9cf2fa023b
Change-Id: Id63b53a77daff2fa45424dc6607a467dc55a10e3
238 lines
9.9 KiB
Plaintext
238 lines
9.9 KiB
Plaintext
page.title=Managing Projects from Eclipse with ADT
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parent.title=Managing Projects
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parent.link=index.html
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#CreatingAProject">Creating an Android Project</a></li>
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<li><a href="#SettingUpLibraryProject">Setting up a Library Project</a></li>
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<li><a href="#ReferencingLibraryProject">Referencing a Library Project</a></li>
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</ol>
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<h2>See also</h2>
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<ol>
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<li><a href=
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"{@docRoot}guide/developing/testing/testing_eclipse.html#CreateTestProjectEclipse">Testing
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from Eclipse with ADT</a></li>
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</ol>
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</div>
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</div>
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<p>Eclipse and the ADT plugin provide GUIs and wizards to create all three types of projects
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(Android project, Library project, and Test project):
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<ul>
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<li>An Android project contains all of the files and resources that are needed to build a project into
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an .apk file for installation. You need to create an Android project for any application that you
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want to eventually install on a device.</li>
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<li>You can also designate an Android project as a library project, which allows it to be shared
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with other projects that depend on it. Once an Android project is designated as a library
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project, it cannot be installed onto a device.</li>
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<li>Test projects extend JUnit test functionality to include Android specific functionality. For
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more information on creating a test project, see <a href=
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"{@docRoot}guide/developing/testing/testing_eclipse.html">Testing from Eclipse with ADT</a>.</li>
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</ul>
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<h2 id="CreatingAProject">Creating an Android Project</h2>
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<p>The ADT plugin provides a <em>New Project Wizard</em> that you can use to quickly create a new Android
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project (or a project from existing code). To create a new project:</p>
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<ol>
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<li>Select <strong>File</strong> > <strong>New</strong> > <strong>Project</strong>.</li>
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<li>Select <strong>Android</strong> > <strong>Android Project</strong>, and click
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<strong>Next</strong>.</li>
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<li>Select the contents for the project:
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<ul>
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<li>Enter a <em>Project Name</em>. This will be the name of the folder where your project
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is created.</li>
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<li>Under Contents, select <strong>Create new project in workspace</strong>. Select your
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project workspace location.</li>
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<li>Under Target, select an Android target to be used as the project's Build Target. The
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Build Target specifies which Android platform you'd like your application built against.
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<p>Select the lowest platform with which your application is compatible.</p>
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<p class="note"><strong>Note:</strong> You can change your the Build Target for your
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project at any time: Right-click the project in the Package Explorer, select
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<strong>Properties</strong>, select <strong>Android</strong> and then check the desired
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Project Target.</p>
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</li>
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<li>Under Properties, fill in all necessary fields.
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<ul>
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<li>Enter an <em>Application name</em>. This is the human-readable title for your
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application — the name that will appear on the Android device.</li>
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<li>Enter a <em>Package name</em>. This is the package namespace (following the same
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rules as for packages in the Java programming language) where all your source code will
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reside.</li>
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<li>Select <em>Create Activity</em> (optional, of course, but common) and enter a name
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for your main Activity class.</li>
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<li>Enter a <em>Min SDK Version</em>. This is an integer that indicates the minimum API
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Level required to properly run your application. Entering this here automatically sets
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the <code>minSdkVersion</code> attribute in the <a href=
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"{@docRoot}guide/topics/manifest/uses-sdk-element.html"><uses-sdk></a> of your
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Android Manifest file. If you're unsure of the appropriate <a href=
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"{@docRoot}guide/appendix/api-levels.html">API Level</a> to use, copy the API Level
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listed for the Build Target you selected in the Target tab.</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>Click <strong>Finish</strong>.</li>
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</ol>
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<p class="note"><strong>Tip:</strong> You can also start the New Project Wizard from the
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<em>New</em> icon in the toolbar.</p>
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<h2 id="SettingUpLibraryProject">Setting up a Library Project</h2>
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<p>A library project is a standard Android project, so you can create a new one in the same way
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as you would a new application project.</p>
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<p>When you are creating the library project, you can select any application name, package, and
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set other fields as needed, as shown in figure 1.</p>
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<p>Next, set the project's properties to indicate that it is a library project:</p>
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<ol>
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<li>In the <strong>Package Explorer</strong>, right-click the library project and select
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<strong>Properties</strong>.</li>
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<li>In the <strong>Properties</strong> window, select the "Android" properties group at left
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and locate the <strong>Library</strong> properties at right.</li>
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<li>Select the "is Library" checkbox and click <strong>Apply</strong>.</li>
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<li>Click <strong>OK</strong> to close the <em>Properties</em> window.</li>
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</ol>
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<p>The new project is now marked as a library project. You can begin moving source code and
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resources into it, as described in the sections below.</p>
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<p>You can also convert an existing application project into a library. To do so, simply open the
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Properties for the project and select the "is Library" checkbox. Other application projects can
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now reference the existing project as a library project.</p>
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<img src= "{@docRoot}images/developing/adt-props-isLib.png">
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<p class="img-caption"><strong>Figure 1.</strong> Marking a project as an
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Android library project.</p>
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<h3>Creating the manifest file</h3>
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<p>A library project's manifest file must declare all of the shared components that it includes,
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just as would a standard Android application. For more information, see the documentation for
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<a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
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<p>For example, the <a href=
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"{@docRoot}resources/samples/TicTacToeLib/AndroidManifest.html">TicTacToeLib</a> example library
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project declares the Activity <code>GameActivity</code>:</p>
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<pre>
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<manifest>
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...
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<application>
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...
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<activity android:name="GameActivity" />
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...
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</application>
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</manifest>
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</pre>
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<h2 id="ReferencingLibraryProject">Referencing a library project</h2>
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<p>If you are developing an application and want to include the shared code or resources from a
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library project, you can do so easily by adding a reference to the library project in the
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application project's Properties.</p>
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<p>To add a reference to a library project, follow these steps:</p>
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<ol>
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<li>In the <strong>Package Explorer</strong>, right-click the dependent project and select
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<strong>Properties</strong>.</li>
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<li>In the <strong>Properties</strong> window, select the "Android" properties group at left
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and locate the <strong>Library</strong> properties at right.</li>
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<li>Click <strong>Add</strong> to open the <strong>Project Selection</strong> dialog.</li>
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<li>From the list of available library projects, select a project and click
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<strong>OK</strong>.</li>
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<li>When the dialog closes, click <strong>Apply</strong> in the <strong>Properties</strong>
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window.</li>
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<li>Click <strong>OK</strong> to close the <strong>Properties</strong> window.</li>
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</ol>
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<p>As soon as the Properties dialog closes, Eclipse rebuilds the project, including the contents
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of the library project.</p>
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<p>Figure 2 shows the Properties dialog that lets you add library references and move
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them up and down in priority.</p><img src="{@docRoot}images/developing/adt-props-libRef.png">
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<p class="img-caption"><strong>Figure 2.</strong> Adding a reference to a
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library project in the properties of an application project.</p>
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<p>If you are adding references to multiple libraries, note that you can set their relative
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priority (and merge order) by selecting a library and using the <strong>Up</strong> and
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<strong>Down</strong> controls. The tools merge the referenced libraries with your application
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starting from lowest priority (bottom of the list) to highest (top of the list). If more than one
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library defines the same resource ID, the tools select the resource from the library with higher
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priority. The application itself has highest priority and its resources are always used in
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preference to identical resource IDs defined in libraries.</p>
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<h3>Declaring library components in the the manifest file</h3>
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<p>In the manifest file of the application project, you must add declarations of all components
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that the application will use that are imported from a library project. For example, you must
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declare any <code><activity></code>, <code><service></code>,
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<code><receiver></code>, <code><provider></code>, and so on, as well as
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<code><permission></code>, <code><uses-library></code>, and similar elements.</p>
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<p>Declarations should reference the library components by their fully-qualified package names,
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where appropriate.</p>
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<p>For example, the <a href=
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"{@docRoot}resources/samples/TicTacToeMain/AndroidManifest.html">TicTacToeMain</a> example
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application declares the library Activity <code>GameActivity</code> like this:</p>
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<pre>
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<manifest>
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...
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<application>
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...
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<activity android:name="com.example.android.tictactoe.library.GameActivity" />
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...
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</application>
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</manifest>
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</pre>
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<p>For more information about the manifest file, see the documentation for <a href=
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"{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
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