- Move all fingerprint related to logic in on central class in SystemUI that knows all the state of the UI so there is exactly ONE place in which we decide what to do when we acquire a fingerprint. - When pulsing and we get a valid finger, we fade the contents of the Keyguard out and fade the scrim out almost the same way as we would do in a normal wake-and-unlock sequence. - Hide shadows while dozing, so we don't see the artifacts when we fade the dozed Keyguard out. Bug: 23225107 Change-Id: I82f78e61f2530cf7d507ade80f6f0a340c082567
56 lines
2.5 KiB
XML
56 lines
2.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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~ Copyright (C) 2014 The Android Open Source Project
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~
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~ Licensed under the Apache License, Version 2.0 (the "License");
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~ you may not use this file except in compliance with the License.
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~ You may obtain a copy of the License at
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~
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~ http://www.apache.org/licenses/LICENSE-2.0
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~
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~ Unless required by applicable law or agreed to in writing, software
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~ distributed under the License is distributed on an "AS IS" BASIS,
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~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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~ See the License for the specific language governing permissions and
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~ limitations under the License
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-->
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<resources>
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<item type="id" name="translation_y_animator_tag"/>
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<item type="id" name="translation_z_animator_tag"/>
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<item type="id" name="scale_animator_tag"/>
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<item type="id" name="alpha_animator_tag"/>
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<item type="id" name="top_inset_animator_tag"/>
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<item type="id" name="height_animator_tag"/>
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<item type="id" name="translation_y_animator_end_value_tag"/>
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<item type="id" name="translation_z_animator_end_value_tag"/>
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<item type="id" name="scale_animator_end_value_tag"/>
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<item type="id" name="alpha_animator_end_value_tag"/>
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<item type="id" name="top_inset_animator_end_value_tag"/>
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<item type="id" name="height_animator_end_value_tag"/>
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<item type="id" name="translation_y_animator_start_value_tag"/>
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<item type="id" name="translation_z_animator_start_value_tag"/>
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<item type="id" name="scale_animator_start_value_tag"/>
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<item type="id" name="alpha_animator_start_value_tag"/>
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<item type="id" name="top_inset_animator_start_value_tag"/>
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<item type="id" name="height_animator_start_value_tag"/>
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<item type="id" name="doze_saved_filter_tag"/>
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<item type="id" name="qs_icon_tag"/>
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<item type="id" name="scrim"/>
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<item type="id" name="scrim_target"/>
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<item type="id" name="hun_scrim_alpha_start"/>
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<item type="id" name="hun_scrim_alpha_end"/>
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<item type="id" name="notification_power"/>
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<item type="id" name="notification_screenshot"/>
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<item type="id" name="notification_hidden"/>
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<item type="id" name="notification_volumeui"/>
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<!-- Whether the icon is from a notification for which targetSdk < L -->
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<item type="id" name="icon_is_pre_L"/>
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<!-- For notification icons for which targetSdk < L, this caches whether the icon is grayscale -->
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<item type="id" name="icon_is_grayscale" />
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<item type="id" name="is_clicked_heads_up_tag" />
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</resources>
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