Leon Scroggins III d1ad5e62fd Inspect SkShader to determine hw shader.
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
2014-05-22 14:46:59 -04:00

122 lines
4.7 KiB
Java

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
public class RadialGradient extends Shader {
private static final int TYPE_COLORS_AND_POSITIONS = 1;
private static final int TYPE_COLOR_CENTER_AND_COLOR_EDGE = 2;
/**
* Type of the RadialGradient: can be either TYPE_COLORS_AND_POSITIONS or
* TYPE_COLOR_CENTER_AND_COLOR_EDGE.
*/
private int mType;
private float mX;
private float mY;
private float mRadius;
private int[] mColors;
private float[] mPositions;
private int mColor0;
private int mColor1;
private TileMode mTileMode;
/** Create a shader that draws a radial gradient given the center and radius.
@param x The x-coordinate of the center of the radius
@param y The y-coordinate of the center of the radius
@param radius Must be positive. The radius of the circle for this gradient
@param colors The colors to be distributed between the center and edge of the circle
@param positions May be NULL. The relative position of
each corresponding color in the colors array. If this is NULL,
the the colors are distributed evenly between the center and edge of the circle.
@param tile The Shader tiling mode
*/
public RadialGradient(float x, float y, float radius,
int colors[], float positions[], TileMode tile) {
if (radius <= 0) {
throw new IllegalArgumentException("radius must be > 0");
}
if (colors.length < 2) {
throw new IllegalArgumentException("needs >= 2 number of colors");
}
if (positions != null && colors.length != positions.length) {
throw new IllegalArgumentException("color and position arrays must be of equal length");
}
mType = TYPE_COLORS_AND_POSITIONS;
mX = x;
mY = y;
mRadius = radius;
mColors = colors;
mPositions = positions;
mTileMode = tile;
native_instance = nativeCreate1(x, y, radius, colors, positions, tile.nativeInt);
}
/** Create a shader that draws a radial gradient given the center and radius.
@param x The x-coordinate of the center of the radius
@param y The y-coordinate of the center of the radius
@param radius Must be positive. The radius of the circle for this gradient
@param color0 The color at the center of the circle.
@param color1 The color at the edge of the circle.
@param tile The Shader tiling mode
*/
public RadialGradient(float x, float y, float radius,
int color0, int color1, TileMode tile) {
if (radius <= 0) {
throw new IllegalArgumentException("radius must be > 0");
}
mType = TYPE_COLOR_CENTER_AND_COLOR_EDGE;
mX = x;
mY = y;
mRadius = radius;
mColor0 = color0;
mColor1 = color1;
mTileMode = tile;
native_instance = nativeCreate2(x, y, radius, color0, color1, tile.nativeInt);
}
/**
* @hide
*/
@Override
protected Shader copy() {
final RadialGradient copy;
switch (mType) {
case TYPE_COLORS_AND_POSITIONS:
copy = new RadialGradient(mX, mY, mRadius, mColors.clone(),
mPositions != null ? mPositions.clone() : null, mTileMode);
break;
case TYPE_COLOR_CENTER_AND_COLOR_EDGE:
copy = new RadialGradient(mX, mY, mRadius, mColor0, mColor1, mTileMode);
break;
default:
throw new IllegalArgumentException("RadialGradient should be created with either " +
"colors and positions or center color and edge color");
}
copyLocalMatrix(copy);
return copy;
}
private static native long nativeCreate1(float x, float y, float radius,
int colors[], float positions[], int tileMode);
private static native long nativeCreate2(float x, float y, float radius,
int color0, int color1, int tileMode);
}