72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TREEINFO_H
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#define TREEINFO_H
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#include <utils/Timers.h>
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namespace android {
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namespace uirenderer {
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class BaseRenderNodeAnimator;
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class AnimationListener;
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class AnimationHook {
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public:
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virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) = 0;
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protected:
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~AnimationHook() {}
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};
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struct TreeInfo {
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// The defaults here should be safe for everyone but DrawFrameTask to use as-is.
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TreeInfo()
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: frameTimeMs(0)
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, animationHook(NULL)
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, prepareTextures(false)
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, performStagingPush(true)
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, evaluateAnimations(false)
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{}
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nsecs_t frameTimeMs;
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AnimationHook* animationHook;
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bool prepareTextures;
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bool performStagingPush;
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bool evaluateAnimations;
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struct Out {
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Out()
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: hasFunctors(false)
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, hasAnimations(false)
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, requiresUiRedraw(false)
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{}
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bool hasFunctors;
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// This is only updated if evaluateAnimations is true
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bool hasAnimations;
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// This is set to true if there is an animation that RenderThread cannot
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// animate itself, such as if hasFunctors is true
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// This is only set if hasAnimations is true
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bool requiresUiRedraw;
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} out;
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// TODO: Damage calculations
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};
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* TREEINFO_H */
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