17 lines
530 B
GLSL
17 lines
530 B
GLSL
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varying lowp float light0_Diffuse;
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varying lowp float light0_Specular;
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varying lowp float light1_Diffuse;
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varying lowp float light1_Specular;
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varying vec2 varTex0;
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void main() {
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vec2 t0 = varTex0.xy;
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lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
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col.xyz = col.xyz * (light0_Diffuse * UNI_light_DiffuseColor[0].xyz + light1_Diffuse * UNI_light_DiffuseColor[1].xyz);
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col.xyz += light0_Specular * UNI_light_SpecularColor[0].xyz;
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col.xyz += light1_Specular * UNI_light_SpecularColor[1].xyz;
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gl_FragColor = col;
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}
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