Add the NDK API for apps to use SurfaceControl for low level compositing using SurfaceFlinger. Test: atest CtsViewTestCases:android.view.cts.ASurfaceControlTest Bug: 80477568, 111656650 Change-Id: If2c85a4427f422e41feeadbee0b64de7eb5c925e
233 lines
9.3 KiB
C++
233 lines
9.3 KiB
C++
/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <android/native_window.h>
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#include <android/surface_control.h>
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#include <gui/Surface.h>
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#include <gui/SurfaceComposerClient.h>
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#include <gui/SurfaceControl.h>
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using namespace android;
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using Transaction = SurfaceComposerClient::Transaction;
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#define CHECK_NOT_NULL(name) \
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LOG_ALWAYS_FATAL_IF(name == nullptr, "nullptr passed as " #name " argument");
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#define CHECK_VALID_RECT(name) \
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LOG_ALWAYS_FATAL_IF(!static_cast<const Rect&>(name).isValid(), \
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"invalid arg passed as " #name " argument");
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Transaction* ASurfaceTransaction_to_Transaction(ASurfaceTransaction* aSurfaceTransaction) {
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return reinterpret_cast<Transaction*>(aSurfaceTransaction);
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}
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SurfaceControl* ASurfaceControl_to_SurfaceControl(ASurfaceControl* aSurfaceControl) {
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return reinterpret_cast<SurfaceControl*>(aSurfaceControl);
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}
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void SurfaceControl_acquire(SurfaceControl* surfaceControl) {
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// incStrong/decStrong token must be the same, doesn't matter what it is
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surfaceControl->incStrong((void*)SurfaceControl_acquire);
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}
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void SurfaceControl_release(SurfaceControl* surfaceControl) {
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// incStrong/decStrong token must be the same, doesn't matter what it is
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surfaceControl->decStrong((void*)SurfaceControl_acquire);
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}
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ASurfaceControl* ASurfaceControl_createFromWindow(ANativeWindow* window, const char* debug_name) {
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CHECK_NOT_NULL(window);
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CHECK_NOT_NULL(debug_name);
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sp<SurfaceComposerClient> client = new SurfaceComposerClient();
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if (client->initCheck() != NO_ERROR) {
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return nullptr;
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}
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uint32_t flags = ISurfaceComposerClient::eFXSurfaceBufferState;
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sp<SurfaceControl> surfaceControl =
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client->createWithSurfaceParent(String8(debug_name), 0 /* width */, 0 /* height */,
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// Format is only relevant for buffer queue layers.
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PIXEL_FORMAT_UNKNOWN /* format */, flags,
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static_cast<Surface*>(window));
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if (!surfaceControl) {
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return nullptr;
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}
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SurfaceControl_acquire(surfaceControl.get());
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return reinterpret_cast<ASurfaceControl*>(surfaceControl.get());
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}
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ASurfaceControl* ASurfaceControl_create(ASurfaceControl* parent, const char* debug_name) {
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CHECK_NOT_NULL(parent);
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CHECK_NOT_NULL(debug_name);
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SurfaceComposerClient* client = ASurfaceControl_to_SurfaceControl(parent)->getClient().get();
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SurfaceControl* surfaceControlParent = ASurfaceControl_to_SurfaceControl(parent);
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uint32_t flags = ISurfaceComposerClient::eFXSurfaceBufferState;
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sp<SurfaceControl> surfaceControl =
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client->createSurface(String8(debug_name), 0 /* width */, 0 /* height */,
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// Format is only relevant for buffer queue layers.
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PIXEL_FORMAT_UNKNOWN /* format */, flags,
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surfaceControlParent);
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if (!surfaceControl) {
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return nullptr;
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}
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SurfaceControl_acquire(surfaceControl.get());
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return reinterpret_cast<ASurfaceControl*>(surfaceControl.get());
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}
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void ASurfaceControl_destroy(ASurfaceControl* aSurfaceControl) {
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction().reparent(surfaceControl, nullptr).apply();
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SurfaceControl_release(surfaceControl.get());
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}
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ASurfaceTransaction* ASurfaceTransaction_create() {
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Transaction* transaction = new Transaction;
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return reinterpret_cast<ASurfaceTransaction*>(transaction);
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}
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void ASurfaceTransaction_delete(ASurfaceTransaction* aSurfaceTransaction) {
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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delete transaction;
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}
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void ASurfaceTransaction_apply(ASurfaceTransaction* aSurfaceTransaction) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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transaction->apply();
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}
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void ASurfaceTransaction_setOnComplete(ASurfaceTransaction* aSurfaceTransaction, void* context,
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ASurfaceTransaction_OnComplete func) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(context);
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CHECK_NOT_NULL(func);
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TransactionCompletedCallbackTakesContext callback = [func](void* callback_context,
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const TransactionStats& stats) {
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int fence = (stats.presentFence) ? stats.presentFence->dup() : -1;
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(*func)(callback_context, fence);
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};
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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transaction->addTransactionCompletedCallback(callback, context);
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}
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void ASurfaceTransaction_setVisibility(ASurfaceTransaction* aSurfaceTransaction, ASurfaceControl* aSurfaceControl,
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int8_t visibility) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(aSurfaceControl);
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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switch (visibility) {
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case ASURFACE_TRANSACTION_VISIBILITY_SHOW:
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transaction->show(surfaceControl);
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break;
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case ASURFACE_TRANSACTION_VISIBILITY_HIDE:
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transaction->hide(surfaceControl);
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break;
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default:
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LOG_ALWAYS_FATAL("invalid visibility %d", visibility);
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}
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}
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void ASurfaceTransaction_setZOrder(ASurfaceTransaction* aSurfaceTransaction, ASurfaceControl* aSurfaceControl,
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int32_t z_order) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(aSurfaceControl);
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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transaction->setLayer(surfaceControl, z_order);
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}
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void ASurfaceTransaction_setBuffer(ASurfaceTransaction* aSurfaceTransaction, ASurfaceControl* aSurfaceControl,
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AHardwareBuffer* buffer, int fence_fd) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(aSurfaceControl);
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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sp<GraphicBuffer> graphic_buffer(reinterpret_cast<GraphicBuffer*>(buffer));
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transaction->setBuffer(surfaceControl, graphic_buffer);
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if (fence_fd != -1) {
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sp<Fence> fence = new Fence(fence_fd);
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transaction->setAcquireFence(surfaceControl, fence);
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}
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}
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void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction,
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ASurfaceControl* aSurfaceControl, const ARect& source,
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const ARect& destination, int32_t transform) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(aSurfaceControl);
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CHECK_VALID_RECT(source);
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CHECK_VALID_RECT(destination);
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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transaction->setCrop(surfaceControl, static_cast<const Rect&>(source));
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transaction->setFrame(surfaceControl, static_cast<const Rect&>(destination));
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transaction->setTransform(surfaceControl, transform);
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}
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void ASurfaceTransaction_setBufferTransparency(ASurfaceTransaction* aSurfaceTransaction,
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ASurfaceControl* aSurfaceControl,
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int8_t transparency) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(aSurfaceControl);
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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uint32_t flags = (transparency == ASURFACE_TRANSACTION_TRANSPARENCY_OPAQUE) ?
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layer_state_t::eLayerOpaque : 0;
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transaction->setFlags(surfaceControl, flags, layer_state_t::eLayerOpaque);
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}
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void ASurfaceTransaction_setDamageRegion(ASurfaceTransaction* aSurfaceTransaction, ASurfaceControl* aSurfaceControl,
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const ARect rects[], uint32_t count) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(aSurfaceControl);
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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Region region;
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for (uint32_t i = 0; i < count; ++i) {
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region.merge(static_cast<const Rect&>(rects[i]));
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}
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transaction->setSurfaceDamageRegion(surfaceControl, region);
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}
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