Matthieu Delahaye 6a5875cf96 Adding operations to reflected Renderscript class
Renderscript expose its native types back to the Android
system through a set of classes defined within the renderscript
package. These classes provides no easy mean to manipulate
data they represent. It would be convinient to be able to manipulate
the data stored within an allocation via these classes directly
instead of having to marshall them into native Java objects.

This commit adds such operations to the existing exposed vector types.

Change-Id: I1845df1368a82f0d39b36416c83938c7160f6a3f
2013-10-23 16:02:03 -05:00

385 lines
6.9 KiB
Java

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
/**
* Vector version of the basic float type.
* Provides two float fields packed.
*/
public class Float2 {
public float x;
public float y;
public Float2() {
}
/** @hide */
public Float2(Float2 data) {
this.x = data.x;
this.y = data.y;
}
public Float2(float x, float y) {
this.x = x;
this.y = y;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Float2 add(Float2 a, Float2 b) {
Float2 res = new Float2();
res.x = a.x + b.x;
res.y = a.y + b.y;
return res;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(Float2 value) {
x += value.x;
y += value.y;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(float value) {
x += value;
y += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Float2 add(Float2 a, float b) {
Float2 res = new Float2();
res.x = a.x + b;
res.y = a.y + b;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(Float2 value) {
x -= value.x;
y -= value.y;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Float2 sub(Float2 a, Float2 b) {
Float2 res = new Float2();
res.x = a.x - b.x;
res.y = a.y - b.y;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(float value) {
x -= value;
y -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Float2 sub(Float2 a, float b) {
Float2 res = new Float2();
res.x = a.x - b;
res.y = a.y - b;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(Float2 value) {
x *= value.x;
y *= value.y;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Float2 mul(Float2 a, Float2 b) {
Float2 res = new Float2();
res.x = a.x * b.x;
res.y = a.y * b.y;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(float value) {
x *= value;
y *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Float2 mul(Float2 a, float b) {
Float2 res = new Float2();
res.x = a.x * b;
res.y = a.y * b;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(Float2 value) {
x /= value.x;
y /= value.y;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Float2 div(Float2 a, Float2 b) {
Float2 res = new Float2();
res.x = a.x / b.x;
res.y = a.y / b.y;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(float value) {
x /= value;
y /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Float2 div(Float2 a, float b) {
Float2 res = new Float2();
res.x = a.x / b;
res.y = a.y / b;
return res;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public float dotProduct(Float2 a) {
return (x * a.x) + (y * a.y);
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static float dotProduct(Float2 a, Float2 b) {
return (b.x * a.x) + (b.y * a.y);
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Float2 a, float factor) {
x += a.x * factor;
y += a.y * factor;
}
/** @hide
* set vector value by float2
*
* @param a
*/
public void set(Float2 a) {
this.x = a.x;
this.y = a.y;
}
/** @hide
* set vector negate
*/
public void negate() {
x = -x;
y = -y;
}
/** @hide
* get vector length
*
* @return
*/
public int length() {
return 2;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public float elementSum() {
return x + y;
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public float get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, float value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, float value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value
*
* @param x
* @param y
*/
public void setValues(float x, float y) {
this.x = x;
this.y = y;
}
/** @hide
* copy the vector to float array
*
* @param data
* @param offset
*/
public void copyTo(float[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
}
}