android_frameworks_base/libs/input/PointerControllerContext.h
Prabir Pradhan d4fd3a112b Synchronize pointer display change requests
Previously, when InputManagerService requests for PointerController to
change the pointer display, there was no way to know when the request
was completed or whether it succeeded. This could lead to a few issues:

- WM's MousePositionTracker's coordinates would not be updated until the
  next mouse event was generated, meaning the position would be out of
  sync.
- The creation of a virtual mouse device moves the pointer to a specific
  displayId. In order to test this behavior, we would need to sleep in
  the test code to wait for the system to update the pointer display and
  position, resulting in generally flaky tests.

Here, we add a way to synchonize changes to the pointer display so that
InputMangerService can know the current pointer display with certainty.
PointerController, which is updated in the InputReader thread, is the
source of truth of the pointer display. We add a policy call to notify
IMS when the pointer display changes.

When the pointer display is changed, the cursor position on the updated
display is also updated so that the VirtualMouse#getCursorPosition() API
is synchronized to the pointer display change.

Bug: 216792538
Test: atest FrameworksServicesTests:InputManagerServiceTests
Test: atest PointerIconTest
Change-Id: I578fd1aba9335e2e078d749321e55a6d05299f3b
Merged-In: I578fd1aba9335e2e078d749321e55a6d05299f3b
2022-05-05 14:20:45 +00:00

184 lines
5.4 KiB
C++

/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_POINTER_CONTROLLER_CONTEXT_H
#define _UI_POINTER_CONTROLLER_CONTEXT_H
#include <PointerControllerInterface.h>
#include <gui/DisplayEventReceiver.h>
#include <input/DisplayViewport.h>
#include <input/Input.h>
#include <utils/BitSet.h>
#include <utils/Looper.h>
#include <utils/RefBase.h>
#include <functional>
#include <map>
#include <memory>
#include <vector>
#include "SpriteController.h"
namespace android {
class PointerController;
class MouseCursorController;
class TouchSpotController;
/*
* Pointer resources.
*/
struct PointerResources {
SpriteIcon spotHover;
SpriteIcon spotTouch;
SpriteIcon spotAnchor;
};
struct PointerAnimation {
std::vector<SpriteIcon> animationFrames;
nsecs_t durationPerFrame;
};
enum class InactivityTimeout {
NORMAL = 0,
SHORT = 1,
};
/*
* Pointer controller policy interface.
*
* The pointer controller policy is used by the pointer controller to interact with
* the Window Manager and other system components.
*
* The actual implementation is partially supported by callbacks into the DVM
* via JNI. This interface is also mocked in the unit tests.
*/
class PointerControllerPolicyInterface : public virtual RefBase {
protected:
PointerControllerPolicyInterface() {}
virtual ~PointerControllerPolicyInterface() {}
public:
virtual void loadPointerIcon(SpriteIcon* icon, int32_t displayId) = 0;
virtual void loadPointerResources(PointerResources* outResources, int32_t displayId) = 0;
virtual void loadAdditionalMouseResources(
std::map<int32_t, SpriteIcon>* outResources,
std::map<int32_t, PointerAnimation>* outAnimationResources, int32_t displayId) = 0;
virtual int32_t getDefaultPointerIconId() = 0;
virtual int32_t getCustomPointerIconId() = 0;
virtual void onPointerDisplayIdChanged(int32_t displayId, float xPos, float yPos) = 0;
};
/*
* Contains logic and resources shared among PointerController,
* MouseCursorController, and TouchSpotController.
*/
class PointerControllerContext {
public:
PointerControllerContext(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, const sp<SpriteController>& spriteController,
PointerController& controller);
~PointerControllerContext();
void removeInactivityTimeout();
void resetInactivityTimeout();
void startAnimation();
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
nsecs_t getAnimationTime();
void clearSpotsByDisplay(int32_t displayId);
void setHandlerController(std::shared_ptr<PointerController> controller);
void setCallbackController(std::shared_ptr<PointerController> controller);
sp<PointerControllerPolicyInterface> getPolicy();
sp<SpriteController> getSpriteController();
void handleDisplayEvents();
void addAnimationCallback(int32_t displayId, std::function<bool(nsecs_t)> callback);
void removeAnimationCallback(int32_t displayId);
class MessageHandler : public virtual android::MessageHandler {
public:
enum {
MSG_INACTIVITY_TIMEOUT,
};
void handleMessage(const Message& message) override;
std::weak_ptr<PointerController> pointerController;
};
class LooperCallback : public virtual android::LooperCallback {
public:
int handleEvent(int fd, int events, void* data) override;
std::weak_ptr<PointerController> pointerController;
};
private:
class PointerAnimator {
public:
PointerAnimator(PointerControllerContext& context);
void addCallback(int32_t displayId, std::function<bool(nsecs_t)> callback);
void removeCallback(int32_t displayId);
void handleVsyncEvents();
nsecs_t getAnimationTimeLocked();
mutable std::mutex mLock;
private:
struct Locked {
bool animationPending{false};
nsecs_t animationTime{systemTime(SYSTEM_TIME_MONOTONIC)};
std::unordered_map<int32_t, std::function<bool(nsecs_t)>> callbacks;
} mLocked GUARDED_BY(mLock);
DisplayEventReceiver mDisplayEventReceiver;
PointerControllerContext& mContext;
void initializeDisplayEventReceiver();
void startAnimationLocked();
void handleCallbacksLocked(nsecs_t timestamp);
};
sp<PointerControllerPolicyInterface> mPolicy;
sp<Looper> mLooper;
sp<SpriteController> mSpriteController;
sp<MessageHandler> mHandler;
sp<LooperCallback> mCallback;
PointerController& mController;
PointerAnimator mAnimator;
mutable std::mutex mLock;
struct Locked {
InactivityTimeout inactivityTimeout;
} mLocked GUARDED_BY(mLock);
void resetInactivityTimeoutLocked();
};
} // namespace android
#endif // _UI_POINTER_CONTROLLER_CONTEXT_H