230 lines
7.5 KiB
C++
230 lines
7.5 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "RT-Animator"
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#include "Animator.h"
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#include <set>
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#include "RenderNode.h"
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#include "RenderProperties.h"
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namespace android {
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namespace uirenderer {
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/************************************************************
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* BaseRenderNodeAnimator
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************************************************************/
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BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue)
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: mFinalValue(finalValue)
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, mDeltaValue(0)
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, mFromValue(0)
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, mInterpolator(0)
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, mPlayState(NEEDS_START)
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, mStartTime(0)
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, mDelayUntil(0)
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, mDuration(300)
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, mStartDelay(0) {
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}
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BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
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setInterpolator(NULL);
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}
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void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
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delete mInterpolator;
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mInterpolator = interpolator;
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}
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void BaseRenderNodeAnimator::setStartValue(float value) {
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LOG_ALWAYS_FATAL_IF(mPlayState != NEEDS_START,
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"Cannot set the start value after the animator has started!");
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mFromValue = value;
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mDeltaValue = (mFinalValue - mFromValue);
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mPlayState = PENDING;
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}
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void BaseRenderNodeAnimator::setupStartValueIfNecessary(RenderNode* target, TreeInfo& info) {
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if (mPlayState == NEEDS_START) {
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setStartValue(getValue(target));
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mPlayState = PENDING;
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}
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}
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void BaseRenderNodeAnimator::setDuration(nsecs_t duration) {
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mDuration = duration;
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}
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void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) {
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mStartDelay = startDelay;
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}
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bool BaseRenderNodeAnimator::animate(RenderNode* target, TreeInfo& info) {
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if (mPlayState == PENDING && mStartDelay > 0 && mDelayUntil == 0) {
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mDelayUntil = info.frameTimeMs + mStartDelay;
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return false;
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}
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if (mDelayUntil > info.frameTimeMs) {
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return false;
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}
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if (mPlayState == PENDING) {
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mPlayState = RUNNING;
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mStartTime = info.frameTimeMs;
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// No interpolator was set, use the default
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if (!mInterpolator) {
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setInterpolator(Interpolator::createDefaultInterpolator());
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}
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}
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float fraction = 1.0f;
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if (mPlayState == RUNNING) {
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fraction = mDuration > 0 ? (float)(info.frameTimeMs - mStartTime) / mDuration : 1.0f;
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if (fraction >= 1.0f) {
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fraction = 1.0f;
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mPlayState = FINISHED;
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}
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}
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fraction = mInterpolator->interpolate(fraction);
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setValue(target, mFromValue + (mDeltaValue * fraction));
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if (mPlayState == FINISHED) {
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callOnFinishedListener(info);
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return true;
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}
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return false;
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}
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void BaseRenderNodeAnimator::callOnFinishedListener(TreeInfo& info) {
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if (mListener.get()) {
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if (!info.animationHook) {
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mListener->onAnimationFinished(this);
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} else {
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info.animationHook->callOnFinished(this, mListener.get());
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}
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}
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}
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/************************************************************
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* RenderPropertyAnimator
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************************************************************/
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struct RenderPropertyAnimator::PropertyAccessors {
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RenderNode::DirtyPropertyMask dirtyMask;
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GetFloatProperty getter;
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SetFloatProperty setter;
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};
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// Maps RenderProperty enum to accessors
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const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
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{RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
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{RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
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{RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
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{RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX },
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{RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY },
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{RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation },
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{RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX },
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{RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY },
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{RenderNode::X, &RenderProperties::getX, &RenderProperties::setX },
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{RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY },
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{RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ },
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{RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha },
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};
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RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue)
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: BaseRenderNodeAnimator(finalValue)
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, mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) {
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}
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void RenderPropertyAnimator::onAttached(RenderNode* target) {
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if (target->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) {
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setStartValue((target->stagingProperties().*mPropertyAccess->getter)());
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}
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(target->mutateStagingProperties().*mPropertyAccess->setter)(finalValue());
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}
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float RenderPropertyAnimator::getValue(RenderNode* target) const {
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return (target->properties().*mPropertyAccess->getter)();
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}
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void RenderPropertyAnimator::setValue(RenderNode* target, float value) {
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(target->animatorProperties().*mPropertyAccess->setter)(value);
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}
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/************************************************************
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* CanvasPropertyPrimitiveAnimator
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************************************************************/
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CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator(
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CanvasPropertyPrimitive* property, float finalValue)
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: BaseRenderNodeAnimator(finalValue)
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, mProperty(property) {
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}
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float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const {
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return mProperty->value;
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}
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void CanvasPropertyPrimitiveAnimator::setValue(RenderNode* target, float value) {
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mProperty->value = value;
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}
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/************************************************************
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* CanvasPropertySkPaintAnimator
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************************************************************/
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CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator(
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CanvasPropertyPaint* property, PaintField field, float finalValue)
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: BaseRenderNodeAnimator(finalValue)
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, mProperty(property)
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, mField(field) {
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}
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float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const {
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switch (mField) {
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case STROKE_WIDTH:
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return mProperty->value.getStrokeWidth();
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case ALPHA:
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return mProperty->value.getAlpha();
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}
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LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
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return -1;
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}
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static uint8_t to_uint8(float value) {
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int c = (int) (value + .5f);
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return static_cast<uint8_t>( c < 0 ? 0 : c > 255 ? 255 : c );
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}
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void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) {
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switch (mField) {
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case STROKE_WIDTH:
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mProperty->value.setStrokeWidth(value);
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return;
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case ALPHA:
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mProperty->value.setAlpha(to_uint8(value));
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return;
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}
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LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
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}
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} /* namespace uirenderer */
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} /* namespace android */
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