android_frameworks_base/cmds/bootanimation/bootanimation_main.cpp
Keun-young Park 721c9dc125 reduce flunctuation in boot animation start / stopping time
- Add separate 100ms interval polling for SurfaceFlinger. Otherwise,
  it can be blocked with 1 sec polling and cause 1 sec of additional
  delay frequently.

bug: 38450031
bug: 35253872
Test: many reboots and check time to finish boot animation, python packages/services/Car/tools/bootanalyze/bootanalyze.py -r -c packages/services/Car/tools/bootanalyze/config.yaml -n 100 -f -e 15 -w 30 -v

Change-Id: I353ca04183cbe59b82da99dc3fecfce63314cd2f
2017-05-23 09:34:24 -07:00

81 lines
2.6 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "BootAnimation"
#include <stdint.h>
#include <inttypes.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <cutils/properties.h>
#include <sys/resource.h>
#include <utils/Log.h>
#include <utils/SystemClock.h>
#include <utils/threads.h>
#include "BootAnimation.h"
using namespace android;
// ---------------------------------------------------------------------------
int main()
{
setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.nobootanimation", value, "0");
int noBootAnimation = atoi(value);
if (!noBootAnimation) {
property_get("ro.boot.quiescent", value, "0");
noBootAnimation = atoi(value);
}
ALOGI_IF(noBootAnimation, "boot animation disabled");
if (!noBootAnimation) {
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
// TODO: replace this with better waiting logic in future, b/35253872
int64_t waitStartTime = elapsedRealtime();
sp<IServiceManager> sm = defaultServiceManager();
const String16 name("SurfaceFlinger");
const int SERVICE_WAIT_SLEEP_MS = 100;
const int LOG_PER_RETRIES = 10;
int retry = 0;
while (sm->checkService(name) == nullptr) {
retry++;
if ((retry % LOG_PER_RETRIES) == 0) {
ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms",
elapsedRealtime() - waitStartTime);
}
usleep(SERVICE_WAIT_SLEEP_MS * 1000);
};
int64_t totalWaited = elapsedRealtime() - waitStartTime;
if (totalWaited > SERVICE_WAIT_SLEEP_MS) {
ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited);
}
// create the boot animation object
sp<BootAnimation> boot = new BootAnimation();
IPCThreadState::self()->joinThreadPool();
}
return 0;
}