This CL fixes serveral issues with the createConnection code:
- it uses failureCode/failureMessage which were never set.
Renamed to disconnectCode and disconnectMessage and set
those fields in Connection.setDisconnected
- Connection.CANCELED_CONNECTION was static and it caused
lots of log spew which was confusing. Changed to create
a new connection every time, same as failure
- moved sNullConnection from Connection to ConnectionService
- made FailureSignalingConnection private and removed type
checks for it. Using disconnect code is better, this is
already what ConnectionServiceWrapper does
Note, the current code still expects connections to be cancelled
or failed in synchronously. This bug is being tracked separately.
Bug: 17156304
Change-Id: I0b13a78b738c4bf37a69de9fd5dcd17be0c45c14