6ff19664f9
This allows us to store the source and comments of a resource's public declaration and avoids issues where there is no default configuration for a publicly declared resource (like with drawables of various densities) and AAPT2 mistakenly took this as an error. Change-Id: I07a2fe9f551daefcce842f205fb219d2fa453ebc
440 lines
12 KiB
C++
440 lines
12 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_RESOURCE_VALUES_H
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#define AAPT_RESOURCE_VALUES_H
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#include "Resource.h"
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#include "StringPool.h"
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#include <array>
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#include <androidfw/ResourceTypes.h>
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#include <ostream>
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#include <vector>
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namespace aapt {
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struct ValueVisitor;
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struct ConstValueVisitor;
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struct ValueVisitorArgs;
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/**
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* A resource value. This is an all-encompassing representation
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* of Item and Map and their subclasses. The way to do
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* type specific operations is to check the Value's type() and
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* cast it to the appropriate subclass. This isn't super clean,
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* but it is the simplest strategy.
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*/
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struct Value {
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/**
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* Whether or not this is an Item.
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*/
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virtual bool isItem() const;
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/**
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* Whether this value is weak and can be overriden without
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* warning or error. Default for base class is false.
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*/
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virtual bool isWeak() const;
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/**
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* Calls the appropriate overload of ValueVisitor.
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*/
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virtual void accept(ValueVisitor& visitor, ValueVisitorArgs&& args) = 0;
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/**
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* Const version of accept().
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*/
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virtual void accept(ConstValueVisitor& visitor, ValueVisitorArgs&& args) const = 0;
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/**
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* Clone the value.
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*/
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virtual Value* clone(StringPool* newPool) const = 0;
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/**
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* Human readable printout of this value.
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*/
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virtual void print(std::ostream& out) const = 0;
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};
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/**
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* Inherit from this to get visitor accepting implementations for free.
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*/
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template <typename Derived>
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struct BaseValue : public Value {
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virtual void accept(ValueVisitor& visitor, ValueVisitorArgs&& args) override;
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virtual void accept(ConstValueVisitor& visitor, ValueVisitorArgs&& args) const override;
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};
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/**
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* A resource item with a single value. This maps to android::ResTable_entry.
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*/
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struct Item : public Value {
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/**
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* An Item is, of course, an Item.
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*/
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virtual bool isItem() const override;
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/**
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* Clone the Item.
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*/
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virtual Item* clone(StringPool* newPool) const override = 0;
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/**
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* Fills in an android::Res_value structure with this Item's binary representation.
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* Returns false if an error ocurred.
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*/
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virtual bool flatten(android::Res_value& outValue) const = 0;
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};
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/**
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* Inherit from this to get visitor accepting implementations for free.
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*/
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template <typename Derived>
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struct BaseItem : public Item {
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virtual void accept(ValueVisitor& visitor, ValueVisitorArgs&& args) override;
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virtual void accept(ConstValueVisitor& visitor, ValueVisitorArgs&& args) const override;
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};
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/**
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* A reference to another resource. This maps to android::Res_value::TYPE_REFERENCE.
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*
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* A reference can be symbolic (with the name set to a valid resource name) or be
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* numeric (the id is set to a valid resource ID).
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*/
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struct Reference : public BaseItem<Reference> {
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enum class Type {
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kResource,
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kAttribute,
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};
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ResourceName name;
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ResourceId id;
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Reference::Type referenceType;
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bool privateReference = false;
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Reference();
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Reference(const ResourceNameRef& n, Type type = Type::kResource);
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Reference(const ResourceId& i, Type type = Type::kResource);
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bool flatten(android::Res_value& outValue) const override;
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Reference* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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/**
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* An ID resource. Has no real value, just a place holder.
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*/
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struct Id : public BaseItem<Id> {
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bool isWeak() const override;
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bool flatten(android::Res_value& out) const override;
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Id* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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/**
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* A raw, unprocessed string. This may contain quotations,
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* escape sequences, and whitespace. This shall *NOT*
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* end up in the final resource table.
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*/
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struct RawString : public BaseItem<RawString> {
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StringPool::Ref value;
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RawString(const StringPool::Ref& ref);
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bool flatten(android::Res_value& outValue) const override;
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RawString* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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struct String : public BaseItem<String> {
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StringPool::Ref value;
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String(const StringPool::Ref& ref);
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bool flatten(android::Res_value& outValue) const override;
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String* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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struct StyledString : public BaseItem<StyledString> {
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StringPool::StyleRef value;
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StyledString(const StringPool::StyleRef& ref);
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bool flatten(android::Res_value& outValue) const override;
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StyledString* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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struct FileReference : public BaseItem<FileReference> {
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StringPool::Ref path;
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FileReference() = default;
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FileReference(const StringPool::Ref& path);
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bool flatten(android::Res_value& outValue) const override;
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FileReference* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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/**
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* Represents any other android::Res_value.
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*/
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struct BinaryPrimitive : public BaseItem<BinaryPrimitive> {
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android::Res_value value;
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BinaryPrimitive() = default;
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BinaryPrimitive(const android::Res_value& val);
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bool flatten(android::Res_value& outValue) const override;
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BinaryPrimitive* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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struct Attribute : public BaseValue<Attribute> {
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struct Symbol {
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Reference symbol;
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uint32_t value;
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};
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bool weak;
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uint32_t typeMask;
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uint32_t minInt;
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uint32_t maxInt;
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std::vector<Symbol> symbols;
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Attribute(bool w, uint32_t t = 0u);
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bool isWeak() const override;
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virtual Attribute* clone(StringPool* newPool) const override;
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virtual void print(std::ostream& out) const override;
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};
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struct Style : public BaseValue<Style> {
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struct Entry {
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Reference key;
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std::unique_ptr<Item> value;
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};
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bool weak;
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Reference parent;
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std::vector<Entry> entries;
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Style(bool weak);
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bool isWeak() const override;
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Style* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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struct Array : public BaseValue<Array> {
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std::vector<std::unique_ptr<Item>> items;
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Array* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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struct Plural : public BaseValue<Plural> {
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enum {
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Zero = 0,
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One,
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Two,
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Few,
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Many,
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Other,
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Count
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};
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std::array<std::unique_ptr<Item>, Count> values;
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Plural* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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struct Styleable : public BaseValue<Styleable> {
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std::vector<Reference> entries;
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Styleable* clone(StringPool* newPool) const override;
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void print(std::ostream& out) const override;
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};
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/**
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* Stream operator for printing Value objects.
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*/
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inline ::std::ostream& operator<<(::std::ostream& out, const Value& value) {
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value.print(out);
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return out;
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}
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/**
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* The argument object that gets passed through the value
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* back to the ValueVisitor. Subclasses of ValueVisitor should
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* subclass ValueVisitorArgs to contain the data they need
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* to operate.
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*/
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struct ValueVisitorArgs {};
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/**
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* Visits a value and runs the appropriate method based on its type.
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*/
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struct ValueVisitor {
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virtual void visit(Reference& reference, ValueVisitorArgs& args) {
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visitItem(reference, args);
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}
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virtual void visit(RawString& string, ValueVisitorArgs& args) {
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visitItem(string, args);
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}
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virtual void visit(String& string, ValueVisitorArgs& args) {
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visitItem(string, args);
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}
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virtual void visit(StyledString& string, ValueVisitorArgs& args) {
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visitItem(string, args);
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}
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virtual void visit(FileReference& file, ValueVisitorArgs& args) {
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visitItem(file, args);
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}
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virtual void visit(Id& id, ValueVisitorArgs& args) {
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visitItem(id, args);
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}
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virtual void visit(BinaryPrimitive& primitive, ValueVisitorArgs& args) {
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visitItem(primitive, args);
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}
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virtual void visit(Attribute& attr, ValueVisitorArgs& args) {}
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virtual void visit(Style& style, ValueVisitorArgs& args) {}
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virtual void visit(Array& array, ValueVisitorArgs& args) {}
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virtual void visit(Plural& array, ValueVisitorArgs& args) {}
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virtual void visit(Styleable& styleable, ValueVisitorArgs& args) {}
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virtual void visitItem(Item& item, ValueVisitorArgs& args) {}
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};
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/**
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* Const version of ValueVisitor.
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*/
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struct ConstValueVisitor {
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virtual void visit(const Reference& reference, ValueVisitorArgs& args) {
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visitItem(reference, args);
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}
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virtual void visit(const RawString& string, ValueVisitorArgs& args) {
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visitItem(string, args);
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}
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virtual void visit(const String& string, ValueVisitorArgs& args) {
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visitItem(string, args);
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}
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virtual void visit(const StyledString& string, ValueVisitorArgs& args) {
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visitItem(string, args);
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}
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virtual void visit(const FileReference& file, ValueVisitorArgs& args) {
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visitItem(file, args);
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}
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virtual void visit(const Id& id, ValueVisitorArgs& args) {
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visitItem(id, args);
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}
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virtual void visit(const BinaryPrimitive& primitive, ValueVisitorArgs& args) {
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visitItem(primitive, args);
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}
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virtual void visit(const Attribute& attr, ValueVisitorArgs& args) {}
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virtual void visit(const Style& style, ValueVisitorArgs& args) {}
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virtual void visit(const Array& array, ValueVisitorArgs& args) {}
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virtual void visit(const Plural& array, ValueVisitorArgs& args) {}
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virtual void visit(const Styleable& styleable, ValueVisitorArgs& args) {}
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virtual void visitItem(const Item& item, ValueVisitorArgs& args) {}
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};
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/**
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* Convenience Visitor that forwards a specific type to a function.
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* Args are not used as the function can bind variables. Do not use
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* directly, use the wrapper visitFunc() method.
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*/
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template <typename T, typename TFunc>
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struct ValueVisitorFunc : ValueVisitor {
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TFunc func;
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ValueVisitorFunc(TFunc f) : func(f) {
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}
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void visit(T& value, ValueVisitorArgs&) override {
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func(value);
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}
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};
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/**
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* Const version of ValueVisitorFunc.
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*/
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template <typename T, typename TFunc>
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struct ConstValueVisitorFunc : ConstValueVisitor {
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TFunc func;
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ConstValueVisitorFunc(TFunc f) : func(f) {
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}
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void visit(const T& value, ValueVisitorArgs&) override {
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func(value);
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}
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};
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template <typename T, typename TFunc>
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void visitFunc(Value& value, TFunc f) {
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ValueVisitorFunc<T, TFunc> visitor(f);
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value.accept(visitor, ValueVisitorArgs{});
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}
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template <typename T, typename TFunc>
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void visitFunc(const Value& value, TFunc f) {
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ConstValueVisitorFunc<T, TFunc> visitor(f);
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value.accept(visitor, ValueVisitorArgs{});
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}
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template <typename Derived>
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void BaseValue<Derived>::accept(ValueVisitor& visitor, ValueVisitorArgs&& args) {
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visitor.visit(static_cast<Derived&>(*this), args);
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}
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template <typename Derived>
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void BaseValue<Derived>::accept(ConstValueVisitor& visitor, ValueVisitorArgs&& args) const {
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visitor.visit(static_cast<const Derived&>(*this), args);
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}
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template <typename Derived>
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void BaseItem<Derived>::accept(ValueVisitor& visitor, ValueVisitorArgs&& args) {
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visitor.visit(static_cast<Derived&>(*this), args);
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}
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template <typename Derived>
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void BaseItem<Derived>::accept(ConstValueVisitor& visitor, ValueVisitorArgs&& args) const {
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visitor.visit(static_cast<const Derived&>(*this), args);
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}
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} // namespace aapt
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#endif // AAPT_RESOURCE_VALUES_H
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