99 lines
3.5 KiB
C
99 lines
3.5 KiB
C
#include <stdint.h>
|
|
|
|
|
|
typedef void * RsAdapter1D;
|
|
typedef void * RsAdapter2D;
|
|
typedef void * RsAllocation;
|
|
typedef void * RsContext;
|
|
typedef void * RsDevice;
|
|
typedef void * RsElement;
|
|
typedef void * RsSampler;
|
|
typedef void * RsScript;
|
|
typedef void * RsScriptBasicTemp;
|
|
typedef void * RsTriangleMesh;
|
|
typedef void * RsType;
|
|
typedef void * RsProgramFragment;
|
|
typedef void * RsProgramFragmentStore;
|
|
typedef void * RsLight;
|
|
|
|
|
|
typedef struct {
|
|
float m[16];
|
|
} rsc_Matrix;
|
|
|
|
|
|
typedef struct {
|
|
float v[4];
|
|
} rsc_Vector4;
|
|
|
|
#define RS_PROGRAM_VERTEX_MODELVIEW_OFFSET 0
|
|
#define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16
|
|
#define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32
|
|
|
|
typedef struct {
|
|
const void * (*loadEnvVp)(uint32_t bank, uint32_t offset);
|
|
|
|
float (*loadEnvF)(uint32_t bank, uint32_t offset);
|
|
int32_t (*loadEnvI32)(uint32_t bank, uint32_t offset);
|
|
uint32_t (*loadEnvU32)(uint32_t bank, uint32_t offset);
|
|
void (*loadEnvVec4)(uint32_t bank, uint32_t offset, rsc_Vector4 *);
|
|
void (*loadEnvMatrix)(uint32_t bank, uint32_t offset, rsc_Matrix *);
|
|
|
|
void (*storeEnvF)(uint32_t bank, uint32_t offset, float);
|
|
void (*storeEnvI32)(uint32_t bank, uint32_t offset, int32_t);
|
|
void (*storeEnvU32)(uint32_t bank, uint32_t offset, uint32_t);
|
|
void (*storeEnvVec4)(uint32_t bank, uint32_t offset, const rsc_Vector4 *);
|
|
void (*storeEnvMatrix)(uint32_t bank, uint32_t offset, const rsc_Matrix *);
|
|
|
|
void (*matrixLoadIdentity)(rsc_Matrix *);
|
|
void (*matrixLoadFloat)(rsc_Matrix *, const float *);
|
|
void (*matrixLoadMat)(rsc_Matrix *, const rsc_Matrix *);
|
|
void (*matrixLoadRotate)(rsc_Matrix *, float rot, float x, float y, float z);
|
|
void (*matrixLoadScale)(rsc_Matrix *, float x, float y, float z);
|
|
void (*matrixLoadTranslate)(rsc_Matrix *, float x, float y, float z);
|
|
void (*matrixLoadMultiply)(rsc_Matrix *, const rsc_Matrix *lhs, const rsc_Matrix *rhs);
|
|
void (*matrixMultiply)(rsc_Matrix *, const rsc_Matrix *rhs);
|
|
void (*matrixRotate)(rsc_Matrix *, float rot, float x, float y, float z);
|
|
void (*matrixScale)(rsc_Matrix *, float x, float y, float z);
|
|
void (*matrixTranslate)(rsc_Matrix *, float x, float y, float z);
|
|
|
|
void (*color)(float r, float g, float b, float a);
|
|
|
|
void (*programFragmentBindTexture)(RsProgramFragment, uint32_t slot, RsAllocation);
|
|
void (*programFragmentBindSampler)(RsProgramFragment, uint32_t slot, RsAllocation);
|
|
|
|
void (*materialDiffuse)(float r, float g, float b, float a);
|
|
void (*materialSpecular)(float r, float g, float b, float a);
|
|
void (*lightPosition)(float x, float y, float z, float w);
|
|
void (*materialShininess)(float s);
|
|
|
|
void (*uploadToTexture)(RsAllocation va, uint32_t baseMipLevel);
|
|
|
|
void (*enable)(uint32_t);
|
|
void (*disable)(uint32_t);
|
|
|
|
uint32_t (*rand)(uint32_t max);
|
|
|
|
void (*contextBindProgramFragment)(RsProgramFragment pf);
|
|
void (*contextBindProgramFragmentStore)(RsProgramFragmentStore pfs);
|
|
|
|
|
|
// Drawing funcs
|
|
void (*renderTriangleMesh)(RsTriangleMesh);
|
|
void (*renderTriangleMeshRange)(RsTriangleMesh, uint32_t start, uint32_t count);
|
|
|
|
// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
|
|
void (*drawTriangleArray)(RsAllocation alloc, uint32_t count);
|
|
|
|
void (*drawRect)(int32_t x1, int32_t x2, int32_t y1, int32_t y2);
|
|
} rsc_FunctionTable;
|
|
|
|
typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *);
|
|
|
|
|
|
/* EnableCap */
|
|
#define GL_LIGHTING 0x0B50
|
|
|
|
/* LightName */
|
|
#define GL_LIGHT0 0x4000
|