return res;
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}
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/** @hide
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* Vector add
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*
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* @param value
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*/
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public void add(Double3 value) {
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x += value.x;
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y += value.y;
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z += value.z;
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}
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/** @hide
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* Vector add
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*
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* @param value
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*/
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public void add(double value) {
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x += value;
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y += value;
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z += value;
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}
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/** @hide
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* Vector add
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*
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* @param a
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* @param b
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* @return
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*/
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public static Double3 add(Double3 a, double b) {
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Double3 res = new Double3();
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res.x = a.x + b;
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res.y = a.y + b;
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res.z = a.z + b;
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return res;
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}
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/** @hide
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* Vector subtraction
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*
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* @param value
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*/
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public void sub(Double3 value) {
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x -= value.x;
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y -= value.y;
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z -= value.z;
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}
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/** @hide
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* Vector subtraction
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*
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* @param a
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* @param b
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* @return
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*/
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public static Double3 sub(Double3 a, Double3 b) {
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Double3 res = new Double3();
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res.x = a.x - b.x;
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res.y = a.y - b.y;
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res.z = a.z - b.z;
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return res;
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}
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/** @hide
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* Vector subtraction
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*
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* @param value
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*/
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public void sub(double value) {
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x -= value;
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y -= value;
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z -= value;
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}
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/** @hide
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* Vector subtraction
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*
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* @param a
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* @param b
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* @return
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*/
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public static Double3 sub(Double3 a, double b) {
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Double3 res = new Double3();
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res.x = a.x - b;
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res.y = a.y - b;
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res.z = a.z - b;
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return res;
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}
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/** @hide
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* Vector multiplication
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*
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* @param value
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*/
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public void mul(Double3 value) {
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x *= value.x;
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y *= value.y;
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z *= value.z;
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}
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/** @hide
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* Vector multiplication
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*
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* @param a
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* @param b
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* @return
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*/
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public static Double3 mul(Double3 a, Double3 b) {
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Double3 res = new Double3();
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res.x = a.x * b.x;
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res.y = a.y * b.y;
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res.z = a.z * b.z;
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return res;
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}
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/** @hide
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* Vector multiplication
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*
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* @param value
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*/
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public void mul(double value) {
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x *= value;
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y *= value;
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z *= value;
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}
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/** @hide
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* Vector multiplication
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*
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* @param a
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* @param b
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* @return
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*/
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public static Double3 mul(Double3 a, double b) {
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Double3 res = new Double3();
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res.x = a.x * b;
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res.y = a.y * b;
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res.z = a.z * b;
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return res;
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}
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/** @hide
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* Vector division
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*
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* @param value
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*/
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public void div(Double3 value) {
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x /= value.x;
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y /= value.y;
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z /= value.z;
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}
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/** @hide
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* Vector division
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*
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* @param a
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* @param b
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* @return
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*/
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public static Double3 div(Double3 a, Double3 b) {
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Double3 res = new Double3();
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res.x = a.x / b.x;
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res.y = a.y / b.y;
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res.z = a.z / b.z;
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return res;
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}
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/** @hide
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* Vector division
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*
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* @param value
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*/
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public void div(double value) {
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x /= value;
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y /= value;
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z /= value;
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}
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/** @hide
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* Vector division
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*
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* @param a
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* @param b
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* @return
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*/
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public static Double3 div(Double3 a, double b) {
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Double3 res = new Double3();
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res.x = a.x / b;
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res.y = a.y / b;
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res.z = a.z / b;
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return res;
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}
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/** @hide
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* Vector dot Product
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*
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* @param a
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* @return
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*/
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public double dotProduct(Double3 a) {
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return (x * a.x) + (y * a.y) + (z * a.z);
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}
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/** @hide
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* Vector dot Product
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*
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* @param a
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* @param b
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* @return
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*/
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public static double dotProduct(Double3 a, Double3 b) {
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return (b.x * a.x) + (b.y * a.y) + (b.z * a.z);
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}
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/** @hide
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* Vector add Multiple
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*
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* @param a
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* @param factor
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*/
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public void addMultiple(Double3 a, double factor) {
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x += a.x * factor;
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y += a.y * factor;
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z += a.z * factor;
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}
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/** @hide
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* Set vector value by double3
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*
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* @param a
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*/
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public void set(Double3 a) {
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this.x = a.x;
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this.y = a.y;
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this.z = a.z;
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}
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/** @hide
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* Set vector negate
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*/
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public void negate() {
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x = -x;
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y = -y;
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z = -z;
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}
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/** @hide
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* Get vector length
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*
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* @return
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*/
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public int length() {
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return 3;
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}
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/** @hide
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* Return the element sum of vector
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*
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* @return
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*/
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public double elementSum() {
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return x + y + z;
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}
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/** @hide
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* Get the vector field value by index
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*
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* @param i
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* @return
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*/
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public double get(int i) {
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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case 2:
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return z;
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default:
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throw new IndexOutOfBoundsException("Index: i");
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}
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}
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/** @hide
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* Set the vector field value by index
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*
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* @param i
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* @param value
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*/
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public void setAt(int i, double value) {
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switch (i) {
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case 0:
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x = value;
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return;
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case 1:
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y = value;
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return;
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case 2:
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z = value;
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return;
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default:
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throw new IndexOutOfBoundsException("Index: i");
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}
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}
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/** @hide
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* Add the vector field value by index
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*
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* @param i
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* @param value
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*/
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public void addAt(int i, double value) {
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switch (i) {
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case 0:
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x += value;
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return;
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case 1:
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y += value;
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return;
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case 2:
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z += value;
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return;
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default:
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throw new IndexOutOfBoundsException("Index: i");
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}
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}
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/** @hide
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* Set the vector field value
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*
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* @param x
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* @param y
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* @param z
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*/
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public void setValues(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/** @hide
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* Copy the vector to double array
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*
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* @param data
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* @param offset
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*/
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public void copyTo(double[] data, int offset) {
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data[offset] = x;
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data[offset + 1] = y;
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data[offset + 2] = z;
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}
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}
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