Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
284 lines
8.7 KiB
C++
284 lines
8.7 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include "Snapshot.h"
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#include <SkCanvas.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors
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///////////////////////////////////////////////////////////////////////////////
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Snapshot::Snapshot()
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: flags(0)
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, previous(nullptr)
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, layer(nullptr)
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, fbo(0)
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, invisible(false)
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, empty(false)
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, alpha(1.0f)
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, roundRectClipState(nullptr) {
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transform = &mTransformRoot;
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clipRect = &mClipRectRoot;
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region = nullptr;
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clipRegion = &mClipRegionRoot;
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}
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/**
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* Copies the specified snapshot/ The specified snapshot is stored as
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* the previous snapshot.
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*/
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Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags)
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: flags(0)
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, previous(s)
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, layer(s->layer)
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, fbo(s->fbo)
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, invisible(s->invisible)
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, empty(false)
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, alpha(s->alpha)
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, roundRectClipState(s->roundRectClipState)
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, mViewportData(s->mViewportData)
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, mRelativeLightCenter(s->mRelativeLightCenter) {
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if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
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mTransformRoot.load(*s->transform);
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transform = &mTransformRoot;
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} else {
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transform = s->transform;
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}
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if (saveFlags & SkCanvas::kClip_SaveFlag) {
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mClipRectRoot.set(*s->clipRect);
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clipRect = &mClipRectRoot;
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if (!s->clipRegion->isEmpty()) {
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mClipRegionRoot.op(*s->clipRegion, SkRegion::kUnion_Op);
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}
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clipRegion = &mClipRegionRoot;
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} else {
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clipRect = s->clipRect;
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clipRegion = s->clipRegion;
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}
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if (s->flags & Snapshot::kFlagFboTarget) {
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flags |= Snapshot::kFlagFboTarget;
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region = s->region;
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} else {
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region = nullptr;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::ensureClipRegion() {
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if (clipRegion->isEmpty()) {
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clipRegion->setRect(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
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}
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}
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void Snapshot::copyClipRectFromRegion() {
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if (!clipRegion->isEmpty()) {
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const SkIRect& bounds = clipRegion->getBounds();
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clipRect->set(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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if (clipRegion->isRect()) {
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clipRegion->setEmpty();
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}
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} else {
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clipRect->setEmpty();
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}
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}
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bool Snapshot::clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op) {
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SkIRect tmp;
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tmp.set(left, top, right, bottom);
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clipRegion->op(tmp, op);
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copyClipRectFromRegion();
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return true;
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}
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bool Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) {
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ensureClipRegion();
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clipRegion->op(region, op);
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copyClipRectFromRegion();
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flags |= Snapshot::kFlagClipSet;
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return true;
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}
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bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
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Rect r(left, top, right, bottom);
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transform->mapRect(r);
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return clipTransformed(r, op);
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}
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bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) {
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bool clipped = false;
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switch (op) {
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case SkRegion::kIntersect_Op: {
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if (CC_UNLIKELY(!clipRegion->isEmpty())) {
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ensureClipRegion();
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clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, SkRegion::kIntersect_Op);
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} else {
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clipped = clipRect->intersect(r);
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if (!clipped) {
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clipRect->setEmpty();
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clipped = true;
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}
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}
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break;
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}
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case SkRegion::kReplace_Op: {
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setClip(r.left, r.top, r.right, r.bottom);
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clipped = true;
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break;
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}
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default: {
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ensureClipRegion();
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clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, op);
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break;
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}
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}
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if (clipped) {
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flags |= Snapshot::kFlagClipSet;
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}
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return clipped;
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}
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void Snapshot::setClip(float left, float top, float right, float bottom) {
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clipRect->set(left, top, right, bottom);
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if (!clipRegion->isEmpty()) {
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clipRegion->setEmpty();
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}
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flags |= Snapshot::kFlagClipSet;
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}
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bool Snapshot::hasPerspectiveTransform() const {
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return transform->isPerspective();
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}
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const Rect& Snapshot::getLocalClip() {
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mat4 inverse;
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inverse.loadInverse(*transform);
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mLocalClip.set(*clipRect);
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inverse.mapRect(mLocalClip);
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return mLocalClip;
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}
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void Snapshot::resetClip(float left, float top, float right, float bottom) {
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// TODO: This is incorrect, when we start rendering into a new layer,
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// we may have to modify the previous snapshot's clip rect and clip
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// region if the previous restore() call did not restore the clip
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clipRect = &mClipRectRoot;
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clipRegion = &mClipRegionRoot;
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setClip(left, top, right, bottom);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Transforms
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::resetTransform(float x, float y, float z) {
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// before resetting, map current light pos with inverse of current transform
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Vector3 center = mRelativeLightCenter;
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mat4 inverse;
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inverse.loadInverse(*transform);
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inverse.mapPoint3d(center);
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mRelativeLightCenter = center;
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transform = &mTransformRoot;
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transform->loadTranslate(x, y, z);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping round rect
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
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float radius, bool highPriority) {
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if (bounds.isEmpty()) {
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clipRect->setEmpty();
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return;
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}
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if (roundRectClipState && roundRectClipState->highPriority) {
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// ignore, don't replace, already have a high priority clip
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return;
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}
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RoundRectClipState* state = new (allocator) RoundRectClipState;
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state->highPriority = highPriority;
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// store the inverse drawing matrix
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Matrix4 roundRectDrawingMatrix;
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roundRectDrawingMatrix.load(getOrthoMatrix());
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roundRectDrawingMatrix.multiply(*transform);
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state->matrix.loadInverse(roundRectDrawingMatrix);
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// compute area under rounded corners - only draws overlapping these rects need to be clipped
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for (int i = 0 ; i < 4; i++) {
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state->dangerRects[i] = bounds;
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}
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state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius;
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state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius;
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state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius;
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state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius;
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for (int i = 0; i < 4; i++) {
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transform->mapRect(state->dangerRects[i]);
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// round danger rects out as though they are AA geometry (since they essentially are)
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state->dangerRects[i].snapGeometryToPixelBoundaries(true);
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}
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// store RR area
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state->innerRect = bounds;
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state->innerRect.inset(radius);
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state->radius = radius;
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// store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info
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roundRectClipState = state;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Queries
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///////////////////////////////////////////////////////////////////////////////
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bool Snapshot::isIgnored() const {
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return invisible || empty;
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}
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void Snapshot::dump() const {
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ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d",
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this, flags, previous.get(), getViewportHeight(), isIgnored(), clipRegion && !clipRegion->isEmpty());
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ALOGD(" ClipRect (at %p) %.1f %.1f %.1f %.1f",
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clipRect, clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
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ALOGD(" Transform (at %p):", transform);
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transform->dump();
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}
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}; // namespace uirenderer
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}; // namespace android
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