Respects dnd settings for sound playback. Basic implementation uses in-memory wavs as buffers. audioplay::playClip should not be called before previous clip ends. Updated FORMAT.md to reflect no more audio_conf.txt Bug: 29055299 Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
36 lines
994 B
C++
36 lines
994 B
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef AUDIOPLAY_H_
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#define AUDIOPLAY_H_
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#include <string.h>
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namespace audioplay {
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void create();
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// Play a WAV pointed to by buf. All clips are assumed to be in the same format.
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// playClip should not be called while a clip is still playing.
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bool playClip(const uint8_t* buf, int size);
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void setPlaying(bool isPlaying);
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void destroy();
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}
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#endif // AUDIOPLAY_H_
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