Remove RemoteGLRenderer Remove reflection-based control Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CANVASCONTEXT_H_
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#define CANVASCONTEXT_H_
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#include <cutils/compiler.h>
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#include <EGL/egl.h>
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#include <utils/Functor.h>
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#include "RenderTask.h"
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#define FUNCTOR_PROCESS_DELAY 4
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namespace android {
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namespace uirenderer {
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class DisplayList;
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class OpenGLRenderer;
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class Rect;
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namespace renderthread {
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class GlobalContext;
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class CanvasContext;
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class RenderThread;
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class InvokeFunctorsTask : public RenderTask {
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public:
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InvokeFunctorsTask(CanvasContext* context)
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: mContext(context) {}
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virtual void run();
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private:
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CanvasContext* mContext;
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};
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// This per-renderer class manages the bridge between the global EGL context
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// and the render surface.
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class CanvasContext {
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public:
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CanvasContext(bool translucent);
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~CanvasContext();
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bool initialize(EGLNativeWindowType window);
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void updateSurface(EGLNativeWindowType window);
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void setup(int width, int height);
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void drawDisplayList(DisplayList* displayList, Rect* dirty);
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void destroyCanvas();
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void attachFunctor(Functor* functor);
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void detachFunctor(Functor* functor);
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private:
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void setSurface(EGLNativeWindowType window);
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void swapBuffers();
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void makeCurrent();
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friend class InvokeFunctorsTask;
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void invokeFunctors();
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void handleFunctorStatus(int status, const Rect& redrawClip);
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void removeFunctorsTask();
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void queueFunctorsTask(int delayMs = FUNCTOR_PROCESS_DELAY);
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GlobalContext* mGlobalContext;
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RenderThread& mRenderThread;
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EGLSurface mEglSurface;
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bool mDirtyRegionsEnabled;
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bool mOpaque;
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OpenGLRenderer* mCanvas;
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bool mHaveNewSurface;
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bool mInvokeFunctorsPending;
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InvokeFunctorsTask mInvokeFunctorsTask;
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};
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* CANVASCONTEXT_H_ */
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