11 lines
291 B
GLSL
11 lines
291 B
GLSL
varying vec3 worldNormal;
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// This is where actual shader code begins
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void main() {
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vec4 worldPos = UNI_model * ATTRIB_position;
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gl_Position = UNI_proj * worldPos;
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mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
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worldNormal = model3 * ATTRIB_normal;
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}
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