435 lines
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435 lines
17 KiB
Plaintext
page.title=Performance Tips
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page.article=true
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@jd:body
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<div id="tb-wrapper">
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<div id="tb">
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<h2>In this document</h2>
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<ol>
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<li><a href="#ObjectCreation">Avoid Creating Unnecessary Objects</a></li>
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<li><a href="#PreferStatic">Prefer Static Over Virtual</a></li>
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<li><a href="#UseFinal">Use Static Final For Constants</a></li>
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<li><a href="#GettersSetters">Avoid Internal Getters/Setters</a></li>
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<li><a href="#Loops">Use Enhanced For Loop Syntax</a></li>
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<li><a href="#PackageInner">Consider Package Instead of Private Access with Private Inner Classes</a></li>
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<li><a href="#AvoidFloat">Avoid Using Floating-Point</a></li>
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<li><a href="#UseLibraries">Know and Use the Libraries</a></li>
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<li><a href="#NativeMethods">Use Native Methods Carefully</a></li>
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<li><a href="#library">Know And Use The Libraries</a></li>
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<li><a href="#native_methods">Use Native Methods Judiciously</a></li>
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<li><a href="#closing_notes">Closing Notes</a></li>
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</ol>
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</div>
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</div>
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<p>This document primarily covers micro-optimizations that can improve overall app performance
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when combined, but it's unlikely that these changes will result in dramatic
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performance effects. Choosing the right algorithms and data structures should always be your
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priority, but is outside the scope of this document. You should use the tips in this document
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as general coding practices that you can incorporate into your habits for general code
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efficiency.</p>
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<p>There are two basic rules for writing efficient code:</p>
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<ul>
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<li>Don't do work that you don't need to do.</li>
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<li>Don't allocate memory if you can avoid it.</li>
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</ul>
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<p>One of the trickiest problems you'll face when micro-optimizing an Android
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app is that your app is certain to be running on multiple types of
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hardware. Different versions of the VM running on different
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processors running at different speeds. It's not even generally the case
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that you can simply say "device X is a factor F faster/slower than device Y",
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and scale your results from one device to others. In particular, measurement
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on the emulator tells you very little about performance on any device. There
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are also huge differences between devices with and without a
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<acronym title="Just In Time compiler">JIT</acronym>: the best
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code for a device with a JIT is not always the best code for a device
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without.</p>
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<p>To ensure your app performs well across a wide variety of devices, ensure
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your code is efficient at all levels and agressively optimize your performance.</p>
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<h2 id="ObjectCreation">Avoid Creating Unnecessary Objects</h2>
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<p>Object creation is never free. A generational garbage collector with per-thread allocation
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pools for temporary objects can make allocation cheaper, but allocating memory
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is always more expensive than not allocating memory.</p>
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<p>As you allocate more objects in your app, you will force a periodic
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garbage collection, creating little "hiccups" in the user experience. The
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concurrent garbage collector introduced in Android 2.3 helps, but unnecessary work
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should always be avoided.</p>
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<p>Thus, you should avoid creating object instances you don't need to. Some
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examples of things that can help:</p>
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<ul>
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<li>If you have a method returning a string, and you know that its result
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will always be appended to a {@link java.lang.StringBuffer} anyway, change your signature
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and implementation so that the function does the append directly,
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instead of creating a short-lived temporary object.</li>
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<li>When extracting strings from a set of input data, try
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to return a substring of the original data, instead of creating a copy.
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You will create a new {@link java.lang.String} object, but it will share the {@code char[]}
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with the data. (The trade-off being that if you're only using a small
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part of the original input, you'll be keeping it all around in memory
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anyway if you go this route.)</li>
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</ul>
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<p>A somewhat more radical idea is to slice up multidimensional arrays into
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parallel single one-dimension arrays:</p>
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<ul>
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<li>An array of {@code int}s is a much better than an array of {@link java.lang.Integer}
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objects,
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but this also generalizes to the fact that two parallel arrays of ints
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are also a <strong>lot</strong> more efficient than an array of {@code (int,int)}
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objects. The same goes for any combination of primitive types.</li>
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<li>If you need to implement a container that stores tuples of {@code (Foo,Bar)}
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objects, try to remember that two parallel {@code Foo[]} and {@code Bar[]} arrays are
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generally much better than a single array of custom {@code (Foo,Bar)} objects.
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(The exception to this, of course, is when you're designing an API for
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other code to access. In those cases, it's usually better to make a small
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compromise to the speed in order to achieve a good API design. But in your own internal
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code, you should try and be as efficient as possible.)</li>
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</ul>
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<p>Generally speaking, avoid creating short-term temporary objects if you
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can. Fewer objects created mean less-frequent garbage collection, which has
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a direct impact on user experience.</p>
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<h2 id="PreferStatic">Prefer Static Over Virtual</h2>
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<p>If you don't need to access an object's fields, make your method static.
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Invocations will be about 15%-20% faster.
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It's also good practice, because you can tell from the method
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signature that calling the method can't alter the object's state.</p>
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<h2 id="UseFinal">Use Static Final For Constants</h2>
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<p>Consider the following declaration at the top of a class:</p>
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<pre>
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static int intVal = 42;
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static String strVal = "Hello, world!";
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</pre>
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<p>The compiler generates a class initializer method, called
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<code><clinit></code>, that is executed when the class is first used.
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The method stores the value 42 into <code>intVal</code>, and extracts a
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reference from the classfile string constant table for <code>strVal</code>.
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When these values are referenced later on, they are accessed with field
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lookups.</p>
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<p>We can improve matters with the "final" keyword:</p>
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<pre>
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static final int intVal = 42;
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static final String strVal = "Hello, world!";
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</pre>
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<p>The class no longer requires a <code><clinit></code> method,
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because the constants go into static field initializers in the dex file.
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Code that refers to <code>intVal</code> will use
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the integer value 42 directly, and accesses to <code>strVal</code> will
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use a relatively inexpensive "string constant" instruction instead of a
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field lookup.</p>
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<p class="note"><strong>Note:</strong> This optimization applies only to primitive types and
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{@link java.lang.String} constants, not arbitrary reference types. Still, it's good
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practice to declare constants <code>static final</code> whenever possible.</p>
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<h2 id="GettersSetters">Avoid Internal Getters/Setters</h2>
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<p>In native languages like C++ it's common practice to use getters
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(<code>i = getCount()</code>) instead of accessing the field directly (<code>i
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= mCount</code>). This is an excellent habit for C++ and is often practiced in other
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object oriented languages like C# and Java, because the compiler can
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usually inline the access, and if you need to restrict or debug field access
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you can add the code at any time.</p>
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<p>However, this is a bad idea on Android. Virtual method calls are expensive,
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much more so than instance field lookups. It's reasonable to follow
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common object-oriented programming practices and have getters and setters
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in the public interface, but within a class you should always access
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fields directly.</p>
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<p>Without a <acronym title="Just In Time compiler">JIT</acronym>,
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direct field access is about 3x faster than invoking a
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trivial getter. With the JIT (where direct field access is as cheap as
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accessing a local), direct field access is about 7x faster than invoking a
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trivial getter.</p>
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<p>Note that if you're using <a href="{@docRoot}tools/help/proguard.html">ProGuard</a>,
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you can have the best of both worlds because ProGuard can inline accessors for you.</p>
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<h2 id="Loops">Use Enhanced For Loop Syntax</h2>
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<p>The enhanced <code>for</code> loop (also sometimes known as "for-each" loop) can be used
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for collections that implement the {@link java.lang.Iterable} interface and for arrays.
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With collections, an iterator is allocated to make interface calls
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to {@code hasNext()} and {@code next()}. With an {@link java.util.ArrayList},
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a hand-written counted loop is
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about 3x faster (with or without JIT), but for other collections the enhanced
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for loop syntax will be exactly equivalent to explicit iterator usage.</p>
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<p>There are several alternatives for iterating through an array:</p>
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<pre>
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static class Foo {
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int mSplat;
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}
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Foo[] mArray = ...
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public void zero() {
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int sum = 0;
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for (int i = 0; i < mArray.length; ++i) {
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sum += mArray[i].mSplat;
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}
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}
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public void one() {
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int sum = 0;
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Foo[] localArray = mArray;
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int len = localArray.length;
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for (int i = 0; i < len; ++i) {
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sum += localArray[i].mSplat;
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}
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}
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public void two() {
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int sum = 0;
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for (Foo a : mArray) {
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sum += a.mSplat;
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}
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}
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</pre>
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<p><code>zero()</code> is slowest, because the JIT can't yet optimize away
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the cost of getting the array length once for every iteration through the
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loop.</p>
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<p><code>one()</code> is faster. It pulls everything out into local
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variables, avoiding the lookups. Only the array length offers a performance
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benefit.</p>
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<p><code>two()</code> is fastest for devices without a JIT, and
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indistinguishable from <strong>one()</strong> for devices with a JIT.
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It uses the enhanced for loop syntax introduced in version 1.5 of the Java
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programming language.</p>
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<p>So, you should use the enhanced <code>for</code> loop by default, but consider a
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hand-written counted loop for performance-critical {@link java.util.ArrayList} iteration.</p>
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<p class="note"><strong>Tip:</strong>
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Also see Josh Bloch's <em>Effective Java</em>, item 46.</p>
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<h2 id="PackageInner">Consider Package Instead of Private Access with Private Inner Classes</h2>
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<p>Consider the following class definition:</p>
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<pre>
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public class Foo {
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private class Inner {
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void stuff() {
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Foo.this.doStuff(Foo.this.mValue);
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}
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}
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private int mValue;
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public void run() {
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Inner in = new Inner();
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mValue = 27;
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in.stuff();
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}
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private void doStuff(int value) {
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System.out.println("Value is " + value);
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}
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}</pre>
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<p>What's important here is that we define a private inner class
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(<code>Foo$Inner</code>) that directly accesses a private method and a private
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instance field in the outer class. This is legal, and the code prints "Value is
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27" as expected.</p>
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<p>The problem is that the VM considers direct access to <code>Foo</code>'s
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private members from <code>Foo$Inner</code> to be illegal because
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<code>Foo</code> and <code>Foo$Inner</code> are different classes, even though
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the Java language allows an inner class to access an outer class' private
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members. To bridge the gap, the compiler generates a couple of synthetic
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methods:</p>
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<pre>
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/*package*/ static int Foo.access$100(Foo foo) {
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return foo.mValue;
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}
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/*package*/ static void Foo.access$200(Foo foo, int value) {
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foo.doStuff(value);
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}</pre>
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<p>The inner class code calls these static methods whenever it needs to
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access the <code>mValue</code> field or invoke the <code>doStuff()</code> method
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in the outer class. What this means is that the code above really boils down to
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a case where you're accessing member fields through accessor methods.
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Earlier we talked about how accessors are slower than direct field
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accesses, so this is an example of a certain language idiom resulting in an
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"invisible" performance hit.</p>
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<p>If you're using code like this in a performance hotspot, you can avoid the
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overhead by declaring fields and methods accessed by inner classes to have
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package access, rather than private access. Unfortunately this means the fields
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can be accessed directly by other classes in the same package, so you shouldn't
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use this in public API.</p>
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<h2 id="AvoidFloat">Avoid Using Floating-Point</h2>
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<p>As a rule of thumb, floating-point is about 2x slower than integer on
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Android-powered devices.</p>
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<p>In speed terms, there's no difference between <code>float</code> and
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<code>double</code> on the more modern hardware. Space-wise, <code>double</code>
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is 2x larger. As with desktop machines, assuming space isn't an issue, you
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should prefer <code>double</code> to <code>float</code>.</p>
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<p>Also, even for integers, some processors have hardware multiply but lack
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hardware divide. In such cases, integer division and modulus operations are
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performed in software—something to think about if you're designing a
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hash table or doing lots of math.</p>
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<h2 id="UseLibraries">Know and Use the Libraries</h2>
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<p>In addition to all the usual reasons to prefer library code over rolling
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your own, bear in mind that the system is at liberty to replace calls
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to library methods with hand-coded assembler, which may be better than the
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best code the JIT can produce for the equivalent Java. The typical example
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here is {@link java.lang.String#indexOf String.indexOf()} and
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related APIs, which Dalvik replaces with
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an inlined intrinsic. Similarly, the {@link java.lang.System#arraycopy
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System.arraycopy()} method
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is about 9x faster than a hand-coded loop on a Nexus One with the JIT.</p>
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<p class="note"><strong>Tip:</strong>
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Also see Josh Bloch's <em>Effective Java</em>, item 47.</p>
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<h2 id="NativeMethods">Use Native Methods Carefully</h2>
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<p>Developing your app with native code using the
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<a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK</a>
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isn't necessarily more efficient than programming with the
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Java language. For one thing,
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there's a cost associated with the Java-native transition, and the JIT can't
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optimize across these boundaries. If you're allocating native resources (memory
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on the native heap, file descriptors, or whatever), it can be significantly
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more difficult to arrange timely collection of these resources. You also
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need to compile your code for each architecture you wish to run on (rather
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than rely on it having a JIT). You may even have to compile multiple versions
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for what you consider the same architecture: native code compiled for the ARM
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processor in the G1 can't take full advantage of the ARM in the Nexus One, and
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code compiled for the ARM in the Nexus One won't run on the ARM in the G1.</p>
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<p>Native code is primarily useful when you have an existing native codebase
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that you want to port to Android, not for "speeding up" parts of your Android app
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written with the Java language.</p>
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<p>If you do need to use native code, you should read our
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<a href="{@docRoot}guide/practices/jni.html">JNI Tips</a>.</p>
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<p class="note"><strong>Tip:</strong>
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Also see Josh Bloch's <em>Effective Java</em>, item 54.</p>
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<h2 id="Myths">Performance Myths</h2>
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<p>On devices without a JIT, it is true that invoking methods via a
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variable with an exact type rather than an interface is slightly more
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efficient. (So, for example, it was cheaper to invoke methods on a
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<code>HashMap map</code> than a <code>Map map</code>, even though in both
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cases the map was a <code>HashMap</code>.) It was not the case that this
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was 2x slower; the actual difference was more like 6% slower. Furthermore,
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the JIT makes the two effectively indistinguishable.</p>
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<p>On devices without a JIT, caching field accesses is about 20% faster than
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repeatedly accesssing the field. With a JIT, field access costs about the same
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as local access, so this isn't a worthwhile optimization unless you feel it
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makes your code easier to read. (This is true of final, static, and static
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final fields too.)
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<h2 id="Measure">Always Measure</h2>
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<p>Before you start optimizing, make sure you have a problem that you
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need to solve. Make sure you can accurately measure your existing performance,
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or you won't be able to measure the benefit of the alternatives you try.</p>
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<p>Every claim made in this document is backed up by a benchmark. The source
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to these benchmarks can be found in the <a
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href="http://code.google.com/p/dalvik/source/browse/#svn/trunk/benchmarks">code.google.com
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"dalvik" project</a>.</p>
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<p>The benchmarks are built with the
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<a href="http://code.google.com/p/caliper/">Caliper</a> microbenchmarking
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framework for Java. Microbenchmarks are hard to get right, so Caliper goes out
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of its way to do the hard work for you, and even detect some cases where you're
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not measuring what you think you're measuring (because, say, the VM has
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managed to optimize all your code away). We highly recommend you use Caliper
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to run your own microbenchmarks.</p>
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<p>You may also find
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<a href="{@docRoot}tools/debugging/debugging-tracing.html">Traceview</a> useful
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for profiling, but it's important to realize that it currently disables the JIT,
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which may cause it to misattribute time to code that the JIT may be able to win
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back. It's especially important after making changes suggested by Traceview
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data to ensure that the resulting code actually runs faster when run without
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Traceview.</p>
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<p>For more help profiling and debugging your apps, see the following documents:</p>
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<ul>
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<li><a href="{@docRoot}tools/debugging/debugging-tracing.html">Profiling with
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Traceview and dmtracedump</a></li>
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<li><a href="{@docRoot}tools/debugging/systrace.html">Analysing Display and Performance
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with Systrace</a></li>
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</ul>
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