And start using them in other non-macrobench tests Change-Id: If155b531f3c89f97491001c06d1996df527b9f85
90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AnimationContext.h"
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#include "RenderNode.h"
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#include "tests/common/TestContext.h"
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#include "tests/common/TestScene.h"
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#include "tests/common/scenes/TestSceneBase.h"
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#include "renderthread/RenderProxy.h"
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#include "renderthread/RenderTask.h"
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#include <cutils/log.h>
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#include <gui/Surface.h>
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#include <ui/PixelFormat.h>
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using namespace android;
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using namespace android::uirenderer;
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using namespace android::uirenderer::renderthread;
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using namespace android::uirenderer::test;
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class ContextFactory : public IContextFactory {
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public:
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virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
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return new AnimationContext(clock);
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}
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};
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void run(const TestScene::Info& info, const TestScene::Options& opts) {
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// Switch to the real display
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gDisplay = getBuiltInDisplay();
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std::unique_ptr<TestScene> scene(info.createScene(opts));
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TestContext testContext;
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// create the native surface
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const int width = gDisplay.w;
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const int height = gDisplay.h;
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sp<Surface> surface = testContext.surface();
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sp<RenderNode> rootNode = TestUtils::createNode(0, 0, width, height,
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[&scene, width, height](RenderProperties& props, TestCanvas& canvas) {
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props.setClipToBounds(false);
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scene->createContent(width, height, canvas);
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});
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ContextFactory factory;
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std::unique_ptr<RenderProxy> proxy(new RenderProxy(false,
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rootNode.get(), &factory));
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proxy->loadSystemProperties();
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proxy->initialize(surface);
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float lightX = width / 2.0;
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proxy->setup(width, height, dp(800.0f), 255 * 0.075, 255 * 0.15);
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proxy->setLightCenter((Vector3){lightX, dp(-200.0f), dp(800.0f)});
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// Do a few cold runs then reset the stats so that the caches are all hot
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for (int i = 0; i < 3; i++) {
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testContext.waitForVsync();
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nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
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UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
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proxy->syncAndDrawFrame();
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}
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proxy->resetProfileInfo();
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for (int i = 0; i < opts.count; i++) {
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testContext.waitForVsync();
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ATRACE_NAME("UI-Draw Frame");
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nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
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UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
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scene->doFrame(i);
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proxy->syncAndDrawFrame();
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}
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proxy->dumpProfileInfo(STDOUT_FILENO, 0);
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}
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