This CL changes the target of VD specific animators to VectorDrawable, instead of RenderNode. The benefit of doing so is that animators can now detect whether the animation is meaningful by checking whether their VD target is in the display list. If not, that means the VD is not drawing for the current frame, in which case we can be smarter and more power efficient by removing the animator from the list and posting a delayed onFinished listener callback. By setting VD as the animation target, when an ImageView decides to update its drawable from one AVD to something else, we'll be able to detect that the previous AVD is no longer in the display list, and stop providing animation pulse to the stale AVD, which is something we couldn't do previously. This change also handles the case where one AVD instance could be drawn in two different views. Bug: 27441375 Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
658 lines
24 KiB
C++
658 lines
24 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RecordingCanvas.h"
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#include "DeferredLayerUpdater.h"
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#include "RecordedOp.h"
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#include "RenderNode.h"
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#include "VectorDrawable.h"
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namespace android {
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namespace uirenderer {
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RecordingCanvas::RecordingCanvas(size_t width, size_t height)
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: mState(*this)
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, mResourceCache(ResourceCache::getInstance()) {
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resetRecording(width, height);
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}
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RecordingCanvas::~RecordingCanvas() {
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LOG_ALWAYS_FATAL_IF(mDisplayList,
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"Destroyed a RecordingCanvas during a record!");
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}
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void RecordingCanvas::resetRecording(int width, int height) {
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LOG_ALWAYS_FATAL_IF(mDisplayList,
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"prepareDirty called a second time during a recording!");
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mDisplayList = new DisplayList();
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mState.initializeRecordingSaveStack(width, height);
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mDeferredBarrierType = DeferredBarrierType::InOrder;
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mState.setDirtyClip(false);
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}
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DisplayList* RecordingCanvas::finishRecording() {
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restoreToCount(1);
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mPaintMap.clear();
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mRegionMap.clear();
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mPathMap.clear();
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DisplayList* displayList = mDisplayList;
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mDisplayList = nullptr;
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mSkiaCanvasProxy.reset(nullptr);
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return displayList;
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}
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void RecordingCanvas::insertReorderBarrier(bool enableReorder) {
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if (enableReorder) {
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mDeferredBarrierType = DeferredBarrierType::OutOfOrder;
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mDeferredBarrierClip = getRecordedClip();
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} else {
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mDeferredBarrierType = DeferredBarrierType::InOrder;
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mDeferredBarrierClip = nullptr;
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}
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}
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SkCanvas* RecordingCanvas::asSkCanvas() {
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LOG_ALWAYS_FATAL_IF(!mDisplayList,
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"attempting to get an SkCanvas when we are not recording!");
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if (!mSkiaCanvasProxy) {
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mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
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}
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// SkCanvas instances default to identity transform, but should inherit
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// the state of this Canvas; if this code was in the SkiaCanvasProxy
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// constructor, we couldn't cache mSkiaCanvasProxy.
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SkMatrix parentTransform;
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getMatrix(&parentTransform);
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mSkiaCanvasProxy.get()->setMatrix(parentTransform);
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return mSkiaCanvasProxy.get();
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}
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// ----------------------------------------------------------------------------
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// CanvasStateClient implementation
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// ----------------------------------------------------------------------------
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void RecordingCanvas::onViewportInitialized() {
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}
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void RecordingCanvas::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
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if (removed.flags & Snapshot::kFlagIsFboLayer) {
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addOp(alloc().create_trivial<EndLayerOp>());
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} else if (removed.flags & Snapshot::kFlagIsLayer) {
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addOp(alloc().create_trivial<EndUnclippedLayerOp>());
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}
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}
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// ----------------------------------------------------------------------------
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// android/graphics/Canvas state operations
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// ----------------------------------------------------------------------------
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// Save (layer)
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int RecordingCanvas::save(SaveFlags::Flags flags) {
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return mState.save((int) flags);
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}
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void RecordingCanvas::RecordingCanvas::restore() {
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mState.restore();
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}
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void RecordingCanvas::restoreToCount(int saveCount) {
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mState.restoreToCount(saveCount);
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}
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int RecordingCanvas::saveLayer(float left, float top, float right, float bottom,
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const SkPaint* paint, SaveFlags::Flags flags) {
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// force matrix/clip isolation for layer
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flags |= SaveFlags::MatrixClip;
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bool clippedLayer = flags & SaveFlags::ClipToLayer;
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const Snapshot& previous = *mState.currentSnapshot();
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// initialize the snapshot as though it almost represents an FBO layer so deferred draw
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// operations will be able to store and restore the current clip and transform info, and
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// quick rejection will be correct (for display lists)
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const Rect unmappedBounds(left, top, right, bottom);
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// determine clipped bounds relative to previous viewport.
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Rect visibleBounds = unmappedBounds;
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previous.transform->mapRect(visibleBounds);
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if (CC_UNLIKELY(!clippedLayer
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&& previous.transform->rectToRect()
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&& visibleBounds.contains(previous.getRenderTargetClip()))) {
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// unlikely case where an unclipped savelayer is recorded with a clip it can use,
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// as none of its unaffected/unclipped area is visible
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clippedLayer = true;
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flags |= SaveFlags::ClipToLayer;
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}
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visibleBounds.doIntersect(previous.getRenderTargetClip());
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visibleBounds.snapToPixelBoundaries();
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visibleBounds.doIntersect(Rect(previous.getViewportWidth(), previous.getViewportHeight()));
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// Map visible bounds back to layer space, and intersect with parameter bounds
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Rect layerBounds = visibleBounds;
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Matrix4 inverse;
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inverse.loadInverse(*previous.transform);
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inverse.mapRect(layerBounds);
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layerBounds.doIntersect(unmappedBounds);
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int saveValue = mState.save((int) flags);
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Snapshot& snapshot = *mState.writableSnapshot();
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// layerBounds is in original bounds space, but clipped by current recording clip
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if (layerBounds.isEmpty() || unmappedBounds.isEmpty()) {
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// Don't bother recording layer, since it's been rejected
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if (CC_LIKELY(clippedLayer)) {
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snapshot.resetClip(0, 0, 0, 0);
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}
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return saveValue;
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}
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if (CC_LIKELY(clippedLayer)) {
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auto previousClip = getRecordedClip(); // note: done before new snapshot's clip has changed
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snapshot.flags |= Snapshot::kFlagIsLayer | Snapshot::kFlagIsFboLayer;
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snapshot.initializeViewport(unmappedBounds.getWidth(), unmappedBounds.getHeight());
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snapshot.transform->loadTranslate(-unmappedBounds.left, -unmappedBounds.top, 0.0f);
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Rect clip = layerBounds;
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clip.translate(-unmappedBounds.left, -unmappedBounds.top);
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snapshot.resetClip(clip.left, clip.top, clip.right, clip.bottom);
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snapshot.roundRectClipState = nullptr;
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addOp(alloc().create_trivial<BeginLayerOp>(
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unmappedBounds,
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*previous.transform, // transform to *draw* with
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previousClip, // clip to *draw* with
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refPaint(paint)));
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} else {
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snapshot.flags |= Snapshot::kFlagIsLayer;
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addOp(alloc().create_trivial<BeginUnclippedLayerOp>(
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unmappedBounds,
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*mState.currentSnapshot()->transform,
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getRecordedClip(),
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refPaint(paint)));
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}
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return saveValue;
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}
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// Matrix
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void RecordingCanvas::rotate(float degrees) {
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if (degrees == 0) return;
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mState.rotate(degrees);
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}
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void RecordingCanvas::scale(float sx, float sy) {
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if (sx == 1 && sy == 1) return;
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mState.scale(sx, sy);
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}
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void RecordingCanvas::skew(float sx, float sy) {
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mState.skew(sx, sy);
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}
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void RecordingCanvas::translate(float dx, float dy) {
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if (dx == 0 && dy == 0) return;
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mState.translate(dx, dy, 0);
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}
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// Clip
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bool RecordingCanvas::getClipBounds(SkRect* outRect) const {
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*outRect = mState.getLocalClipBounds().toSkRect();
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return !(outRect->isEmpty());
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}
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bool RecordingCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
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return mState.quickRejectConservative(left, top, right, bottom);
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}
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bool RecordingCanvas::quickRejectPath(const SkPath& path) const {
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SkRect bounds = path.getBounds();
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return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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}
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bool RecordingCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
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return mState.clipRect(left, top, right, bottom, op);
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}
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bool RecordingCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
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return mState.clipPath(path, op);
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}
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bool RecordingCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
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return mState.clipRegion(region, op);
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}
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// ----------------------------------------------------------------------------
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// android/graphics/Canvas draw operations
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// ----------------------------------------------------------------------------
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void RecordingCanvas::drawColor(int color, SkXfermode::Mode mode) {
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addOp(alloc().create_trivial<ColorOp>(
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getRecordedClip(),
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color,
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mode));
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}
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void RecordingCanvas::drawPaint(const SkPaint& paint) {
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SkRect bounds;
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if (getClipBounds(&bounds)) {
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drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint);
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}
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}
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static Rect calcBoundsOfPoints(const float* points, int floatCount) {
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Rect unmappedBounds(points[0], points[1], points[0], points[1]);
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for (int i = 2; i < floatCount; i += 2) {
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unmappedBounds.expandToCover(points[i], points[i + 1]);
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}
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return unmappedBounds;
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}
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// Geometry
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void RecordingCanvas::drawPoints(const float* points, int floatCount, const SkPaint& paint) {
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if (floatCount < 2) return;
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floatCount &= ~0x1; // round down to nearest two
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addOp(alloc().create_trivial<PointsOp>(
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calcBoundsOfPoints(points, floatCount),
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*mState.currentSnapshot()->transform,
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getRecordedClip(),
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refPaint(&paint), refBuffer<float>(points, floatCount), floatCount));
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}
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void RecordingCanvas::drawLines(const float* points, int floatCount, const SkPaint& paint) {
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if (floatCount < 4) return;
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floatCount &= ~0x3; // round down to nearest four
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addOp(alloc().create_trivial<LinesOp>(
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calcBoundsOfPoints(points, floatCount),
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*mState.currentSnapshot()->transform,
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getRecordedClip(),
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refPaint(&paint), refBuffer<float>(points, floatCount), floatCount));
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}
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void RecordingCanvas::drawRect(float left, float top, float right, float bottom, const SkPaint& paint) {
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addOp(alloc().create_trivial<RectOp>(
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Rect(left, top, right, bottom),
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*(mState.currentSnapshot()->transform),
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getRecordedClip(),
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refPaint(&paint)));
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}
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void RecordingCanvas::drawSimpleRects(const float* rects, int vertexCount, const SkPaint* paint) {
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if (rects == nullptr) return;
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Vertex* rectData = (Vertex*) mDisplayList->allocator.create_trivial_array<Vertex>(vertexCount);
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Vertex* vertex = rectData;
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float left = FLT_MAX;
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float top = FLT_MAX;
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float right = FLT_MIN;
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float bottom = FLT_MIN;
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for (int index = 0; index < vertexCount; index += 4) {
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float l = rects[index + 0];
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float t = rects[index + 1];
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float r = rects[index + 2];
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float b = rects[index + 3];
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Vertex::set(vertex++, l, t);
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Vertex::set(vertex++, r, t);
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Vertex::set(vertex++, l, b);
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Vertex::set(vertex++, r, b);
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left = std::min(left, l);
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top = std::min(top, t);
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right = std::max(right, r);
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bottom = std::max(bottom, b);
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}
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addOp(alloc().create_trivial<SimpleRectsOp>(
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Rect(left, top, right, bottom),
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*(mState.currentSnapshot()->transform),
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getRecordedClip(),
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refPaint(paint), rectData, vertexCount));
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}
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void RecordingCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
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if (paint.getStyle() == SkPaint::kFill_Style
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&& (!paint.isAntiAlias() || mState.currentTransform()->isSimple())) {
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int count = 0;
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Vector<float> rects;
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SkRegion::Iterator it(region);
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while (!it.done()) {
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const SkIRect& r = it.rect();
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rects.push(r.fLeft);
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rects.push(r.fTop);
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rects.push(r.fRight);
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rects.push(r.fBottom);
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count += 4;
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it.next();
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}
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drawSimpleRects(rects.array(), count, &paint);
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} else {
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SkRegion::Iterator it(region);
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while (!it.done()) {
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const SkIRect& r = it.rect();
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drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint);
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it.next();
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}
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}
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}
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void RecordingCanvas::drawRoundRect(float left, float top, float right, float bottom,
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float rx, float ry, const SkPaint& paint) {
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if (CC_LIKELY(MathUtils::isPositive(rx) || MathUtils::isPositive(ry))) {
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addOp(alloc().create_trivial<RoundRectOp>(
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Rect(left, top, right, bottom),
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*(mState.currentSnapshot()->transform),
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getRecordedClip(),
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refPaint(&paint), rx, ry));
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} else {
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drawRect(left, top, right, bottom, paint);
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}
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}
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void RecordingCanvas::drawRoundRect(
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CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
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CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
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CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
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CanvasPropertyPaint* paint) {
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mDisplayList->ref(left);
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mDisplayList->ref(top);
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mDisplayList->ref(right);
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mDisplayList->ref(bottom);
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mDisplayList->ref(rx);
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mDisplayList->ref(ry);
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mDisplayList->ref(paint);
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refBitmapsInShader(paint->value.getShader());
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addOp(alloc().create_trivial<RoundRectPropsOp>(
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*(mState.currentSnapshot()->transform),
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getRecordedClip(),
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&paint->value,
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&left->value, &top->value, &right->value, &bottom->value,
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&rx->value, &ry->value));
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}
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void RecordingCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
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// TODO: move to Canvas.h
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if (radius <= 0) return;
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drawOval(x - radius, y - radius, x + radius, y + radius, paint);
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}
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void RecordingCanvas::drawCircle(
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CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
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CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
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mDisplayList->ref(x);
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mDisplayList->ref(y);
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mDisplayList->ref(radius);
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mDisplayList->ref(paint);
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refBitmapsInShader(paint->value.getShader());
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addOp(alloc().create_trivial<CirclePropsOp>(
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*(mState.currentSnapshot()->transform),
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getRecordedClip(),
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&paint->value,
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&x->value, &y->value, &radius->value));
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}
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void RecordingCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
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addOp(alloc().create_trivial<OvalOp>(
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Rect(left, top, right, bottom),
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*(mState.currentSnapshot()->transform),
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getRecordedClip(),
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refPaint(&paint)));
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}
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void RecordingCanvas::drawArc(float left, float top, float right, float bottom,
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float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
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if (fabs(sweepAngle) >= 360.0f) {
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drawOval(left, top, right, bottom, paint);
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} else {
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addOp(alloc().create_trivial<ArcOp>(
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Rect(left, top, right, bottom),
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*(mState.currentSnapshot()->transform),
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getRecordedClip(),
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refPaint(&paint),
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startAngle, sweepAngle, useCenter));
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}
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}
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void RecordingCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
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addOp(alloc().create_trivial<PathOp>(
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Rect(path.getBounds()),
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*(mState.currentSnapshot()->transform),
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getRecordedClip(),
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refPaint(&paint), refPath(&path)));
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}
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void RecordingCanvas::drawVectorDrawable(VectorDrawableRoot* tree) {
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mDisplayList->ref(tree);
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mDisplayList->vectorDrawables.push_back(tree);
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addOp(alloc().create_trivial<VectorDrawableOp>(
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tree,
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Rect(tree->stagingProperties()->getBounds()),
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*(mState.currentSnapshot()->transform),
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getRecordedClip()));
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}
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// Bitmap-based
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void RecordingCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
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save(SaveFlags::Matrix);
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translate(left, top);
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drawBitmap(&bitmap, paint);
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restore();
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}
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void RecordingCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
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const SkPaint* paint) {
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if (matrix.isIdentity()) {
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drawBitmap(&bitmap, paint);
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} else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask))
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&& MathUtils::isPositive(matrix.getScaleX())
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&& MathUtils::isPositive(matrix.getScaleY())) {
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// SkMatrix::isScaleTranslate() not available in L
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SkRect src;
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SkRect dst;
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bitmap.getBounds(&src);
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matrix.mapRect(&dst, src);
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drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom,
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dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint);
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} else {
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save(SaveFlags::Matrix);
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concat(matrix);
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drawBitmap(&bitmap, paint);
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restore();
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}
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}
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void RecordingCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, const SkPaint* paint) {
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if (srcLeft == 0 && srcTop == 0
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&& srcRight == bitmap.width()
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&& srcBottom == bitmap.height()
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&& (srcBottom - srcTop == dstBottom - dstTop)
|
|
&& (srcRight - srcLeft == dstRight - dstLeft)) {
|
|
// transform simple rect to rect drawing case into position bitmap ops, since they merge
|
|
save(SaveFlags::Matrix);
|
|
translate(dstLeft, dstTop);
|
|
drawBitmap(&bitmap, paint);
|
|
restore();
|
|
} else {
|
|
addOp(alloc().create_trivial<BitmapRectOp>(
|
|
Rect(dstLeft, dstTop, dstRight, dstBottom),
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
refPaint(paint), refBitmap(bitmap),
|
|
Rect(srcLeft, srcTop, srcRight, srcBottom)));
|
|
}
|
|
}
|
|
|
|
void RecordingCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
|
|
const float* vertices, const int* colors, const SkPaint* paint) {
|
|
int vertexCount = (meshWidth + 1) * (meshHeight + 1);
|
|
addOp(alloc().create_trivial<BitmapMeshOp>(
|
|
calcBoundsOfPoints(vertices, vertexCount * 2),
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
refPaint(paint), refBitmap(bitmap), meshWidth, meshHeight,
|
|
refBuffer<float>(vertices, vertexCount * 2), // 2 floats per vertex
|
|
refBuffer<int>(colors, vertexCount))); // 1 color per vertex
|
|
}
|
|
|
|
void RecordingCanvas::drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& patch,
|
|
float dstLeft, float dstTop, float dstRight, float dstBottom,
|
|
const SkPaint* paint) {
|
|
addOp(alloc().create_trivial<PatchOp>(
|
|
Rect(dstLeft, dstTop, dstRight, dstBottom),
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
refPaint(paint), refBitmap(bitmap), refPatch(&patch)));
|
|
}
|
|
|
|
// Text
|
|
void RecordingCanvas::drawGlyphs(const uint16_t* glyphs, const float* positions, int glyphCount,
|
|
const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
|
|
float boundsRight, float boundsBottom, float totalAdvance) {
|
|
if (!glyphs || !positions || glyphCount <= 0 || PaintUtils::paintWillNotDrawText(paint)) return;
|
|
glyphs = refBuffer<glyph_t>(glyphs, glyphCount);
|
|
positions = refBuffer<float>(positions, glyphCount * 2);
|
|
|
|
// TODO: either must account for text shadow in bounds, or record separate ops for text shadows
|
|
addOp(alloc().create_trivial<TextOp>(
|
|
Rect(boundsLeft, boundsTop, boundsRight, boundsBottom),
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
refPaint(&paint), glyphs, positions, glyphCount, x, y));
|
|
drawTextDecorations(x, y, totalAdvance, paint);
|
|
}
|
|
|
|
void RecordingCanvas::drawGlyphsOnPath(const uint16_t* glyphs, int glyphCount, const SkPath& path,
|
|
float hOffset, float vOffset, const SkPaint& paint) {
|
|
if (!glyphs || glyphCount <= 0 || PaintUtils::paintWillNotDrawText(paint)) return;
|
|
glyphs = refBuffer<glyph_t>(glyphs, glyphCount);
|
|
addOp(alloc().create_trivial<TextOnPathOp>(
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
refPaint(&paint), glyphs, glyphCount, refPath(&path), hOffset, vOffset));
|
|
}
|
|
|
|
void RecordingCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
|
|
addOp(alloc().create_trivial<BitmapOp>(
|
|
Rect(bitmap->width(), bitmap->height()),
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
refPaint(paint), refBitmap(*bitmap)));
|
|
}
|
|
|
|
void RecordingCanvas::drawRenderNode(RenderNode* renderNode) {
|
|
auto&& stagingProps = renderNode->stagingProperties();
|
|
RenderNodeOp* op = alloc().create_trivial<RenderNodeOp>(
|
|
Rect(stagingProps.getWidth(), stagingProps.getHeight()),
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
renderNode);
|
|
int opIndex = addOp(op);
|
|
if (CC_LIKELY(opIndex >= 0)) {
|
|
int childIndex = mDisplayList->addChild(op);
|
|
|
|
// update the chunk's child indices
|
|
DisplayList::Chunk& chunk = mDisplayList->chunks.back();
|
|
chunk.endChildIndex = childIndex + 1;
|
|
|
|
if (renderNode->stagingProperties().isProjectionReceiver()) {
|
|
// use staging property, since recording on UI thread
|
|
mDisplayList->projectionReceiveIndex = opIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RecordingCanvas::drawLayer(DeferredLayerUpdater* layerHandle) {
|
|
// We ref the DeferredLayerUpdater due to its thread-safe ref-counting semantics.
|
|
mDisplayList->ref(layerHandle);
|
|
|
|
// Note that the backing layer has *not* yet been updated, so don't trust
|
|
// its width, height, transform, etc...!
|
|
addOp(alloc().create_trivial<TextureLayerOp>(
|
|
Rect(layerHandle->getWidth(), layerHandle->getHeight()),
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
layerHandle->backingLayer()));
|
|
}
|
|
|
|
void RecordingCanvas::callDrawGLFunction(Functor* functor,
|
|
GlFunctorLifecycleListener* listener) {
|
|
mDisplayList->functors.push_back({functor, listener});
|
|
mDisplayList->ref(listener);
|
|
addOp(alloc().create_trivial<FunctorOp>(
|
|
*(mState.currentSnapshot()->transform),
|
|
getRecordedClip(),
|
|
functor));
|
|
}
|
|
|
|
size_t RecordingCanvas::addOp(RecordedOp* op) {
|
|
// skip op with empty clip
|
|
if (op->localClip && op->localClip->rect.isEmpty()) {
|
|
// NOTE: this rejection happens after op construction/content ref-ing, so content ref'd
|
|
// and held by renderthread isn't affected by clip rejection.
|
|
// Could rewind alloc here if desired, but callers would have to not touch op afterwards.
|
|
return -1;
|
|
}
|
|
|
|
int insertIndex = mDisplayList->ops.size();
|
|
mDisplayList->ops.push_back(op);
|
|
if (mDeferredBarrierType != DeferredBarrierType::None) {
|
|
// op is first in new chunk
|
|
mDisplayList->chunks.emplace_back();
|
|
DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
|
|
newChunk.beginOpIndex = insertIndex;
|
|
newChunk.endOpIndex = insertIndex + 1;
|
|
newChunk.reorderChildren = (mDeferredBarrierType == DeferredBarrierType::OutOfOrder);
|
|
newChunk.reorderClip = mDeferredBarrierClip;
|
|
|
|
int nextChildIndex = mDisplayList->children.size();
|
|
newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
|
|
mDeferredBarrierType = DeferredBarrierType::None;
|
|
} else {
|
|
// standard case - append to existing chunk
|
|
mDisplayList->chunks.back().endOpIndex = insertIndex + 1;
|
|
}
|
|
return insertIndex;
|
|
}
|
|
|
|
void RecordingCanvas::refBitmapsInShader(const SkShader* shader) {
|
|
if (!shader) return;
|
|
|
|
// If this paint has an SkShader that has an SkBitmap add
|
|
// it to the bitmap pile
|
|
SkBitmap bitmap;
|
|
SkShader::TileMode xy[2];
|
|
if (shader->isABitmap(&bitmap, nullptr, xy)) {
|
|
refBitmap(bitmap);
|
|
return;
|
|
}
|
|
SkShader::ComposeRec rec;
|
|
if (shader->asACompose(&rec)) {
|
|
refBitmapsInShader(rec.fShaderA);
|
|
refBitmapsInShader(rec.fShaderB);
|
|
return;
|
|
}
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|