a8557d2169
this introduced a dead lock in GradientCache's ctor. This reverts commit dfe082f63e94cde9aee271c94d13de5e7217e036. Bug: 7096001 Change-Id: I57b8bbab11fb7cb502fa58e3bbf5d19864db874f
246 lines
7.2 KiB
C++
246 lines
7.2 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <utils/threads.h>
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#include "Caches.h"
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#include "Debug.h"
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#include "GradientCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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#define GRADIENT_TEXTURE_HEIGHT 2
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#define GRADIENT_BYTES_PER_PIXEL 4
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///////////////////////////////////////////////////////////////////////////////
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// Functions
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///////////////////////////////////////////////////////////////////////////////
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template<typename T>
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static inline T min(T a, T b) {
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return a < b ? a : b;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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GradientCache::GradientCache():
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mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
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INIT_LOGD(" Setting gradient cache size to %sMB", property);
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setMaxSize(MB(atof(property)));
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} else {
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INIT_LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
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}
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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mCache.setOnEntryRemovedListener(this);
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}
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GradientCache::GradientCache(uint32_t maxByteSize):
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mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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mCache.setOnEntryRemovedListener(this);
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}
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GradientCache::~GradientCache() {
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mCache.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t GradientCache::getSize() {
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return mSize;
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}
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uint32_t GradientCache::getMaxSize() {
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return mMaxSize;
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}
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void GradientCache::setMaxSize(uint32_t maxSize) {
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
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if (texture) {
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const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
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mSize -= size;
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}
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if (texture) {
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glDeleteTextures(1, &texture->id);
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
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GradientCacheEntry gradient(colors, positions, count);
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Texture* texture = mCache.get(gradient);
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if (!texture) {
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texture = addLinearGradient(gradient, colors, positions, count);
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}
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return texture;
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}
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void GradientCache::clear() {
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mCache.clear();
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}
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void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
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GradientInfo& info) {
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uint32_t width = 256 * (count - 1);
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if (!Caches::getInstance().extensions.hasNPot()) {
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width = 1 << (31 - __builtin_clz(width));
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}
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bool hasAlpha = false;
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for (int i = 0; i < count; i++) {
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if (((colors[i] >> 24) & 0xff) < 255) {
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hasAlpha = true;
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break;
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}
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}
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info.width = min(width, uint32_t(mMaxTextureSize));
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info.hasAlpha = hasAlpha;
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}
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Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
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uint32_t* colors, float* positions, int count) {
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GradientInfo info;
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getGradientInfo(colors, count, info);
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Texture* texture = new Texture;
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texture->width = info.width;
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texture->height = GRADIENT_TEXTURE_HEIGHT;
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texture->blend = info.hasAlpha;
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texture->generation = 1;
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// Asume the cache is always big enough
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const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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generateTexture(colors, positions, count, texture);
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mSize += size;
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mCache.put(gradient, texture);
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return texture;
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}
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void GradientCache::generateTexture(uint32_t* colors, float* positions,
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int count, Texture* texture) {
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const uint32_t width = texture->width;
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const GLsizei rowBytes = width * GRADIENT_BYTES_PER_PIXEL;
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uint32_t pixels[width * texture->height];
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int currentPos = 1;
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float startA = (colors[0] >> 24) & 0xff;
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float startR = (colors[0] >> 16) & 0xff;
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float startG = (colors[0] >> 8) & 0xff;
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float startB = (colors[0] >> 0) & 0xff;
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float endA = (colors[1] >> 24) & 0xff;
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float endR = (colors[1] >> 16) & 0xff;
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float endG = (colors[1] >> 8) & 0xff;
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float endB = (colors[1] >> 0) & 0xff;
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float start = positions[0];
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float distance = positions[1] - start;
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uint8_t* p = (uint8_t*) pixels;
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for (uint32_t x = 0; x < width; x++) {
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float pos = x / float(width - 1);
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if (pos > positions[currentPos]) {
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startA = endA;
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startR = endR;
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startG = endG;
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startB = endB;
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start = positions[currentPos];
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currentPos++;
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endA = (colors[currentPos] >> 24) & 0xff;
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endR = (colors[currentPos] >> 16) & 0xff;
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endG = (colors[currentPos] >> 8) & 0xff;
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endB = (colors[currentPos] >> 0) & 0xff;
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distance = positions[currentPos] - start;
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}
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float amount = (pos - start) / distance;
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float oppAmount = 1.0f - amount;
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const float alpha = startA * oppAmount + endA * amount;
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const float a = alpha / 255.0f;
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*p++ = uint8_t(a * (startR * oppAmount + endR * amount));
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*p++ = uint8_t(a * (startG * oppAmount + endG * amount));
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*p++ = uint8_t(a * (startB * oppAmount + endB * amount));
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*p++ = uint8_t(alpha);
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}
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for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) {
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memcpy(pixels + width * i, pixels, rowBytes);
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}
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, GRADIENT_BYTES_PER_PIXEL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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texture->setFilter(GL_LINEAR);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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}
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}; // namespace uirenderer
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}; // namespace android
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