- Don't generate private attributes in public R.java - Strip out @SystemApi from comment when generating @android.annotation.SystemApi - Only emit a single line (up to the first period) of an attribute's comment within a styleable's attribute table. Change-Id: Id6316a6861540325934133958939a12074ad4428
173 lines
5.0 KiB
C++
173 lines
5.0 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_PROCESS_SYMBOLTABLE_H
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#define AAPT_PROCESS_SYMBOLTABLE_H
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#include "Resource.h"
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#include "ResourceTable.h"
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#include "ResourceValues.h"
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#include "util/Util.h"
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#include <utils/JenkinsHash.h>
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#include <utils/LruCache.h>
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#include <android-base/macros.h>
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#include <androidfw/AssetManager.h>
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#include <algorithm>
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#include <memory>
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#include <vector>
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namespace aapt {
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inline android::hash_t hash_type(const ResourceName& name) {
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std::hash<std::u16string> strHash;
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android::hash_t hash = 0;
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hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.package));
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hash = android::JenkinsHashMix(hash, (uint32_t) name.type);
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hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.entry));
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return hash;
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}
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inline android::hash_t hash_type(const ResourceId& id) {
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return android::hash_type(id.id);
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}
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class ISymbolSource;
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class SymbolTable {
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public:
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struct Symbol {
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Symbol() : Symbol(Maybe<ResourceId>{}) {
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}
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Symbol(const Maybe<ResourceId>& i) : Symbol(i, nullptr) {
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}
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Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr) :
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Symbol(i, attr, false) {
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}
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Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr, bool pub) :
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id(i), attribute(attr), isPublic(pub) {
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}
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Symbol(const Symbol&) = default;
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Symbol(Symbol&&) = default;
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Symbol& operator=(const Symbol&) = default;
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Symbol& operator=(Symbol&&) = default;
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Maybe<ResourceId> id;
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std::shared_ptr<Attribute> attribute;
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bool isPublic = false;
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};
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SymbolTable() : mCache(200), mIdCache(200) {
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}
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void appendSource(std::unique_ptr<ISymbolSource> source);
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void prependSource(std::unique_ptr<ISymbolSource> source);
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/**
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* Never hold on to the result between calls to findByName or findById. The results
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* are typically stored in a cache which may evict entries.
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*/
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const Symbol* findByName(const ResourceName& name);
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const Symbol* findById(ResourceId id);
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/**
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* Let's the ISymbolSource decide whether looking up by name or ID is faster, if both
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* are available.
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*/
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const Symbol* findByReference(const Reference& ref);
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private:
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std::vector<std::unique_ptr<ISymbolSource>> mSources;
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// We use shared_ptr because unique_ptr is not supported and
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// we need automatic deletion.
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android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache;
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android::LruCache<ResourceId, std::shared_ptr<Symbol>> mIdCache;
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DISALLOW_COPY_AND_ASSIGN(SymbolTable);
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};
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/**
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* An interface that a symbol source implements in order to surface symbol information
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* to the symbol table.
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*/
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class ISymbolSource {
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public:
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virtual ~ISymbolSource() = default;
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virtual std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) = 0;
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virtual std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) = 0;
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/**
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* Default implementation tries the name if it exists, else the ID.
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*/
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virtual std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) {
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if (ref.name) {
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return findByName(ref.name.value());
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} else if (ref.id) {
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return findById(ref.id.value());
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}
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return {};
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}
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};
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/**
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* Exposes the resources in a ResourceTable as symbols for SymbolTable.
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* Instances of this class must outlive the encompassed ResourceTable.
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* Lookups by ID are ignored.
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*/
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class ResourceTableSymbolSource : public ISymbolSource {
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public:
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explicit ResourceTableSymbolSource(ResourceTable* table) : mTable(table) {
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}
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std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override;
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std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override {
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return {};
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}
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private:
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ResourceTable* mTable;
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DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
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};
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class AssetManagerSymbolSource : public ISymbolSource {
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public:
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AssetManagerSymbolSource() = default;
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bool addAssetPath(const StringPiece& path);
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std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override;
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std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override;
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std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) override;
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private:
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android::AssetManager mAssets;
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DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
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};
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} // namespace aapt
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#endif /* AAPT_PROCESS_SYMBOLTABLE_H */
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