Geoffrey Pitsch d6d9a1d0b9 OpenSL-based audio support for BootAnimation
Respects dnd settings for sound playback.
Basic implementation uses in-memory wavs as buffers.
audioplay::playClip should not be called before previous clip ends.
Updated FORMAT.md to reflect no more audio_conf.txt

Bug: 29055299
Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
2016-07-06 11:13:48 -04:00

36 lines
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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef AUDIOPLAY_H_
#define AUDIOPLAY_H_
#include <string.h>
namespace audioplay {
void create();
// Play a WAV pointed to by buf. All clips are assumed to be in the same format.
// playClip should not be called while a clip is still playing.
bool playClip(const uint8_t* buf, int size);
void setPlaying(bool isPlaying);
void destroy();
}
#endif // AUDIOPLAY_H_