2e9bec1154
staging-public-group is a tag for putting resources that have been added during platform development, but have not yet been finalized, into a separate resource id namespace. R.java fields of staged resources are non-final, so when the SDK is finalized, applications using the android R.java will automatically use the new finalized resource id without having to recompile. Staged resources can exist either in the same type id as the type's non-staged counterpart or in a separate type id. Multiple staging-public-group tags each with a different type id can exist simultaneously, which allows for multiple versions of the platform to be developed at once. Bug: 183411093 Test: aapt2_tests Change-Id: Ibb6c84c3626751e33c6097f35a03e306bb85616a
323 lines
10 KiB
C++
323 lines
10 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_RESOURCE_TABLE_H
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#define AAPT_RESOURCE_TABLE_H
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#include "Diagnostics.h"
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#include "Resource.h"
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#include "ResourceValues.h"
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#include "Source.h"
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#include "StringPool.h"
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#include "io/File.h"
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#include "android-base/macros.h"
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#include "androidfw/ConfigDescription.h"
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#include "androidfw/StringPiece.h"
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#include <functional>
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#include <map>
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#include <memory>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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using PolicyFlags = android::ResTable_overlayable_policy_header::PolicyFlags;
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namespace aapt {
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// The Public status of a resource.
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struct Visibility {
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enum class Level {
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kUndefined,
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kPrivate,
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kPublic,
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};
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Level level = Level::kUndefined;
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Source source;
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std::string comment;
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// Indicates that the resource id may change across builds and that the public R.java identifier
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// for this resource should not be final. This is set to `true` for resources in `staging-group`
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// tags.
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bool staged_api = false;
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};
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// Represents <add-resource> in an overlay.
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struct AllowNew {
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Source source;
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std::string comment;
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};
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struct Overlayable {
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Overlayable() = default;
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Overlayable(const android::StringPiece& name, const android::StringPiece& actor)
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: name(name.to_string()), actor(actor.to_string()) {}
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Overlayable(const android::StringPiece& name, const android::StringPiece& actor,
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const Source& source)
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: name(name.to_string()), actor(actor.to_string()), source(source ){}
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static const char* kActorScheme;
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std::string name;
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std::string actor;
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Source source;
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};
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// Represents a declaration that a resource is overlayable at runtime.
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struct OverlayableItem {
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explicit OverlayableItem(const std::shared_ptr<Overlayable>& overlayable)
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: overlayable(overlayable) {}
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std::shared_ptr<Overlayable> overlayable;
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PolicyFlags policies = PolicyFlags::NONE;
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std::string comment;
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Source source;
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};
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class ResourceConfigValue {
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public:
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// The configuration for which this value is defined.
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const android::ConfigDescription config;
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// The product for which this value is defined.
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const std::string product;
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// The actual Value.
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std::unique_ptr<Value> value;
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ResourceConfigValue(const android::ConfigDescription& config, const android::StringPiece& product)
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: config(config), product(product.to_string()) {}
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private:
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DISALLOW_COPY_AND_ASSIGN(ResourceConfigValue);
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};
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// Represents a resource entry, which may have varying values for each defined configuration.
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class ResourceEntry {
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public:
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// The name of the resource. Immutable, as this determines the order of this resource
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// when doing lookups.
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const std::string name;
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// The entry ID for this resource (the EEEE in 0xPPTTEEEE).
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Maybe<ResourceId> id;
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// Whether this resource is public (and must maintain the same entry ID across builds).
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Visibility visibility;
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Maybe<AllowNew> allow_new;
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// The declarations of this resource as overlayable for RROs
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Maybe<OverlayableItem> overlayable_item;
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// The resource's values for each configuration.
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std::vector<std::unique_ptr<ResourceConfigValue>> values;
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explicit ResourceEntry(const android::StringPiece& name) : name(name.to_string()) {}
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ResourceConfigValue* FindValue(const android::ConfigDescription& config,
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android::StringPiece product = {});
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const ResourceConfigValue* FindValue(const android::ConfigDescription& config,
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android::StringPiece product = {}) const;
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ResourceConfigValue* FindOrCreateValue(const android::ConfigDescription& config,
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const android::StringPiece& product);
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std::vector<ResourceConfigValue*> FindAllValues(const android::ConfigDescription& config);
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template <typename Func>
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std::vector<ResourceConfigValue*> FindValuesIf(Func f) {
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std::vector<ResourceConfigValue*> results;
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for (auto& config_value : values) {
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if (f(config_value.get())) {
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results.push_back(config_value.get());
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}
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}
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return results;
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}
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bool HasDefaultValue() const;
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private:
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DISALLOW_COPY_AND_ASSIGN(ResourceEntry);
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};
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// Represents a resource type (eg. string, drawable, layout, etc.) containing resource entries.
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class ResourceTableType {
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public:
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// The logical type of resource (string, drawable, layout, etc.).
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const ResourceType type;
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// Whether this type is public (and must maintain the same type ID across builds).
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Visibility::Level visibility_level = Visibility::Level::kUndefined;
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// List of resources for this type.
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std::vector<std::unique_ptr<ResourceEntry>> entries;
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explicit ResourceTableType(const ResourceType type) : type(type) {}
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ResourceEntry* CreateEntry(const android::StringPiece& name);
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ResourceEntry* FindEntry(const android::StringPiece& name) const;
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ResourceEntry* FindOrCreateEntry(const android::StringPiece& name);
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private:
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DISALLOW_COPY_AND_ASSIGN(ResourceTableType);
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};
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class ResourceTablePackage {
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public:
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std::string name;
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std::vector<std::unique_ptr<ResourceTableType>> types;
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explicit ResourceTablePackage(const android::StringPiece& name) : name(name.to_string()) {
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}
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ResourceTablePackage() = default;
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ResourceTableType* FindType(ResourceType type) const;
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ResourceTableType* FindOrCreateType(ResourceType type);
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private:
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DISALLOW_COPY_AND_ASSIGN(ResourceTablePackage);
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};
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struct ResourceTableTypeView {
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ResourceType type;
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Maybe<uint8_t> id;
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Visibility::Level visibility_level = Visibility::Level::kUndefined;
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// Entries sorted in ascending entry id order. If ids have not been assigned, the entries are
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// // sorted lexicographically.
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std::vector<const ResourceEntry*> entries;
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};
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struct ResourceTablePackageView {
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std::string name;
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Maybe<uint8_t> id;
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// Types sorted in ascending type id order. If ids have not been assigned, the types are sorted by
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// their declaration order in the ResourceType enum.
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std::vector<ResourceTableTypeView> types;
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};
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struct ResourceTableView {
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// Packages sorted in ascending package id order. If ids have not been assigned, the packages are
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// sorted lexicographically.
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std::vector<ResourceTablePackageView> packages;
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};
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enum class OnIdConflict {
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// If the resource entry already exists but has a different resource id, the resource value will
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// not be added to the table.
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ERROR,
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// If the resource entry already exists but has a different resource id, create a new resource
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// with this resource name and id combination.
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CREATE_ENTRY,
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};
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struct NewResource {
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ResourceName name;
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std::unique_ptr<Value> value;
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android::ConfigDescription config;
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std::string product;
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std::optional<std::pair<ResourceId, OnIdConflict>> id;
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std::optional<Visibility> visibility;
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std::optional<OverlayableItem> overlayable;
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std::optional<AllowNew> allow_new;
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bool allow_mangled = false;
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};
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struct NewResourceBuilder {
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explicit NewResourceBuilder(const ResourceNameRef& name);
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explicit NewResourceBuilder(const std::string& name);
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NewResourceBuilder& SetValue(std::unique_ptr<Value> value, android::ConfigDescription config = {},
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std::string product = {});
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NewResourceBuilder& SetId(ResourceId id, OnIdConflict on_conflict = OnIdConflict::ERROR);
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NewResourceBuilder& SetVisibility(Visibility id);
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NewResourceBuilder& SetOverlayable(OverlayableItem overlayable);
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NewResourceBuilder& SetAllowNew(AllowNew allow_new);
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NewResourceBuilder& SetAllowMangled(bool allow_mangled);
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NewResource Build();
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private:
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NewResource res_;
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};
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// The container and index for all resources defined for an app.
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class ResourceTable {
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public:
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enum class Validation {
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kEnabled,
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kDisabled,
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};
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enum class CollisionResult { kKeepBoth, kKeepOriginal, kConflict, kTakeNew };
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ResourceTable() = default;
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explicit ResourceTable(Validation validation);
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bool AddResource(NewResource&& res, IDiagnostics* diag);
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// Retrieves a sorted a view of the packages, types, and entries sorted in ascending resource id
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// order.
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ResourceTableView GetPartitionedView() const;
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struct SearchResult {
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ResourceTablePackage* package;
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ResourceTableType* type;
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ResourceEntry* entry;
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};
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Maybe<SearchResult> FindResource(const ResourceNameRef& name) const;
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Maybe<SearchResult> FindResource(const ResourceNameRef& name, ResourceId id) const;
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// Returns the package struct with the given name, or nullptr if such a package does not
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// exist. The empty string is a valid package and typically is used to represent the
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// 'current' package before it is known to the ResourceTable.
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ResourceTablePackage* FindPackage(const android::StringPiece& name) const;
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ResourceTablePackage* FindOrCreatePackage(const android::StringPiece& name);
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std::unique_ptr<ResourceTable> Clone() const;
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// When a collision of resources occurs, this method decides which value to keep.
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static CollisionResult ResolveValueCollision(Value* existing, Value* incoming);
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// The string pool used by this resource table. Values that reference strings must use
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// this pool to create their strings.
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// NOTE: `string_pool` must come before `packages` so that it is destroyed after.
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// When `string_pool` references are destroyed (as they will be when `packages` is destroyed),
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// they decrement a refCount, which would cause invalid memory access if the pool was already
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// destroyed.
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StringPool string_pool;
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// The list of packages in this table, sorted alphabetically by package name and increasing
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// package ID (missing ID being the lowest).
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std::vector<std::unique_ptr<ResourceTablePackage>> packages;
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// Set of dynamic packages that this table may reference. Their package names get encoded
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// into the resources.arsc along with their compile-time assigned IDs.
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std::map<size_t, std::string> included_packages_;
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private:
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DISALLOW_COPY_AND_ASSIGN(ResourceTable);
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Validation validation_ = Validation::kEnabled;
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};
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} // namespace aapt
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#endif // AAPT_RESOURCE_TABLE_H
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