88 lines
3.7 KiB
Plaintext
88 lines
3.7 KiB
Plaintext
#include "rs_cl.rsh"
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#include "rs_core.rsh"
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// Allocations
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extern rs_allocation rsGetAllocation(const void *);
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extern uint32_t rsAllocationGetDimX(rs_allocation);
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extern uint32_t rsAllocationGetDimY(rs_allocation);
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extern uint32_t rsAllocationGetDimZ(rs_allocation);
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extern uint32_t rsAllocationGetDimLOD(rs_allocation);
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extern uint32_t rsAllocationGetDimFaces(rs_allocation);
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// Debugging
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extern void __attribute__((overloadable))rsDebug(const char *, float);
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extern void __attribute__((overloadable))rsDebug(const char *, float2);
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extern void __attribute__((overloadable))rsDebug(const char *, float3);
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extern void __attribute__((overloadable))rsDebug(const char *, float4);
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extern void __attribute__((overloadable))rsDebug(const char *, int);
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extern void __attribute__((overloadable))rsDebug(const char *, const void *);
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#define RS_DEBUG(a) rsDebug(#a, a)
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#define RS_DEBUG_MARKER rsDebug(__FILE__, __LINE__)
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// RS Math
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extern int __attribute__((overloadable)) rsRand(int);
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extern int __attribute__((overloadable)) rsRand(int, int);
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extern float __attribute__((overloadable)) rsRand(float);
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extern float __attribute__((overloadable)) rsRand(float, float);
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extern float __attribute__((overloadable)) rsFrac(float);
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// time
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extern int32_t rsSecond();
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extern int32_t rsMinute();
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extern int32_t rsHour();
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extern int32_t rsDay();
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extern int32_t rsMonth();
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extern int32_t rsYear();
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extern int64_t rsUptimeMillis();
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extern int64_t rsStartTimeMillis();
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extern int64_t rsElapsedTimeMillis();
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extern int rsSendToClient(void *data, int cmdID, int len, int waitForSpace);
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extern void rsMatrixLoadIdentity(rs_matrix4x4 *mat);
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extern void rsMatrixLoadFloat(rs_matrix4x4 *mat, const float *f);
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extern void rsMatrixLoadMat(rs_matrix4x4 *mat, const rs_matrix4x4 *newmat);
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extern void rsMatrixLoadRotate(rs_matrix4x4 *mat, float rot, float x, float y, float z);
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extern void rsMatrixLoadScale(rs_matrix4x4*mat, float x, float y, float z);
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extern void rsMatrixLoadTranslate(rs_matrix4x4 *mat, float x, float y, float z);
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extern void rsMatrixLoadMultiply(rs_matrix4x4 *mat, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs);
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extern void rsMatrixMultiply(rs_matrix4x4 *mat, const rs_matrix4x4 *rhs);
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extern void rsMatrixRotate(rs_matrix4x4 *mat, float rot, float x, float y, float z);
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extern void rsMatrixScale(rs_matrix4x4 *mat, float x, float y, float z);
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extern void rsMatrixTranslate(rs_matrix4x4 *mat, float x, float y, float z);
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// Script to Script
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extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input);
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extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, rs_allocation output);
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extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, int xStart, int xEnd);
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extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, rs_allocation output, int xStart, int xEnd);
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extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, int xStart, int yStart, int xEnd, int yEnd);
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extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, rs_allocation output, int xStart, int yStart, int xEnd, int yEnd);
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///////////////////////////////////////////////////////////////////
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// non update funcs
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/*
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extern float3 float3Norm(float3);
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extern float float3Length(float3);
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extern float3 float3Add(float3 lhs, float3 rhs);
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extern float3 float3Sub(float3 lhs, float3 rhs);
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extern float3 float3Cross(float3 lhs, float3 rhs);
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extern float float3Dot(float3 lhs, float3 rhs);
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extern float3 float3Scale(float3 v, float scale);
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extern float4 float4Add(float4 lhs, float4 rhs);
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extern float4 float4Sub(float4 lhs, float4 rhs);
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extern float4 float4Cross(float4 lhs, float4 rhs);
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extern float float4Dot(float4 lhs, float4 rhs);
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extern float4 float4Scale(float4 v, float scale);
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*/
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