android_frameworks_base/libs/hwui/DisplayListRenderer.cpp
Chris Craik 69e5adffb1 Define shadow casting behavior within layers
bug:15860114

Savelayers and HW layers both now support shadow casting.

For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.

Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
2014-08-15 00:59:44 +00:00

468 lines
16 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <SkCamera.h>
#include <SkCanvas.h>
#include <private/hwui/DrawGlInfo.h>
#include "Caches.h"
#include "DeferredDisplayList.h"
#include "DisplayListLogBuffer.h"
#include "DisplayListOp.h"
#include "DisplayListRenderer.h"
#include "RenderNode.h"
namespace android {
namespace uirenderer {
DisplayListRenderer::DisplayListRenderer()
: mCaches(Caches::getInstance())
, mDisplayListData(0)
, mTranslateX(0.0f)
, mTranslateY(0.0f)
, mHasTranslate(false)
, mHighContrastText(false)
, mRestoreSaveCount(-1) {
}
DisplayListRenderer::~DisplayListRenderer() {
LOG_ALWAYS_FATAL_IF(mDisplayListData,
"Destroyed a DisplayListRenderer during a record!");
}
///////////////////////////////////////////////////////////////////////////////
// Operations
///////////////////////////////////////////////////////////////////////////////
DisplayListData* DisplayListRenderer::finishRecording() {
mPaintMap.clear();
mRegionMap.clear();
mPathMap.clear();
DisplayListData* data = mDisplayListData;
mDisplayListData = 0;
return data;
}
status_t DisplayListRenderer::prepareDirty(float left, float top,
float right, float bottom, bool opaque) {
LOG_ALWAYS_FATAL_IF(mDisplayListData,
"prepareDirty called a second time during a recording!");
mDisplayListData = new DisplayListData();
initializeSaveStack(0, 0, getWidth(), getHeight(), Vector3());
mDirtyClip = opaque;
mRestoreSaveCount = -1;
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
void DisplayListRenderer::finish() {
insertRestoreToCount();
insertTranslate();
}
void DisplayListRenderer::interrupt() {
}
void DisplayListRenderer::resume() {
}
status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
// Ignore dirty during recording, it matters only when we replay
addDrawOp(new (alloc()) DrawFunctorOp(functor));
mDisplayListData->functors.add(functor);
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
int DisplayListRenderer::save(int flags) {
addStateOp(new (alloc()) SaveOp(flags));
return StatefulBaseRenderer::save(flags);
}
void DisplayListRenderer::restore() {
if (mRestoreSaveCount < 0) {
restoreToCount(getSaveCount() - 1);
return;
}
mRestoreSaveCount--;
insertTranslate();
StatefulBaseRenderer::restore();
}
void DisplayListRenderer::restoreToCount(int saveCount) {
mRestoreSaveCount = saveCount;
insertTranslate();
StatefulBaseRenderer::restoreToCount(saveCount);
}
int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
const SkPaint* paint, int flags) {
paint = refPaint(paint);
addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags));
return StatefulBaseRenderer::save(flags);
}
void DisplayListRenderer::translate(float dx, float dy, float dz) {
// ignore dz, not used at defer time
mHasTranslate = true;
mTranslateX += dx;
mTranslateY += dy;
insertRestoreToCount();
StatefulBaseRenderer::translate(dx, dy, dz);
}
void DisplayListRenderer::rotate(float degrees) {
addStateOp(new (alloc()) RotateOp(degrees));
StatefulBaseRenderer::rotate(degrees);
}
void DisplayListRenderer::scale(float sx, float sy) {
addStateOp(new (alloc()) ScaleOp(sx, sy));
StatefulBaseRenderer::scale(sx, sy);
}
void DisplayListRenderer::skew(float sx, float sy) {
addStateOp(new (alloc()) SkewOp(sx, sy));
StatefulBaseRenderer::skew(sx, sy);
}
void DisplayListRenderer::setMatrix(const SkMatrix& matrix) {
addStateOp(new (alloc()) SetMatrixOp(matrix));
StatefulBaseRenderer::setMatrix(matrix);
}
void DisplayListRenderer::concatMatrix(const SkMatrix& matrix) {
addStateOp(new (alloc()) ConcatMatrixOp(matrix));
StatefulBaseRenderer::concatMatrix(matrix);
}
bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
SkRegion::Op op) {
addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
return StatefulBaseRenderer::clipRect(left, top, right, bottom, op);
}
bool DisplayListRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
path = refPath(path);
addStateOp(new (alloc()) ClipPathOp(path, op));
return StatefulBaseRenderer::clipPath(path, op);
}
bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
region = refRegion(region);
addStateOp(new (alloc()) ClipRegionOp(region, op));
return StatefulBaseRenderer::clipRegion(region, op);
}
status_t DisplayListRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t flags) {
// dirty is an out parameter and should not be recorded,
// it matters only when replaying the display list
DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform());
int opIndex = addDrawOp(op);
mDisplayListData->addChild(op);
if (renderNode->stagingProperties().isProjectionReceiver()) {
// use staging property, since recording on UI thread
mDisplayListData->projectionReceiveIndex = opIndex;
}
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) {
layer = refLayer(layer);
addDrawOp(new (alloc()) DrawLayerOp(layer, x, y));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, const SkPaint* paint) {
if (srcLeft == 0 && srcTop == 0
&& srcRight == bitmap->width() && srcBottom == bitmap->height()
&& (srcBottom - srcTop == dstBottom - dstTop)
&& (srcRight - srcLeft == dstRight - dstLeft)) {
// transform simple rect to rect drawing case into position bitmap ops, since they merge
save(SkCanvas::kMatrix_SaveFlag);
translate(dstLeft, dstTop);
drawBitmap(bitmap, paint);
restore();
} else {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint));
}
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) {
bitmap = refBitmapData(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors, const SkPaint* paint) {
int vertexCount = (meshWidth + 1) * (meshHeight + 1);
bitmap = refBitmap(bitmap);
vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
paint = refPaint(paint);
colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
vertices, colors, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
float left, float top, float right, float bottom, const SkPaint* paint) {
bitmap = refBitmap(bitmap);
patch = refPatch(patch);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
addDrawOp(new (alloc()) DrawColorOp(color, mode));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawCircle(float x, float y, float radius, const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
mDisplayListData->refProperty(x);
mDisplayListData->refProperty(y);
mDisplayListData->refProperty(radius);
mDisplayListData->refProperty(paint);
addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
&radius->value, &paint->value));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) {
if (fabs(sweepAngle) >= 360.0f) {
return drawOval(left, top, right, bottom, paint);
}
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
startAngle, sweepAngle, useCenter, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
path = refPath(path);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPathOp(path, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
path = refPath(path);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
hOffset, vOffset, paint);
addDrawOp(op);
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
const float* positions, const SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
positions = refBuffer<float>(positions, count * 2);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
addDrawOp(op);
return DrawGlInfo::kStatusDone;
}
static void simplifyPaint(int color, SkPaint* paint) {
paint->setColor(color);
paint->setShader(NULL);
paint->setColorFilter(NULL);
paint->setLooper(NULL);
paint->setStrokeWidth(4 + 0.04 * paint->getTextSize());
paint->setStrokeJoin(SkPaint::kRound_Join);
paint->setLooper(NULL);
}
status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
float x, float y, const float* positions, const SkPaint* paint,
float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
positions = refBuffer<float>(positions, count * 2);
if (CC_UNLIKELY(mHighContrastText)) {
// high contrast draw path
int color = paint->getColor();
int channelSum = SkColorGetR(color) + SkColorGetG(color) + SkColorGetB(color);
bool darken = channelSum < (128 * 3);
// outline
SkPaint* outlinePaint = copyPaint(paint);
simplifyPaint(darken ? SK_ColorWHITE : SK_ColorBLACK, outlinePaint);
outlinePaint->setStyle(SkPaint::kStrokeAndFill_Style);
addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
x, y, positions, outlinePaint, totalAdvance, bounds)); // bounds?
// inner
SkPaint* innerPaint = copyPaint(paint);
simplifyPaint(darken ? SK_ColorBLACK : SK_ColorWHITE, innerPaint);
innerPaint->setStyle(SkPaint::kFill_Style);
addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
x, y, positions, innerPaint, totalAdvance, bounds));
} else {
// standard draw path
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count,
x, y, positions, paint, totalAdvance, bounds);
addDrawOp(op);
}
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
if (count <= 0) return DrawGlInfo::kStatusDone;
rects = refBuffer<float>(rects, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
return DrawGlInfo::kStatusDone;
}
void DisplayListRenderer::resetPaintFilter() {
addStateOp(new (alloc()) ResetPaintFilterOp());
}
void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits));
}
void DisplayListRenderer::insertRestoreToCount() {
if (mRestoreSaveCount >= 0) {
DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount);
mDisplayListData->displayListOps.add(op);
mRestoreSaveCount = -1;
}
}
void DisplayListRenderer::insertTranslate() {
if (mHasTranslate) {
if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY);
mDisplayListData->displayListOps.add(op);
mTranslateX = mTranslateY = 0.0f;
}
mHasTranslate = false;
}
}
int DisplayListRenderer::addStateOp(StateOp* op) {
return addOpInternal(op);
}
int DisplayListRenderer::addDrawOp(DrawOp* op) {
Rect localBounds;
if (op->getLocalBounds(localBounds)) {
bool rejected = quickRejectConservative(localBounds.left, localBounds.top,
localBounds.right, localBounds.bottom);
op->setQuickRejected(rejected);
}
mDisplayListData->hasDrawOps = true;
return addOpInternal(op);
}
}; // namespace uirenderer
}; // namespace android